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Toolkit 'TKHLR' was fully refactored for 'Standard_Address' and macros except about half of package 'HLRBREP' there 'Standard_Address' is used through the 'generic' mechanism.
232 lines
7.9 KiB
C++
232 lines
7.9 KiB
C++
// Created on: 1995-09-12
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// Created by: Christophe MARION
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <HLRAlgo.hxx>
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static const Standard_Real cosu0 = cos(0.*M_PI/14.);
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static const Standard_Real sinu0 = sin(0.*M_PI/14.);
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static const Standard_Real cosu1 = cos(1.*M_PI/14.);
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static const Standard_Real sinu1 = sin(1.*M_PI/14.);
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static const Standard_Real cosu2 = cos(2.*M_PI/14.);
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static const Standard_Real sinu2 = sin(2.*M_PI/14.);
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static const Standard_Real cosu3 = cos(3.*M_PI/14.);
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static const Standard_Real sinu3 = sin(3.*M_PI/14.);
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static const Standard_Real cosu4 = cos(4.*M_PI/14.);
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static const Standard_Real sinu4 = sin(4.*M_PI/14.);
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static const Standard_Real cosu5 = cos(5.*M_PI/14.);
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static const Standard_Real sinu5 = sin(5.*M_PI/14.);
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static const Standard_Real cosu6 = cos(6.*M_PI/14.);
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static const Standard_Real sinu6 = sin(6.*M_PI/14.);
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//=======================================================================
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//function : UpdateMinMax
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//purpose :
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//=======================================================================
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void HLRAlgo::UpdateMinMax (const Standard_Real x,
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const Standard_Real y,
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const Standard_Real z,
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Standard_Real Min[16],
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Standard_Real Max[16])
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{
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Standard_Real d[16];
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d[ 0] = cosu0 * x + sinu0 * y;
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d[ 1] = sinu0 * x - cosu0 * y;
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d[ 2] = cosu1 * x + sinu1 * y;
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d[ 3] = sinu1 * x - cosu1 * y;
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d[ 4] = cosu2 * x + sinu2 * y;
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d[ 5] = sinu2 * x - cosu2 * y;
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d[ 6] = cosu3 * x + sinu3 * y;
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d[ 7] = sinu3 * x - cosu3 * y;
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d[ 8] = cosu4 * x + sinu4 * y;
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d[ 9] = sinu4 * x - cosu4 * y;
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d[10] = cosu5 * x + sinu5 * y;
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d[11] = sinu5 * x - cosu5 * y;
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d[12] = cosu6 * x + sinu6 * y;
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d[13] = sinu6 * x - cosu6 * y;
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d[14] = z;
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d[15] = z;
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for (Standard_Integer i = 0; i < 16; ++i)
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{
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if (Min[i] > d[i])
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{
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Min[i] = d[i];
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}
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if (Max[i] < d[i])
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{
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Max[i] = d[i];
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}
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}
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}
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//=======================================================================
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//function : EnlargeMinMax
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//purpose :
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//=======================================================================
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void HLRAlgo::EnlargeMinMax (const Standard_Real tol,
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Standard_Real Min[16],
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Standard_Real Max[16])
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{
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Standard_Integer i = 0;
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while (i < 16)
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{
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Min[i] -= tol;
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Max[i] += tol;
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i++;
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}
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}
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//=======================================================================
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//function :InitMinMax
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//purpose :
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//=======================================================================
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void HLRAlgo::InitMinMax (const Standard_Real Big,
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Standard_Real Min[16],
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Standard_Real Max[16])
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{
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Standard_Integer i = 0;
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while (i < 16)
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{
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Min[i] = Big;
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Max[i] = -Big;
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i++;
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}
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}
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//=======================================================================
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//function : EncodeMinMax
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//purpose :
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//=======================================================================
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void HLRAlgo::EncodeMinMax (HLRAlgo_EdgesBlock::MinMaxIndices& Min,
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HLRAlgo_EdgesBlock::MinMaxIndices& Max,
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HLRAlgo_EdgesBlock::MinMaxIndices& MM)
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{
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MM.Min[0] = Min.Min[1] & 0x00007fff;
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MM.Max[0] = Max.Min[1] & 0x00007fff;
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MM.Min[0] += (Min.Min[0] & 0x00007fff) << 16;
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MM.Max[0] += (Max.Min[0] & 0x00007fff) <<16;
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MM.Min[1] = Min.Min[3] & 0x00007fff;
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MM.Max[1] = Max.Min[3] & 0x00007fff;
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MM.Min[1] += (Min.Min[2] & 0x00007fff) << 16;
