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occt/src/SelectMgr/SelectMgr_SensitiveEntitySet.hxx
vpa ec81011f5b 0026139: AIS_InteractiveContext::Display performance regression
NCollection_Sequence in SelectMgr_SensitiveEntitySet was replaced by indexed data map
2015-05-08 08:56:33 +03:00

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3.0 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SensitiveEntitySet_HeaderFile
#define _SelectMgr_SensitiveEntitySet_HeaderFile
#include <BVH_PrimitiveSet.hxx>
#include <NCollection_IndexedMap.hxx>
#include <NCollection_Handle.hxx>
#include <Select3D_BndBox3d.hxx>
#include <SelectMgr_SensitiveEntity.hxx>
#include <SelectMgr_Selection.hxx>
typedef NCollection_IndexedMap<Handle(SelectMgr_SensitiveEntity)> SelectMgr_IndexedMapOfHSensitive;
//! This class is used to store all calculated sensitive entites of one selectable
//! object. It provides an interface for building BVH tree which is used to speed-up
//! the performance of searching for overlap among sensitives of one selectable object
class SelectMgr_SensitiveEntitySet : public BVH_PrimitiveSet<Standard_Real, 3>
{
Handle(SelectMgr_SensitiveEntity) EMPTY_ENT;
public:
SelectMgr_SensitiveEntitySet();
virtual ~SelectMgr_SensitiveEntitySet() {};
//! Adds new entity to the set and marks BVH tree for rebuild
void Append (const Handle(SelectMgr_SensitiveEntity)& theEntity);
//! Adds every entity of selection theSelection to the set and marks
//! BVH tree for rebuild
void Append (const Handle(SelectMgr_Selection)& theSelection);
//! Removes every entity of selection theSelection from the set
//! and marks BVH tree for rebuild
void Remove (const Handle(SelectMgr_Selection)& theSelection);
//! Returns bounding box of entity with index theIdx
virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
//! Returns geometry center of sensitive entity index theIdx
//! along the given axis theAxis
virtual Standard_Real Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const Standard_OVERRIDE;
//! Swaps items with indexes theIdx1 and theIdx2
virtual void Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2) Standard_OVERRIDE;
//! Returns the amount of entities
virtual Standard_Integer Size() const Standard_OVERRIDE;
//! Returns the entity with index theIndex in the set
const Handle(SelectMgr_SensitiveEntity)& GetSensitiveById (const Standard_Integer theIndex) const;
private:
SelectMgr_IndexedMapOfHSensitive mySensitives; //!< Map of entities and its corresponding index in BVH
};
#endif // _SelectMgr_SensitiveEntitySet_HeaderFile