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Simple primitives to parallelize loops type "for" and "foreach" were implemented. The primitives encapsulates complete logic for creating and managing parallel context of loops. Moreover the primitives may be a wrapper for some primitives from 3rd-party library - TBB. To use it is necessary to implement TBB like interface which is based on functors. For example: Class Functor { public: void operator() ([proccesing instance]) const { //... } }; In the body of the operator () should be implemented thread-safe logic of computations that can be performed in parallel context. If parallelized loop iterates on the collections with direct access by index (such as Vector, Array), it is more efficient to use the primitive ParallelFor (because it has no critical section). All parts of OCC code which are using tbb were changed on new primitives. 0024826: Wrapping of parallelisation algorithms Small fix.
94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
// Created on: 2014-08-19
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// Created by: Alexander Zaikin
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OSD_Parallel.hxx>
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#ifdef _WIN32
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#include <windows.h>
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#include <process.h>
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#else
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#include <sys/types.h>
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#ifdef __sun
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#include <sys/processor.h>
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#include <sys/procset.h>
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#else
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#include <sched.h>
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#endif
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#endif
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#ifdef _WIN32
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namespace {
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// for a 64-bit app running under 64-bit Windows, this is FALSE
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static bool isWow64()
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{
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typedef BOOL (WINAPI *LPFN_ISWOW64PROCESS) (HANDLE , PBOOL);
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BOOL bIsWow64 = FALSE;
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HMODULE aKern32Module = GetModuleHandleW(L"kernel32");
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LPFN_ISWOW64PROCESS aFunIsWow64 = (aKern32Module == NULL) ? (LPFN_ISWOW64PROCESS )NULL
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: (LPFN_ISWOW64PROCESS)GetProcAddress(aKern32Module, "IsWow64Process");
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return aFunIsWow64 != NULL &&
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aFunIsWow64(GetCurrentProcess(), &bIsWow64) &&
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bIsWow64 != FALSE;
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}
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}
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#endif
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//=======================================================================
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//function : NbLogicalProcessors
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//purpose : Returns number of logical proccessors.
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//=======================================================================
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Standard_Integer OSD_Parallel::NbLogicalProcessors()
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{
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static Standard_Integer aNumLogicalProcessors = 0;
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if ( aNumLogicalProcessors != 0 )
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{
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return aNumLogicalProcessors;
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}
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#ifdef _WIN32
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// GetSystemInfo() will return the number of processors in a data field in a SYSTEM_INFO structure.
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SYSTEM_INFO aSysInfo;
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if ( isWow64() )
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{
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typedef BOOL (WINAPI *LPFN_GSI)(LPSYSTEM_INFO );
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HMODULE aKern32 = GetModuleHandleW(L"kernel32");
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LPFN_GSI aFuncSysInfo = (LPFN_GSI )GetProcAddress(aKern32, "GetNativeSystemInfo");
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// So, they suggest 32-bit apps should call this instead of the other in WOW64
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if ( aFuncSysInfo != NULL )
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{
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aFuncSysInfo(&aSysInfo);
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}
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else
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{
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GetSystemInfo(&aSysInfo);
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}
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}
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else
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{
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GetSystemInfo(&aSysInfo);
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}
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aNumLogicalProcessors = aSysInfo.dwNumberOfProcessors;
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#else
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// These are the choices. We'll check number of processors online.
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// _SC_NPROCESSORS_CONF Number of processors configured
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// _SC_NPROCESSORS_MAX Max number of processors supported by platform
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// _SC_NPROCESSORS_ONLN Number of processors online
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aNumLogicalProcessors = (Standard_Integer)sysconf(_SC_NPROCESSORS_ONLN);
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#endif
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return aNumLogicalProcessors;
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}
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