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occt/src/BOPTools/BOPTools_Parallel.hxx
dpasukhi 1103eb60af 0033370: Foundation Classes - Moving into STL and Boost functionality
NCollection containers update:
  - NCollection_Array1 - updated functionality
  - NCollection_Array2 - NCollection_Array1 as a wrapper for 2array
  - NCollection_Vector -> NCollection_DynamicArray was renamed and reworked.
TCollection:
  - Use static empty string to avoid allocations on empty string
 NCollection allocators update:
  - NCollection_Allocator - allocator that used Standard::Allocate
  - NCollection_OccAllocator - allocator-wrapper that used OCC BaseAllocator objects
  - NCollection_IncAllocator - rework to increase performance
Standard:
  - Rework functionality to use different allocation libs
  - Implement basic of new way to wrap allocations tools
  - Define 4 ways to allocation (defines in configure stage)
 Additional changes:
  - Hash function uses std::hash functionality
   - size_t as a hash value
  - New HashUtils with Murmur and FVN hash algo for x32 and x64
  - Deprecated _0.cxx and .gxx DE classes reorganized
  - Create own utility for std memory
  - Update Standard_Transient to be more platform-independent
 Math TK changes:
  - math_Vector -> match_BaseVector<>
    - Buffer decreased to cash 32 elements instead of 512
2023-12-04 13:37:09 +00:00

179 lines
5.8 KiB
C++

// Created by: Peter KURNEV
// Copyright (c) 1999-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BOPTools_Parallel_HeaderFile
#define _BOPTools_Parallel_HeaderFile
#include <OSD_Parallel.hxx>
#include <OSD_ThreadPool.hxx>
#include <NCollection_DataMap.hxx>
#include <Standard_Mutex.hxx>
#include <OSD_Thread.hxx>
//! Implementation of Functors/Starters
class BOPTools_Parallel
{
template<class TypeSolverVector>
class Functor
{
public:
//! Constructor.
explicit Functor(TypeSolverVector& theSolverVec) : mySolvers (theSolverVec) {}
//! Defines functor interface.
void operator() (const Standard_Integer theIndex) const
{
typename TypeSolverVector::value_type& aSolver = mySolvers[theIndex];
aSolver.Perform();
}
private:
Functor(const Functor&);
Functor& operator= (const Functor&);
private:
TypeSolverVector& mySolvers;
};
//! Functor storing map of thread id -> algorithm context
template<class TypeSolverVector, class TypeContext>
class ContextFunctor
{
public:
//! Constructor
explicit ContextFunctor (TypeSolverVector& theVector) : mySolverVector(theVector) {}
//! Binds main thread context
void SetContext (const opencascade::handle<TypeContext>& theContext)
{
myContextMap.Bind (OSD_Thread::Current(), theContext);
}
//! Returns current thread context
const opencascade::handle<TypeContext>& GetThreadContext() const
{
const Standard_ThreadId aThreadID = OSD_Thread::Current();
if (const opencascade::handle<TypeContext>* aContextPtr = myContextMap.Seek (aThreadID))
{
if (!aContextPtr->IsNull())
{
return *aContextPtr;
}
}
// Create new context
opencascade::handle<TypeContext> aContext = new TypeContext (NCollection_BaseAllocator::CommonBaseAllocator());
Standard_Mutex::Sentry aLocker (myMutex);
myContextMap.Bind (aThreadID, aContext);
return myContextMap (aThreadID);
}
//! Defines functor interface
void operator()( const Standard_Integer theIndex ) const
{
const opencascade::handle<TypeContext>& aContext = GetThreadContext();
typename TypeSolverVector::value_type& aSolver = mySolverVector[theIndex];
aSolver.SetContext(aContext);
aSolver.Perform();
}
private:
ContextFunctor(const ContextFunctor&);
ContextFunctor& operator= (const ContextFunctor&);
private:
TypeSolverVector& mySolverVector;
mutable NCollection_DataMap<Standard_ThreadId, opencascade::handle<TypeContext>> myContextMap;
mutable Standard_Mutex myMutex;
};
//! Functor storing array of algorithm contexts per thread in pool
template<class TypeSolverVector, class TypeContext>
class ContextFunctor2
{
public:
//! Constructor
explicit ContextFunctor2 (TypeSolverVector& theVector, const OSD_ThreadPool::Launcher& thePoolLauncher)
: mySolverVector(theVector),
myContextArray (thePoolLauncher.LowerThreadIndex(), thePoolLauncher.UpperThreadIndex()) {}
//! Binds main thread context
void SetContext (const opencascade::handle<TypeContext>& theContext)
{
myContextArray.ChangeLast() = theContext; // OSD_ThreadPool::Launcher::UpperThreadIndex() is reserved for a main thread
}
//! Defines functor interface with serialized thread index.
void operator() (int theThreadIndex,
int theIndex) const
{
opencascade::handle<TypeContext>& aContext = myContextArray.ChangeValue (theThreadIndex);
if (aContext.IsNull())
{
aContext = new TypeContext (NCollection_BaseAllocator::CommonBaseAllocator());
}
typename TypeSolverVector::value_type& aSolver = mySolverVector[theIndex];
aSolver.SetContext (aContext);
aSolver.Perform();
}
private:
ContextFunctor2(const ContextFunctor2&);
ContextFunctor2& operator= (const ContextFunctor2&);
private:
TypeSolverVector& mySolverVector;
mutable NCollection_Array1< opencascade::handle<TypeContext> > myContextArray;
};
public:
//! Pure version
template<class TypeSolverVector>
static void Perform (Standard_Boolean theIsRunParallel,
TypeSolverVector& theSolverVector)
{
Functor<TypeSolverVector> aFunctor (theSolverVector);
OSD_Parallel::For (0, theSolverVector.Length(), aFunctor, !theIsRunParallel);
}
//! Context dependent version
template<class TypeSolverVector, class TypeContext>
static void Perform (Standard_Boolean theIsRunParallel,
TypeSolverVector& theSolverVector,
opencascade::handle<TypeContext>& theContext)
{
if (OSD_Parallel::ToUseOcctThreads())
{
const Handle(OSD_ThreadPool)& aThreadPool = OSD_ThreadPool::DefaultPool();
OSD_ThreadPool::Launcher aPoolLauncher (*aThreadPool, theIsRunParallel ? theSolverVector.Length() : 0);
ContextFunctor2<TypeSolverVector, TypeContext> aFunctor (theSolverVector, aPoolLauncher);
aFunctor.SetContext (theContext);
aPoolLauncher.Perform (0, theSolverVector.Length(), aFunctor);
}
else
{
ContextFunctor<TypeSolverVector, TypeContext> aFunctor (theSolverVector);
aFunctor.SetContext (theContext);
OSD_Parallel::For (0, theSolverVector.Length(), aFunctor, !theIsRunParallel);
}
}
};
#endif