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occt/src/XCAFDoc/XCAFDoc_VisMaterialCommon.hxx
nds bc73b00672 0031313: Foundation Classes - Dump improvement for classes
- Provide DumpJson for geometrical, ocaf and visualization classes;
- Change depth parameter of DumpJson (constant is not obligate here)
- Introduce a new macro for transient objects to be called as the first row in DumpJson: OCCT_DUMP_TRANSIENT_CLASS_BEGIN. We need not put the class name in the macro, using get_type_name of Standard_Transient for it.
- change implementation of OCCT_DUMP_CLASS_BEGIN and OCCT_DUMP_TRANSIENT_CLASS_BEGIN. It is not an sentry more and it does not create a new hierarchy level. It appends a new row into the output stream: "className": <className>
- OCCT_DUMP_* does not require semicolon
- class header is included first in source files of TDataStd, TDocStd, TCAFDoc
2020-01-31 17:13:40 +03:00

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// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _XCAFDoc_VisMaterialCommon_HeaderFile
#define _XCAFDoc_VisMaterialCommon_HeaderFile
#include <Graphic3d_AlphaMode.hxx>
#include <Graphic3d_Vec.hxx>
#include <Image_Texture.hxx>
#include <Quantity_ColorRGBA.hxx>
#include <Standard_Dump.hxx>
class Graphic3d_Aspects;
class Graphic3d_MaterialAspect;
//! Common (obsolete) material definition.
struct XCAFDoc_VisMaterialCommon
{
Handle(Image_Texture) DiffuseTexture; //!< image defining diffuse color
Quantity_Color AmbientColor; //!< ambient color
Quantity_Color DiffuseColor; //!< diffuse color
Quantity_Color SpecularColor; //!< specular color
Quantity_Color EmissiveColor; //!< emission color
Standard_ShortReal Shininess; //!< shininess value
Standard_ShortReal Transparency; //!< transparency value within [0, 1] range with 0 meaning opaque
Standard_Boolean IsDefined; //!< defined flag; FALSE by default
//! Empty constructor.
XCAFDoc_VisMaterialCommon()
: AmbientColor (0.1, 0.1, 0.1, Quantity_TOC_RGB),
DiffuseColor (0.8, 0.8, 0.8, Quantity_TOC_RGB),
SpecularColor(0.2, 0.2, 0.2, Quantity_TOC_RGB),
EmissiveColor(0.0, 0.0, 0.0, Quantity_TOC_RGB),
Shininess (1.0f),
Transparency (0.0f),
IsDefined (Standard_False) {}
//! Compare two materials.
Standard_Boolean IsEqual (const XCAFDoc_VisMaterialCommon& theOther) const
{
if (&theOther == this)
{
return true;
}
else if (theOther.IsDefined != IsDefined)
{
return false;
}
else if (!IsDefined)
{
return true;
}
return theOther.DiffuseTexture == DiffuseTexture
&& theOther.AmbientColor == AmbientColor
&& theOther.DiffuseColor == DiffuseColor
&& theOther.SpecularColor == SpecularColor
&& theOther.EmissiveColor == EmissiveColor
&& theOther.Shininess == Shininess
&& theOther.Transparency == Transparency;
}
//! Dumps the content of me into the stream
void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const
{
OCCT_DUMP_CLASS_BEGIN (theOStream, XCAFDoc_VisMaterialCommon)
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, DiffuseTexture.get())
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &AmbientColor)
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &DiffuseColor)
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &SpecularColor)
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &EmissiveColor)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, Shininess)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, Transparency)
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, IsDefined)
}
};
#endif // _XCAFDoc_VisMaterialCommon_HeaderFile