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occt/src/OpenGl/OpenGl_GraphicDriver_4.cxx
kgv 5e27df788d 0023226: Extend OpenGl_Context to store map of shared GPU resources
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.

OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.

OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.

Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.

Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.

New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d

Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.

Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.

V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command

Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view

In current design NIS_View always created and used for both - NIS objects and AIS objects.
2012-07-13 15:51:16 +04:00

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// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <OpenGl_GraphicDriver.hxx>
#include <NCollection_DataMap.hxx>
#include <OpenGl_Structure.hxx>
#include <OpenGl_CView.hxx>
void OpenGl_GraphicDriver::ClearStructure (const Graphic3d_CStructure& theCStructure)
{
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aStructure == NULL)
return;
aStructure->Clear (GetSharedContext());
InvalidateAllWorkspaces();
}
void OpenGl_GraphicDriver::ContextStructure (const Graphic3d_CStructure& theCStructure)
{
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aStructure == NULL)
return;
aStructure->SetTransformPersistence (theCStructure.TransformPersistence);
if (theCStructure.ContextLine.IsDef)
aStructure->SetAspectLine (theCStructure.ContextLine);
if (theCStructure.ContextFillArea.IsDef)
aStructure->SetAspectFace (theCStructure.ContextFillArea);
if (theCStructure.ContextMarker.IsDef)
aStructure->SetAspectMarker (theCStructure.ContextMarker);
if (theCStructure.ContextText.IsDef)
aStructure->SetAspectText (theCStructure.ContextText);
InvalidateAllWorkspaces();
}
void OpenGl_GraphicDriver::Connect (const Graphic3d_CStructure& theFather,
const Graphic3d_CStructure& theSon)
{
OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure;
OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure;
if (aFather && aSon)
aFather->Connect(aSon);
}
void OpenGl_GraphicDriver::Disconnect (const Graphic3d_CStructure& theFather,
const Graphic3d_CStructure& theSon)
{
OpenGl_Structure* aFather = (OpenGl_Structure* )theFather.ptrStructure;
OpenGl_Structure* aSon = (OpenGl_Structure* )theSon.ptrStructure;
if (aFather && aSon)
aFather->Disconnect(aSon);
}
void OpenGl_GraphicDriver::DisplayStructure (const Graphic3d_CView& theCView,
const Graphic3d_CStructure& theCStructure,
const Standard_Integer thePriority)
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aCView == NULL || aStructure == NULL)
return;
aCView->View->DisplayStructure (aStructure, thePriority);
}
void OpenGl_GraphicDriver::EraseStructure (const Graphic3d_CView& theCView,
const Graphic3d_CStructure& theCStructure)
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
OpenGl_Structure* aStructure = (OpenGl_Structure* )theCStructure.ptrStructure;
if (aCView == NULL || aStructure == NULL)
return;
aCView->View->EraseStructure (aStructure);
}
void OpenGl_GraphicDriver::RemoveStructure (const Graphic3d_CStructure& theCStructure)
{
if (!myMapOfStructure.IsBound (theCStructure.Id))
return;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
myMapOfStructure.UnBind (theCStructure.Id);
OpenGl_Element::Destroy (GetSharedContext(), aStructure);
InvalidateAllWorkspaces();
}
void OpenGl_GraphicDriver::Structure (Graphic3d_CStructure& theCStructure)
{
RemoveStructure (theCStructure);
OpenGl_Structure* aStructure = new OpenGl_Structure();
aStructure->SetDegenerateModel (theCStructure.ContextFillArea.DegenerationMode,
theCStructure.ContextFillArea.SkipRatio);
Standard_Integer aStatus = 0;
if (theCStructure.highlight) aStatus |= OPENGL_NS_HIGHLIGHT;
if (!theCStructure.visible) aStatus |= OPENGL_NS_HIDE;
aStructure->SetNamedStatus (aStatus);
theCStructure.ptrStructure = aStructure;
myMapOfStructure.Bind (theCStructure.Id, aStructure);
InvalidateAllWorkspaces();
}
//=======================================================================
//function : ChangeZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure,
const Standard_Integer theLayer)
{
if (!myMapOfStructure.IsBound (theCStructure.Id))
return;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
aStructure->SetZLayer (theLayer);
}
//=======================================================================
//function : ChangeZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::ChangeZLayer (const Graphic3d_CStructure& theCStructure,
const Graphic3d_CView& theCView,
const Standard_Integer theNewLayerId)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)theCView.ptrView;
if (!myMapOfStructure.IsBound (theCStructure.Id) || !aCView)
return;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
aCView->View->ChangeZLayer (aStructure, theNewLayerId);
}
//=======================================================================
//function : GetZLayer
//purpose :
//=======================================================================
Standard_Integer OpenGl_GraphicDriver::GetZLayer (const Graphic3d_CStructure& theCStructure) const
{
if (!myMapOfStructure.IsBound (theCStructure.Id))
return -1;
OpenGl_Structure* aStructure = myMapOfStructure.Find (theCStructure.Id);
return aStructure->GetZLayer();
}
//=======================================================================
//function : UnsetZLayer
//purpose :
//=======================================================================
void OpenGl_GraphicDriver::UnsetZLayer (const Standard_Integer theLayerId)
{
NCollection_DataMap<Standard_Integer, OpenGl_Structure*>::Iterator aStructIt (myMapOfStructure);
for( ; aStructIt.More (); aStructIt.Next ())
{
OpenGl_Structure* aStruct = aStructIt.ChangeValue ();
if (aStruct->GetZLayer () == theLayerId)
aStruct->SetZLayer (0);
}
}