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Graphic3d_AspectFillArea3d now stores array of textures. Graphic3d_TextureParams stores texture unit for mapping texture. OpenGl_Context::BindTextures() - context now manages the set of active textures. Related code has been removed from OpenGl_Workspace. OpenGl_Sampler has been extended to hold texture parameters structure. OpenGl_Texture now holds OpenGl_Sampler instance as class field. OpenGl_Texture inherits new class OpenGl_NamedResource and holds texture identifier used for sharing resource in OpenGl_Context. OpenGl_RaytraceGeometry now creates bindless textures taking Sampler object directly from OpenGl_Texture. OpenGl_Context::BindTextures() automatically recreates immutable Sampler Object on texture parameters change. Declared new structure OpenGl_ArbSamplerObject for platform-neutral usage of related functionality. Related functions are now loaded within OpenGL ES 3.0+. Declarations.glsl - occActiveSampler has been renamed to occSampler0 with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility). Additional texture samplers should be declared explicitly within specific GLSL program as occSampler1, occSampler2, etc. AIS_Shape and AIS_ColoredShape now computes Shaded presentation with UV coordinates if texture mapping is enabled in Drawer. vshaderprog now accepts Shader source code as parameter.
44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_ArbSamplerObject_Header
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#define _OpenGl_ArbSamplerObject_Header
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#include <OpenGl_GlFunctions.hxx>
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//! Provide Sampler Object functionality (texture parameters stored independently from texture itself).
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//! Available since OpenGL 3.3+ (GL_ARB_sampler_objects extension) and OpenGL ES 3.0+.
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struct OpenGl_ArbSamplerObject : protected OpenGl_GlFunctions
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{
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using OpenGl_GlFunctions::glGenSamplers;
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using OpenGl_GlFunctions::glDeleteSamplers;
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using OpenGl_GlFunctions::glIsSampler;
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using OpenGl_GlFunctions::glBindSampler;
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using OpenGl_GlFunctions::glSamplerParameteri;
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using OpenGl_GlFunctions::glSamplerParameteriv;
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using OpenGl_GlFunctions::glSamplerParameterf;
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using OpenGl_GlFunctions::glSamplerParameterfv;
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using OpenGl_GlFunctions::glGetSamplerParameteriv;
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using OpenGl_GlFunctions::glGetSamplerParameterfv;
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#if !defined(GL_ES_VERSION_2_0)
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using OpenGl_GlFunctions::glSamplerParameterIiv;
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using OpenGl_GlFunctions::glSamplerParameterIuiv;
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using OpenGl_GlFunctions::glGetSamplerParameterIiv;
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using OpenGl_GlFunctions::glGetSamplerParameterIuiv;
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#endif
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};
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#endif // _OpenGl_ArbSamplerObject_Header
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