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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
125 lines
5.1 KiB
C++
125 lines
5.1 KiB
C++
// Created on: 1995-03-13
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// Created by: Robert COUBLANC
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Select3D_SensitiveEntity_HeaderFile
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#define _Select3D_SensitiveEntity_HeaderFile
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#include <Standard_Transient.hxx>
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#include <Select3D_BndBox3d.hxx>
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#include <SelectMgr_SelectingVolumeManager.hxx>
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#include <TopLoc_Location.hxx>
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class Graphic3d_TransformPers;
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class SelectMgr_EntityOwner;
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//! Abstract framework to define 3D sensitive entities.
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class Select3D_SensitiveEntity : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveEntity, Standard_Transient)
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public:
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//! Returns pointer to owner of the entity
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const Handle(SelectMgr_EntityOwner)& OwnerId() const { return myOwnerId; }
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//! Sets owner of the entity
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virtual void Set(const Handle(SelectMgr_EntityOwner)& theOwnerId) { myOwnerId = theOwnerId; }
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//! allows a better sensitivity for a specific entity in selection algorithms useful for small
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//! sized entities.
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Standard_Integer SensitivityFactor() const { return mySFactor; }
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//! Allows to manage sensitivity of a particular sensitive entity
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void SetSensitivityFactor(const Standard_Integer theNewSens)
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{
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Standard_ASSERT_RAISE(theNewSens >= 0,
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"Error! Selection sensitivity should not be negative value.");
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mySFactor = theNewSens;
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}
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//! Originally this method intended to return sensitive entity with new location aLocation,
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//! but currently sensitive entities do not hold a location,
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//! instead HasLocation() and Location() methods call corresponding entity owner's methods.
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//! Thus all entities returned by GetConnected() share the same location propagated from
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//! corresponding selectable object. You must redefine this function for any type of sensitive
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//! entity which can accept another connected sensitive entity.
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virtual Handle(Select3D_SensitiveEntity) GetConnected()
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{
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return Handle(Select3D_SensitiveEntity)();
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}
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//! Checks whether sensitive overlaps current selecting volume.
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//! Stores minimum depth, distance to center of geometry and closest point detected into
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//! thePickResult
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virtual Standard_Boolean Matches(SelectBasics_SelectingVolumeManager& theMgr,
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SelectBasics_PickResult& thePickResult) = 0;
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//! Returns the number of sub-entities or elements in sensitive entity.
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//! Is used to determine if entity is complex and needs to pre-build BVH at the creation of
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//! sensitive entity step or is light-weighted so the tree can be build on demand with
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//! unnoticeable delay.
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virtual Standard_Integer NbSubElements() const = 0;
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//! Returns bounding box of a sensitive with transformation applied
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virtual Select3D_BndBox3d BoundingBox() = 0;
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//! Returns center of a sensitive with transformation applied
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virtual gp_Pnt CenterOfGeometry() const = 0;
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//! Builds BVH tree for a sensitive if needed
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virtual void BVH() {}
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//! Returns TRUE if BVH tree is in invalidated state
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virtual Standard_Boolean ToBuildBVH() const { return Standard_True; }
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//! Clears up all resources and memory
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virtual void Clear() { Set(Handle(SelectMgr_EntityOwner)()); }
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//! Returns true if the shape corresponding to the entity has init location
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virtual Standard_Boolean HasInitLocation() const { return Standard_False; }
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//! Returns inversed location transformation matrix if the shape corresponding to this entity has
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//! init location set. Otherwise, returns identity matrix.
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virtual gp_GTrsf InvInitLocation() const { return gp_GTrsf(); }
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//! Return transformation persistence.
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const Handle(Graphic3d_TransformPers)& TransformPersistence() const { return myTrsfPers; }
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//! Set transformation persistence.
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virtual void SetTransformPersistence(const Handle(Graphic3d_TransformPers)& theTrsfPers)
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{
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myTrsfPers = theTrsfPers;
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}
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//! Dumps the content of me into the stream
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Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream,
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Standard_Integer theDepth = -1) const;
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protected:
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Standard_EXPORT Select3D_SensitiveEntity(const Handle(SelectMgr_EntityOwner)& theOwnerId);
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protected:
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Handle(SelectMgr_EntityOwner) myOwnerId;
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Handle(Graphic3d_TransformPers) myTrsfPers;
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Standard_Integer mySFactor;
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};
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DEFINE_STANDARD_HANDLE(Select3D_SensitiveEntity, Standard_Transient)
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Standard_DEPRECATED("Deprecated alias - Select3D_SensitiveEntity should be used "
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"instead")
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typedef Select3D_SensitiveEntity SelectBasics_SensitiveEntity;
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#endif // _Select3D_SensitiveEntity_HeaderFile
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