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OpenGl_Element destruction and resource deallocation methods now accept a pointer to OpenGl_Context instead of a handle to avoid double deletion of the context.
67 lines
2.0 KiB
C++
Executable File
67 lines
2.0 KiB
C++
Executable File
// Created on: 2013-09-26
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// Created by: Dmitry BOBYLEV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_GlCore11.hxx>
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#include <OpenGl_StencilTest.hxx>
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OpenGl_StencilTest::OpenGl_StencilTest()
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{
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//
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}
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// =======================================================================
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// function : Render
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// purpose :
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// =======================================================================
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void OpenGl_StencilTest::Render (const Handle(OpenGl_Workspace)&) const
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{
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if (myIsEnabled)
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{
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glEnable (GL_STENCIL_TEST);
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glStencilFunc (GL_NOTEQUAL, 1, 0xFF);
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}
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else
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{
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glDisable (GL_STENCIL_TEST);
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}
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}
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// =======================================================================
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// function : Release
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// purpose :
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// =======================================================================
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void OpenGl_StencilTest::Release (OpenGl_Context*)
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{
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//
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}
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// =======================================================================
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// function : SetStencilTestState
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// purpose :
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// =======================================================================
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void OpenGl_StencilTest::SetOptions (const Standard_Boolean theIsEnabled)
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{
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myIsEnabled = theIsEnabled;
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}
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// =======================================================================
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// function : ~OpenGl_StencilTest
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// purpose :
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// =======================================================================
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OpenGl_StencilTest::~OpenGl_StencilTest()
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{
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//
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}
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