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- Provide DumpJson for geometrical, ocaf and visualization classes; - Change depth parameter of DumpJson (constant is not obligate here) - Introduce a new macro for transient objects to be called as the first row in DumpJson: OCCT_DUMP_TRANSIENT_CLASS_BEGIN. We need not put the class name in the macro, using get_type_name of Standard_Transient for it. - change implementation of OCCT_DUMP_CLASS_BEGIN and OCCT_DUMP_TRANSIENT_CLASS_BEGIN. It is not an sentry more and it does not create a new hierarchy level. It appends a new row into the output stream: "className": <className> - OCCT_DUMP_* does not require semicolon - class header is included first in source files of TDataStd, TDocStd, TCAFDoc
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _XCAFDoc_VisMaterialCommon_HeaderFile
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#define _XCAFDoc_VisMaterialCommon_HeaderFile
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#include <Graphic3d_AlphaMode.hxx>
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#include <Graphic3d_Vec.hxx>
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#include <Image_Texture.hxx>
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#include <Quantity_ColorRGBA.hxx>
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#include <Standard_Dump.hxx>
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class Graphic3d_Aspects;
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class Graphic3d_MaterialAspect;
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//! Common (obsolete) material definition.
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struct XCAFDoc_VisMaterialCommon
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{
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Handle(Image_Texture) DiffuseTexture; //!< image defining diffuse color
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Quantity_Color AmbientColor; //!< ambient color
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Quantity_Color DiffuseColor; //!< diffuse color
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Quantity_Color SpecularColor; //!< specular color
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Quantity_Color EmissiveColor; //!< emission color
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Standard_ShortReal Shininess; //!< shininess value
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Standard_ShortReal Transparency; //!< transparency value within [0, 1] range with 0 meaning opaque
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Standard_Boolean IsDefined; //!< defined flag; FALSE by default
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//! Empty constructor.
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XCAFDoc_VisMaterialCommon()
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: AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_RGB),
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DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_RGB),
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SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_RGB),
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EmissiveColor(0.0, 0.0, 0.0, Quantity_TOC_RGB),
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Shininess (1.0f),
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Transparency (0.0f),
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IsDefined (Standard_False) {}
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//! Compare two materials.
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Standard_Boolean IsEqual (const XCAFDoc_VisMaterialCommon& theOther) const
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{
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if (&theOther == this)
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{
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return true;
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}
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else if (theOther.IsDefined != IsDefined)
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{
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return false;
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}
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else if (!IsDefined)
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{
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return true;
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}
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return theOther.DiffuseTexture == DiffuseTexture
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&& theOther.AmbientColor == AmbientColor
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&& theOther.DiffuseColor == DiffuseColor
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&& theOther.SpecularColor == SpecularColor
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&& theOther.EmissiveColor == EmissiveColor
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&& theOther.Shininess == Shininess
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&& theOther.Transparency == Transparency;
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}
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//! Dumps the content of me into the stream
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void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const
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{
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OCCT_DUMP_CLASS_BEGIN (theOStream, XCAFDoc_VisMaterialCommon)
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, DiffuseTexture.get())
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &AmbientColor)
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &DiffuseColor)
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &SpecularColor)
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &EmissiveColor)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, Shininess)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, Transparency)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, IsDefined)
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}
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};
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#endif // _XCAFDoc_VisMaterialCommon_HeaderFile
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