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occt/src/OpenGl/OpenGl_tgl_funcs.hxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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2.6 KiB
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Executable File

// Created by: PCT
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef OPENGL_TGL_FUNCS_H
#define OPENGL_TGL_FUNCS_H
typedef float matrix3[4][4];
typedef enum {
TYPE_PARAL,
TYPE_PERSPECT
} projtype;
typedef enum {
IND_NO_CLIP,
IND_CLIP
} clip_ind;
typedef struct {
float x; /* x coordinate */
float y; /* y coordinate */
float z; /* z coordinate */
} point3;
typedef struct {
float delta_x; /* x magnitude */
float delta_y; /* y magnitude */
float delta_z; /* z magnitude */
} vec3;
typedef struct {
float x_min; /* x min */
float x_max; /* x max */
float y_min; /* y min */
float y_max; /* y max */
float z_min; /* z min */
float z_max; /* z max */
} limit3;
typedef struct {
float x_min; /* x min */
float x_max; /* x max */
float y_min; /* y min */
float y_max; /* y max */
} limit;
typedef struct {
limit win; /* window limits */
limit3 proj_vp; /* viewport limits */
projtype proj_type; /* projection type */
point3 proj_ref_point; /* projection reference point */
float view_plane; /* view plane distance */
float back_plane; /* back plane distance */
float front_plane; /* front plane distance */
} view_map3;
extern void call_func_eval_ori_matrix3 (const point3* vrp,
const vec3* vpn,
const vec3* vup,
int* err_ind,
float mout[4][4]);
extern void call_func_eval_map_matrix3(view_map3 *Map, int *err_ind, matrix3 mat);
#endif // OPENGL_TGL_FUNCS_H