1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/gp/gp_Vec.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

129 lines
3.8 KiB
C++

// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
// JCV 1/10/90 Changement de nom du package vgeom -> gp
// JCV 07/12/90 Modifs suite a l'introduction des classes XYZ et Mat dans gp
#define No_Standard_OutOfRange
#include <gp.hxx>
#include <gp_Ax1.hxx>
#include <gp_Ax2.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <gp_Vec.hxx>
#include <gp_VectorWithNullMagnitude.hxx>
#include <gp_XYZ.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_OutOfRange.hxx>
Standard_Boolean gp_Vec::IsEqual
(const gp_Vec& Other,
const Standard_Real LinearTolerance,
const Standard_Real AngularTolerance) const
{
if (Magnitude () <= LinearTolerance ||
Other.Magnitude () <= LinearTolerance) {
Standard_Real val = Magnitude() - Other.Magnitude();
if (val < 0) val = - val;
return val <= LinearTolerance;
}
else {
Standard_Real val = Magnitude() - Other.Magnitude();
if (val < 0) val = - val;
return val <= LinearTolerance && Angle(Other) <= AngularTolerance;
}
}
void gp_Vec::Mirror (const gp_Vec& V)
{
Standard_Real D = V.coord.Modulus();
if (D > gp::Resolution()) {
const gp_XYZ& XYZ = V.coord;
Standard_Real A = XYZ.X() / D;
Standard_Real B = XYZ.Y() / D;
Standard_Real C = XYZ.Z() / D;
Standard_Real M1 = 2.0 * A * B;
Standard_Real M2 = 2.0 * A * C;
Standard_Real M3 = 2.0 * B * C;
Standard_Real X = coord.X();
Standard_Real Y = coord.Y();
Standard_Real Z = coord.Z();
coord.SetX(((2.0 * A * A) - 1.0) * X + M1 * Y + M2 * Z);
coord.SetY(M1 * X + ((2.0 * B * B) - 1.0) * Y + M3 * Z);
coord.SetZ(M2 * X + M3 * Y + ((2.0 * C * C) - 1.0) * Z);
}
}
void gp_Vec::Mirror (const gp_Ax1& A1)
{
const gp_XYZ& V = A1.Direction().XYZ();
Standard_Real A = V.X();
Standard_Real B = V.Y();
Standard_Real C = V.Z();
Standard_Real X = coord.X();
Standard_Real Y = coord.Y();
Standard_Real Z = coord.Z();
Standard_Real M1 = 2.0 * A * B;
Standard_Real M2 = 2.0 * A * C;
Standard_Real M3 = 2.0 * B * C;
coord.SetX(((2.0 * A * A) - 1.0) * X + M1 * Y + M2 * Z);
coord.SetY(M1 * X + ((2.0 * B * B) - 1.0) * Y + M3 * Z);
coord.SetZ(M2 * X + M3 * Y + ((2.0 * C * C) - 1.0) * Z);
}
void gp_Vec::Mirror (const gp_Ax2& A2)
{
gp_XYZ Z = A2.Direction().XYZ();
gp_XYZ MirXYZ = Z.Crossed (coord);
if (MirXYZ.Modulus() <= gp::Resolution()) { coord.Reverse(); }
else {
Z.Cross (MirXYZ);
Mirror (Z);
}
}
void gp_Vec::Transform(const gp_Trsf& T)
{
if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
else if (T.Form() == gp_PntMirror) { coord.Reverse(); }
else if (T.Form() == gp_Scale) { coord.Multiply (T.ScaleFactor()); }
else { coord.Multiply (T.VectorialPart()); }
}
gp_Vec gp_Vec::Mirrored (const gp_Vec& V) const
{
gp_Vec Vres = *this;
Vres.Mirror (V);
return Vres;
}
gp_Vec gp_Vec::Mirrored (const gp_Ax1& A1) const
{
gp_Vec Vres = *this;
Vres.Mirror (A1);
return Vres;
}
gp_Vec gp_Vec::Mirrored (const gp_Ax2& A2) const
{
gp_Vec Vres = *this;
Vres.Mirror (A2);
return Vres;
}