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192 lines
6.8 KiB
C++
192 lines
6.8 KiB
C++
// Created on: 1997-04-22
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// Created by: Guest Design
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// <g_design>
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#include <Standard_NotImplemented.hxx>
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#include <AIS_MultipleConnectedInteractive.ixx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <PrsMgr_Presentation.hxx>
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static Standard_Boolean IsInSeq (const AIS_SequenceOfInteractive& theSeq,
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const Handle(AIS_InteractiveObject)& theItem)
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{
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Standard_Integer I = theSeq.Length();
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while ( I>0 && theSeq.Value(I) != theItem) {
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I--;
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}
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return (I>0);
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}
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static Standard_Integer RangeInSeq (const AIS_SequenceOfInteractive& theSeq ,
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const Handle(AIS_InteractiveObject)& theItem)
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{
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Standard_Integer I = theSeq.Length();
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while ( I>0 && theSeq.Value(I) != theItem) {
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I--;
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}
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return I;
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}
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//=======================================================================
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//function : AIS_MultipleConnectedInteractive
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//purpose :
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//=======================================================================
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AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive
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(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
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AIS_InteractiveObject(aTypeOfPresentation3d)
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{
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SetHilightMode(0);
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}
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//=======================================================================
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//function : Type
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//purpose :
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//=======================================================================
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AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const
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{return AIS_KOI_Object;}
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//=======================================================================
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//function : Signature
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//purpose :
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//=======================================================================
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Standard_Integer AIS_MultipleConnectedInteractive::Signature() const
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{return 1;}
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//=======================================================================
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//function : Connect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Connect(const Handle(AIS_InteractiveObject)& anotherIObj)
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{
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if (!IsInSeq (myReferences, anotherIObj)) {
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myReferences.Append(anotherIObj);
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}
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}
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//=======================================================================
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//function : HasConnection
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
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{
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return (myReferences.Length() != 0);
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}
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//=======================================================================
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//function : Disconnect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
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{
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Standard_Integer I = RangeInSeq (myReferences, anotherIObj);
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if (I != 0) {
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myReferences.Remove(I);
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}
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}
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//=======================================================================
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//function : DisconnectAll
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::DisconnectAll ()
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{
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/* for (Standard_Integer aPrsIter = 1; aPrsIter <= myPresentations.Length(); ++aPrsIter)
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{
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const Handle(PrsMgr_Presentation)& aPrs = myPresentations (aPrsIter).Presentation();
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if (!aPrs.IsNull())
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{
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aPrs->Presentation()->DisconnectAll (Graphic3d_TOC_DESCENDANT);
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}
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}*/
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myPreviousReferences = myReferences; // pour garder les poignees au chaud!!!!
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myReferences.Clear();
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode)
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{
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thePrs->Clear (Standard_False);
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thePrs->RemoveAll();
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if (HasConnection())
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{
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for (Standard_Integer aRefIter = 1; aRefIter <= myReferences.Length(); ++aRefIter)
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{
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const Handle (AIS_InteractiveObject)& aRef = myReferences.Value (aRefIter);
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if (!aRef->HasInteractiveContext())
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{
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aRef->SetContext (GetContext());
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}
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thePrsMgr->Connect (this, aRef, theMode, theMode);
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if (thePrsMgr->Presentation (aRef, theMode)->MustBeUpdated())
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{
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thePrsMgr->Update (aRef, theMode);
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}
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}
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}
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thePrs->ReCompute();
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector,
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const Handle_Prs3d_Presentation& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Prs3d_Presentation&)");
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PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector,
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const Handle_Geom_Transformation& aTransformation,
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const Handle_Prs3d_Presentation& aPresentation)
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{
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// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Geom_Transformation&, const Handle_Prs3d_Presentation&)");
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PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
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}
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//=======================================================================
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//function : ComputeSelection
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSel*/,
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const Standard_Integer /*aMode*/)
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{
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}
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