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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
// Created on: 1993-06-01
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// Created by: Didier PIFFAULT
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>
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#include <BRepMesh_PairOfIndex.hxx>
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#include <BRepMesh_Edge.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_SelectorOfDataStructureOfDelaun, Standard_Transient)
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//=================================================================================================
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BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun() {}
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//=================================================================================================
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BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun(
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const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
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: myMesh(theMesh)
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{
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize(
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const Handle(BRepMesh_DataStructureOfDelaun)& theMesh)
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{
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myMesh = theMesh;
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myNodes.Clear();
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myLinks.Clear();
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myElements.Clear();
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myFrontier.Clear();
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_Vertex& theNode)
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{
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NeighboursOfNode(myMesh->IndexOf(theNode));
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfNode(const Standard_Integer theNodeIndex)
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{
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IMeshData::ListOfInteger::Iterator aLinkIt(myMesh->LinksConnectedTo(theNodeIndex));
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for (; aLinkIt.More(); aLinkIt.Next())
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elementsOfLink(aLinkIt.Value());
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_Edge& theLink)
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{
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NeighboursOfNode(theLink.FirstNode());
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NeighboursOfNode(theLink.LastNode());
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfLink(const Standard_Integer theLinkIndex)
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{
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NeighboursOf(myMesh->GetLink(theLinkIndex));
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf(const BRepMesh_Triangle& theElement)
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{
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Standard_Integer v[3];
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myMesh->ElementNodes(theElement, v);
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for (Standard_Integer i = 0; i < 3; ++i)
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NeighboursOfNode(v[i]);
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfElement(
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const Standard_Integer theElementIndex)
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{
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NeighboursOf(myMesh->GetElement(theElementIndex));
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf(
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const BRepMesh_Triangle& theElement)
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{
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const Standard_Integer(&e)[3] = theElement.myEdges;
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for (Standard_Integer i = 0; i < 3; ++i)
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elementsOfLink(e[i]);
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}
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//=================================================================================================
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void BRepMesh_SelectorOfDataStructureOfDelaun::elementsOfLink(const Standard_Integer theIndex)
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{
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const BRepMesh_PairOfIndex& aPair = myMesh->ElementsConnectedTo(theIndex);
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for (Standard_Integer j = 1, jn = aPair.Extent(); j <= jn; ++j)
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myElements.Add(aPair.Index(j));
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}
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