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MM.Max[1] += (Max.Min[2] & 0x00007fff) << 16;
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MM.Min[2] = Min.Min[5] & 0x00007fff;
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MM.Max[2] = Max.Min[5] & 0x00007fff;
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MM.Min[2] += (Min.Min[4] & 0x00007fff) << 16;
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MM.Max[2] += (Max.Min[4] & 0x00007fff) << 16;
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MM.Min[3] = Min.Min[7] & 0x00007fff;
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MM.Max[3] = Max.Min[7] & 0x00007fff;
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MM.Min[3] += (Min.Min[6] & 0x00007fff) << 16;
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MM.Max[3] += (Max.Min[6] & 0x00007fff) << 16;
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MM.Min[4] = Min.Max[1] & 0x00007fff;
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MM.Max[4] = Max.Max[1] & 0x00007fff;
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MM.Min[4] += (Min.Max[0] & 0x00007fff) << 16;
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MM.Max[4] += (Max.Max[0] & 0x00007fff) << 16;
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MM.Min[5] = Min.Max[3] & 0x00007fff;
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MM.Max[5] = Max.Max[3] & 0x00007fff;
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MM.Min[5] += (Min.Max[2] & 0x00007fff) << 16;
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MM.Max[5] += (Max.Max[2] & 0x00007fff) << 16;
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MM.Min[6] = Min.Max[5] & 0x00007fff;
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MM.Max[6] = Max.Max[5] & 0x00007fff;
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MM.Min[6] += (Min.Max[4] & 0x00007fff) << 16;
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MM.Max[6] += (Max.Max[4] & 0x00007fff) << 16;
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MM.Min[7] = Min.Max[7] & 0x00007fff;
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MM.Max[7] = Max.Max[7] & 0x00007fff;
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MM.Min[7] += (Min.Max[6] & 0x00007fff) << 16;
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MM.Max[7] += (Max.Max[6] & 0x00007fff) << 16;
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}
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//=======================================================================
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//function : SizeBox
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//purpose :
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//=======================================================================
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Standard_Real HLRAlgo::SizeBox(HLRAlgo_EdgesBlock::MinMaxIndices& Min,
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HLRAlgo_EdgesBlock::MinMaxIndices& Max)
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{
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Standard_Real s = Max.Min[0] - Min.Min[0];
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for (Standard_Integer aI = 1; aI < 8; ++aI)
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{
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s *= Max.Min[aI] - Min.Min[aI];
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}
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for (Standard_Integer aI = 0; aI < 6; ++aI)
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{
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s *= Max.Max[aI] - Min.Max[aI];
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}
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return s;
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}
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//=======================================================================
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//function : DecodeMinMax
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//purpose :
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//=======================================================================
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void HLRAlgo::DecodeMinMax (const HLRAlgo_EdgesBlock::MinMaxIndices& MM,
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HLRAlgo_EdgesBlock::MinMaxIndices& Min,
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HLRAlgo_EdgesBlock::MinMaxIndices& Max)
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{
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Min.Min[0] =(MM.Min[0] & 0x7fff0000)>>16;
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Max.Min[0] =(MM.Max[0] & 0x7fff0000)>>16;
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Min.Min[1] = MM.Min[0] & 0x00007fff;
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Max.Min[1] = MM.Max[0] & 0x00007fff;
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Min.Min[2] =(MM.Min[1] & 0x7fff0000)>>16;
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Max.Min[2] =(MM.Max[1] & 0x7fff0000)>>16;
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Min.Min[3] = MM.Min[1] & 0x00007fff;
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Max.Min[3] = MM.Max[1] & 0x00007fff;
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Min.Min[4] =(MM.Min[2] & 0x7fff0000)>>16;
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Max.Min[4] =(MM.Max[2] & 0x7fff0000)>>16;
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Min.Min[5] = MM.Min[2] & 0x00007fff;
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Max.Min[5] = MM.Max[2] & 0x00007fff;
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Min.Min[6] =(MM.Min[3] & 0x7fff0000)>>16;
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Max.Min[6] =(MM.Max[3] & 0x7fff0000)>>16;
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Min.Min[7] = MM.Min[3] & 0x00007fff;
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Max.Min[7] = MM.Max[3] & 0x00007fff;
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Min.Max[0] =(MM.Min[4] & 0x7fff0000)>>16;
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Max.Max[0] =(MM.Max[4] & 0x7fff0000)>>16;
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Min.Max[1] = MM.Min[4] & 0x00007fff;
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Max.Max[1] = MM.Max[4] & 0x00007fff;
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Min.Max[2] =(MM.Min[5] & 0x7fff0000)>>16;
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Max.Max[2] =(MM.Max[5] & 0x7fff0000)>>16;
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Min.Max[3] = MM.Min[5] & 0x00007fff;
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Max.Max[3] = MM.Max[5] & 0x00007fff;
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Min.Max[4] =(MM.Min[6] & 0x7fff0000)>>16;
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Max.Max[4] =(MM.Max[6] & 0x7fff0000)>>16;
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Min.Max[5] = MM.Min[6] & 0x00007fff;
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Max.Max[5] = MM.Max[6] & 0x00007fff;
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Min.Max[6] =(MM.Min[7] & 0x7fff0000)>>16;
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Max.Max[6] =(MM.Max[7] & 0x7fff0000)>>16;
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Min.Max[7] = MM.Min[7] & 0x00007fff;
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Max.Max[7] = MM.Max[7] & 0x00007fff;
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}
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//=======================================================================
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//function :AddMinMax
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//purpose :
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//=======================================================================
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void HLRAlgo::AddMinMax (HLRAlgo_EdgesBlock::MinMaxIndices& IMin,
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HLRAlgo_EdgesBlock::MinMaxIndices& IMax,
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HLRAlgo_EdgesBlock::MinMaxIndices& OMin,
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HLRAlgo_EdgesBlock::MinMaxIndices& OMax)
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{
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OMin.Minimize(IMin);
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OMax.Maximize(IMax);
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}
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