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occt/src/Draw/Draw_Text3D.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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2.2 KiB
C++

// Created on: 1992-04-29
// Created by: Remi LEQUETTE
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Draw_Color.hxx>
#include <Draw_Display.hxx>
#include <Draw_Text3D.hxx>
#include <gp_Pnt.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Draw_Text3D,Draw_Drawable3D)
//=======================================================================
//function : Draw_Text3D
//purpose :
//=======================================================================
Draw_Text3D::Draw_Text3D(const gp_Pnt& p, const Standard_CString T,
const Draw_Color& col) :
myPoint(p), myColor(col), myText(T), mymoveX(0.0), mymoveY(0.0)
{
}
//=======================================================================
//function : Draw_Text3D
//purpose :
//=======================================================================
Draw_Text3D::Draw_Text3D(const gp_Pnt& p, const Standard_CString T,
const Draw_Color& col,
const Standard_Real moveX, const Standard_Real moveY) :
myPoint(p), myColor(col), myText(T), mymoveX(moveX), mymoveY(moveY)
{
}
//=======================================================================
//function : SetPnt
//purpose :
//=======================================================================
void Draw_Text3D::SetPnt(const gp_Pnt& p)
{
myPoint = p;
}
//=======================================================================
//function : DrawOn
//purpose :
//=======================================================================
void Draw_Text3D::DrawOn(Draw_Display& dis) const
{
dis.SetColor(myColor);
dis.DrawString(myPoint,myText.ToCString(),
mymoveX, mymoveY);
}