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occt/src/Select3D/Select3D_SensitiveCircle.cxx
mzernova 7aaed2ce3b 0032547: Visualization, Select3D_SensitiveCylinder - implement picking of a hollow cylinder
Select3D_SensitiveCircle now inherits directly from Select3D_SensitiveEntity.
The sensitive circle sector is created using the Select3D_SensitivePoly class directly.

Added appropriate methods for selecting sensitive circles.
Added parameter myIsHollow to Select3D_SensitiveCylinder class.
It allows you to search for intersections with cylinders without covers.

The Draw vcircle command has been extended with UStart and UEnd parameters
to create a sector of a circle.

Added tests: vselect/cone_cylinder/circle_sector
             vselect/cone_cylinder/circle_wire
             vselect/cone_cylinder/filled_circle
             vselect/cone_cylinder/transformed
             vselect/cone_cylinder/hollow_cone_cyl
2022-08-26 17:38:19 +03:00

110 lines
4.0 KiB
C++

// Created on: 1996-02-06
// Created by: Robert COUBLANC
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Select3D_SensitiveCircle.hxx>
#include <gp_Ax3.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveCircle, Select3D_SensitiveEntity)
//=======================================================================
//function : Select3D_SensitiveCircle (constructor)
//purpose : Definition of a sensitive circle
//=======================================================================
Select3D_SensitiveCircle::Select3D_SensitiveCircle (const Handle(SelectMgr_EntityOwner)& theOwnerId,
const gp_Circ& theCircle,
const Standard_Boolean theIsFilled)
: Select3D_SensitiveEntity (theOwnerId)
{
myRadius = theCircle.Radius();
myTrsf.SetTransformation (theCircle.Position(), gp::XOY());
mySensType = theIsFilled ? Select3D_TOS_INTERIOR : Select3D_TOS_BOUNDARY;
if (mySensType == Select3D_TOS_BOUNDARY)
{
SetSensitivityFactor (6);
}
}
//=======================================================================
// function : Matches
// purpose : Checks whether the circle overlaps current selecting volume
//=======================================================================
Standard_Boolean Select3D_SensitiveCircle::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
const Standard_Boolean aIsFilled = mySensType == Select3D_TOS_INTERIOR;
if (theMgr.GetActiveSelectionType() != SelectMgr_SelectionType_Point)
{
if (!theMgr.IsOverlapAllowed())
{
bool isInside = true;
return theMgr.OverlapsCircle (myRadius, myTrsf, aIsFilled, &isInside) && isInside;
}
else
{
return theMgr.OverlapsCircle (myRadius, myTrsf, aIsFilled, NULL);
}
}
if (!theMgr.OverlapsCircle (myRadius, myTrsf, aIsFilled, thePickResult))
{
return false;
}
thePickResult.SetDistToGeomCenter (theMgr.DistToGeometryCenter (CenterOfGeometry()));
return Standard_True;
}
//=======================================================================
//function : GetConnected
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) Select3D_SensitiveCircle::GetConnected()
{
Standard_Boolean anIsFilled = mySensType == Select3D_TOS_INTERIOR;
Handle(Select3D_SensitiveEntity) aNewEntity = new Select3D_SensitiveCircle (myOwnerId,
Circle(),
anIsFilled);
return aNewEntity;
}
//==================================================
// Function: BoundingBox
// Purpose :
//==================================================
Select3D_BndBox3d Select3D_SensitiveCircle::BoundingBox()
{
Graphic3d_Mat4d aTrsf;
myTrsf.GetMat4 (aTrsf);
Select3D_BndBox3d aBox (SelectMgr_Vec3 (-myRadius, -myRadius, 0),
SelectMgr_Vec3 (myRadius, myRadius, 0));
aBox.Transform (aTrsf);
return aBox;
}
//==================================================
// Function: CenterOfGeometry
// Purpose :
//==================================================
gp_Pnt Select3D_SensitiveCircle::CenterOfGeometry() const
{
return gp_Pnt (myTrsf.TranslationPart());
}