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Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects. The old classes are preserved as dummy sub-classes of Graphic3d_Aspects preserving different per-aspect defaults. Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(), LineAspect() and MarkerAspect() have been removed from Graphic3d_Group. Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced for replacing existing group aspects. AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects() for updating computed groups with new aspects without presentation recomputation in places where SynchronizeAspects() is not applicable. OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker and OpenGl_AspectText have been merged into new class OpenGl_Aspects. ViewerTest::parseColor() - fix uninitialized alpha component. Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle. Remove getters Values() deprecated since OCCT 7.1.0.
113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
// Created on: 1993-09-14
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// Created by: Jean-Louis FRENKEL
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Prs3d_TextAspect_HeaderFile
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#define _Prs3d_TextAspect_HeaderFile
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_TextPath.hxx>
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#include <Graphic3d_HorizontalTextAlignment.hxx>
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#include <Graphic3d_VerticalTextAlignment.hxx>
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#include <Prs3d_BasicAspect.hxx>
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//! Defines the attributes when displaying a text.
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class Prs3d_TextAspect : public Prs3d_BasicAspect
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{
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DEFINE_STANDARD_RTTIEXT(Prs3d_TextAspect, Prs3d_BasicAspect)
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public:
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//! Constructs an empty framework for defining display attributes of text.
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Standard_EXPORT Prs3d_TextAspect();
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Standard_EXPORT Prs3d_TextAspect(const Handle(Graphic3d_AspectText3d)& theAspect);
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//! Sets the color of the type used in text display.
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void SetColor (const Quantity_Color& theColor) { myTextAspect->SetColor (theColor); }
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//! Sets the font used in text display.
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void SetFont (const Standard_CString theFont) { myTextAspect->SetFont (theFont); }
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//! Sets the height of the text.
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void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; }
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//! Sets the angle
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void SetAngle (const Standard_Real theAngle) { myTextAspect->SetTextAngle (theAngle); }
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//! Returns the height of the text box.
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Standard_Real Height() const { return myHeight; }
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//! Returns the angle
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Standard_Real Angle() const { return myTextAspect->GetTextAngle(); }
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//! Sets horizontal alignment of text.
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void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment theJustification) { myHorizontalJustification = theJustification; }
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//! Sets the vertical alignment of text.
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void SetVerticalJustification (const Graphic3d_VerticalTextAlignment theJustification) { myVerticalJustification = theJustification; }
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//! Sets the orientation of text.
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void SetOrientation (const Graphic3d_TextPath theOrientation) { myOrientation = theOrientation; }
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//! Returns the horizontal alignment of the text.
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//! The range of values includes:
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//! - left
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//! - center
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//! - right, and
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//! - normal (justified).
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Graphic3d_HorizontalTextAlignment HorizontalJustification() const { return myHorizontalJustification; }
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//! Returns the vertical alignment of the text.
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//! The range of values includes:
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//! - normal
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//! - top
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//! - cap
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//! - half
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//! - base
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//! - bottom
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Graphic3d_VerticalTextAlignment VerticalJustification() const { return myVerticalJustification; }
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//! Returns the orientation of the text.
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//! Text can be displayed in the following directions:
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//! - up
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//! - down
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//! - left, or
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//! - right
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Graphic3d_TextPath Orientation() const { return myOrientation; }
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//! Returns the purely textual attributes used in the display of text.
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//! These include:
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//! - color
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//! - font
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//! - height/width ratio, that is, the expansion factor, and
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//! - space between characters.
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const Handle(Graphic3d_AspectText3d)& Aspect() const { return myTextAspect; }
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void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect) { myTextAspect = theAspect; }
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protected:
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Handle(Graphic3d_AspectText3d) myTextAspect;
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Standard_Real myHeight;
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Graphic3d_HorizontalTextAlignment myHorizontalJustification;
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Graphic3d_VerticalTextAlignment myVerticalJustification;
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Graphic3d_TextPath myOrientation;
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};
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DEFINE_STANDARD_HANDLE(Prs3d_TextAspect, Prs3d_BasicAspect)
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#endif // _Prs3d_TextAspect_HeaderFile
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