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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Created on: 2011-07-13
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef OpenGl_Light_Header
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#define OpenGl_Light_Header
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#include <NCollection_List.hxx>
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#include <InterfaceGraphic_telem.hxx>
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#define OpenGLMaxLights 8
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struct OpenGl_Light
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{
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TLightType type;
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int HeadLight;
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TEL_COLOUR col;
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Tfloat pos[3];
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Tfloat dir[3];
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Tfloat shine;
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Tfloat atten[2];
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Tfloat angle;
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DEFINE_STANDARD_ALLOC
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};
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typedef NCollection_List<OpenGl_Light> OpenGl_ListOfLight;
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#endif //OpenGl_Light_Header
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