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99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Standard_Type.hxx>
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#include <StepBasic_MeasureValueMember.hxx>
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#include <StepBasic_MeasureWithUnit.hxx>
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#include <StepBasic_Unit.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(StepBasic_MeasureWithUnit,Standard_Transient)
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//=======================================================================
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//function : StepBasic_MeasureWithUnit
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//purpose :
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//=======================================================================
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StepBasic_MeasureWithUnit::StepBasic_MeasureWithUnit () {}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void StepBasic_MeasureWithUnit::Init(
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const Handle(StepBasic_MeasureValueMember)& aValueComponent,
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const StepBasic_Unit &aUnitComponent)
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{
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// --- classe own fields ---
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valueComponent = aValueComponent;
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unitComponent = aUnitComponent;
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}
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//=======================================================================
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//function : SetValueComponent
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//purpose :
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//=======================================================================
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void StepBasic_MeasureWithUnit::SetValueComponent(const Standard_Real aValueComponent)
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{
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if (valueComponent.IsNull()) valueComponent = new StepBasic_MeasureValueMember;
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valueComponent->SetReal(aValueComponent);
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}
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//=======================================================================
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//function : ValueComponent
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//purpose :
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//=======================================================================
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Standard_Real StepBasic_MeasureWithUnit::ValueComponent() const
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{
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return (valueComponent.IsNull() ? 0.0 : valueComponent->Real());
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}
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//=======================================================================
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//function : ValueComponentMember
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//purpose :
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//=======================================================================
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Handle(StepBasic_MeasureValueMember) StepBasic_MeasureWithUnit::ValueComponentMember () const
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{ return valueComponent; }
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//=======================================================================
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//function : SetValueComponentMember
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//purpose :
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//=======================================================================
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void StepBasic_MeasureWithUnit::SetValueComponentMember (const Handle(StepBasic_MeasureValueMember)& val)
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{ valueComponent = val; }
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//=======================================================================
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//function : SetUnitComponent
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//purpose :
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//=======================================================================
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void StepBasic_MeasureWithUnit::SetUnitComponent(const StepBasic_Unit& aUnitComponent)
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{
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unitComponent = aUnitComponent;
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}
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//=======================================================================
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//function : UnitComponent
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//purpose :
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//=======================================================================
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StepBasic_Unit StepBasic_MeasureWithUnit::UnitComponent() const
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{
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return unitComponent;
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}
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