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occt/src/Select3D/Select3D_SensitiveGroup.hxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
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The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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// Created on: 1998-04-16
// Created by: Robert COUBLANC
// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Select3D_SensitiveGroup_HeaderFile
#define _Select3D_SensitiveGroup_HeaderFile
#include <Select3D_EntitySequence.hxx>
#include <Select3D_IndexedMapOfEntity.hxx>
#include <Select3D_SensitiveSet.hxx>
#include <SelectMgr_SelectingVolumeManager.hxx>
//! A framework to define selection of a sensitive group
//! by a sensitive entity which is a set of 3D sensitive entities.
//! Remark: 2 modes are possible for rectangle selection
//! the group is considered selected
//! 1) when all the entities inside are selected in the rectangle
//! 2) only one entity inside is selected by the rectangle
//! By default the "Match All entities" mode is set.
class Select3D_SensitiveGroup : public Select3D_SensitiveSet
{
DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveGroup, Select3D_SensitiveSet)
public:
//! Constructs an empty sensitive group object.
//! This is a set of sensitive 3D entities. The sensitive
//! entities will be defined using the function Add to fill
//! the entity owner OwnerId. If MatchAll is false, nothing can be added.
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectMgr_EntityOwner)& theOwnerId,
const Standard_Boolean theIsMustMatchAll = Standard_True);
//! Constructs a sensitive group object defined by the list
//! TheList and the entity owner OwnerId. If MatchAll is false, nothing is done.
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectMgr_EntityOwner)& theOwnerId,
Select3D_EntitySequence& theEntities,
const Standard_Boolean theIsMustMatchAll = Standard_True);
//! Gets group content
const Select3D_IndexedMapOfEntity& Entities() const { return myEntities; }
//! Access entity by index [1, NbSubElements()].
const Handle(Select3D_SensitiveEntity)& SubEntity(const Standard_Integer theIndex) const
{
return myEntities.FindKey(theIndex);
}
//! Return last detected entity.
Handle(Select3D_SensitiveEntity) LastDetectedEntity() const
{
const Standard_Integer anIndex = LastDetectedEntityIndex();
return anIndex != -1 ? myEntities.FindKey(anIndex) : Handle(Select3D_SensitiveEntity)();
}
//! Return index of last detected entity.
Standard_Integer LastDetectedEntityIndex() const
{
return myDetectedIdx != -1 ? myBVHPrimIndexes.Value(myDetectedIdx) : -1;
}
//! Adds the list of sensitive entities LL to the empty
//! sensitive group object created at construction time.
Standard_EXPORT void Add(Select3D_EntitySequence& theEntities);
//! Adds the sensitive entity aSensitive to the non-empty
//! sensitive group object created at construction time.
Standard_EXPORT void Add(const Handle(Select3D_SensitiveEntity)& theSensitive);
Standard_EXPORT void Remove(const Handle(Select3D_SensitiveEntity)& theSensitive);
//! Removes all sensitive entities from the list used at the
//! time of construction, or added using the function Add.
Standard_EXPORT void Clear() Standard_OVERRIDE;
//! Returns true if the sensitive entity aSensitive is in
//! the list used at the time of construction, or added using the function Add.
Standard_EXPORT Standard_Boolean IsIn(const Handle(Select3D_SensitiveEntity)& theSensitive) const;
//! Sets the requirement that all sensitive entities in the
//! list used at the time of construction, or added using
//! the function Add must be matched.
void SetMatchType(const Standard_Boolean theIsMustMatchAll)
{
myMustMatchAll = theIsMustMatchAll;
}
//! Returns true if all sensitive entities in the list used
//! at the time of construction, or added using the function Add must be matched.
Standard_Boolean MustMatchAll() const { return myMustMatchAll; }
//! Returns TRUE if all sensitive entities should be checked within rectangular/polygonal
//! selection, FALSE by default. Can be useful for sensitive entities holding detection results as
//! class property.
Standard_Boolean ToCheckOverlapAll() const { return myToCheckOverlapAll; }
//! Returns TRUE if all sensitive entities should be checked within rectangular/polygonal
//! selection, FALSE by default. Can be useful for sensitive entities holding detection results as
//! class property.
void SetCheckOverlapAll(Standard_Boolean theToCheckAll) { myToCheckOverlapAll = theToCheckAll; }
//! Checks whether the group overlaps current selecting volume
Standard_EXPORT virtual Standard_Boolean Matches(SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
Standard_OVERRIDE;
//! Returns the amount of sub-entities
Standard_EXPORT virtual Standard_Integer NbSubElements() const Standard_OVERRIDE;
Standard_EXPORT virtual Handle(Select3D_SensitiveEntity) GetConnected() Standard_OVERRIDE;
//! Sets the owner for all entities in group
Standard_EXPORT void Set(const Handle(SelectMgr_EntityOwner)& theOwnerId) Standard_OVERRIDE;
//! Returns bounding box of the group. If location transformation
//! is set, it will be applied
Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE;
//! Returns center of entity set. If location transformation
//! is set, it will be applied
Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE;
//! Returns bounding box of sensitive entity with index theIdx
Standard_EXPORT virtual Select3D_BndBox3d Box(const Standard_Integer theIdx) const
Standard_OVERRIDE;
//! Returns geometry center of sensitive entity index theIdx in
//! the vector along the given axis theAxis
Standard_EXPORT virtual Standard_Real Center(const Standard_Integer theIdx,
const Standard_Integer theAxis) const
Standard_OVERRIDE;
//! Swaps items with indexes theIdx1 and theIdx2 in the vector
Standard_EXPORT virtual void Swap(const Standard_Integer theIdx1,
const Standard_Integer theIdx2) Standard_OVERRIDE;
//! Returns the length of vector of sensitive entities
Standard_EXPORT virtual Standard_Integer Size() const Standard_OVERRIDE;
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
Standard_Integer theDepth = -1) const Standard_OVERRIDE;
protected:
//! Checks whether the entity with index theIdx overlaps the current selecting volume
Standard_EXPORT virtual Standard_Boolean overlapsElement(
SelectBasics_PickResult& thePickResult,
SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Boolean theIsFullInside) Standard_OVERRIDE;
//! Checks whether the entity with index theIdx is inside the current selecting volume
Standard_EXPORT virtual Standard_Boolean elementIsInside(
SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Boolean theIsFullInside) Standard_OVERRIDE;
//! Calculates distance from the 3d projection of used-picked screen point to center of the
//! geometry
Standard_EXPORT virtual Standard_Real distanceToCOG(SelectBasics_SelectingVolumeManager& theMgr)
Standard_OVERRIDE;
private:
Select3D_IndexedMapOfEntity myEntities; //!< Grouped sensitive entities
// clang-format off
Standard_Boolean myMustMatchAll; //!< Determines whether all entities in the group should be overlapped or not
Standard_Boolean myToCheckOverlapAll; //!< flag to check overlapping with all entities within rectangular/polygonal selection
gp_Pnt myCenter; //!< Center of geometry of the group
mutable Select3D_BndBox3d myBndBox; //!< Bounding box of the group
NCollection_Vector<Standard_Integer> myBVHPrimIndexes; //!< Vector of sub-entities indexes for BVH tree build
// clang-format on
};
DEFINE_STANDARD_HANDLE(Select3D_SensitiveGroup, Select3D_SensitiveEntity)
#endif // _Select3D_SensitiveGroup_HeaderFile