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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/OSD/OSD_Timer.cxx
abv 896faa7296 0028417: Using PRECOMPILED HEADER to speed up compilation time
Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers.
CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers

When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files:
- NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h
- STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers
- GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used
- __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined

Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially):
- Some locally defined variables in TKV3d, TKHLR are renamed to be unique
- Duplicated definitions of macros and global functions are eliminated in TKSTEP
- Useless header WNT_UInt.hxx is removed
- Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx
- Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h
- HXX files containing code are renamed to PXX or merged with corresponding CXX files.

IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers.

Useless pragmas disabling warnings on MSVC are removed
2017-07-06 12:41:41 +03:00

231 lines
7.1 KiB
C++

// Created on: 1992-12-04
// Created by: Didier PIFFAULT , Mireille MERCIEN
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Update: J.P. TIRAULT Sep,1993
// On heterogeneous platforms we need to use the
// system call gettimeofday. This function is portable and give us
// elapsed time in seconds and microseconds.
#include <OSD_Timer.hxx>
#ifndef _WIN32
//---------- No Windows NT Systems ----------------------------------
#include <sys/time.h>
//=======================================================================
//function : GetWallClockTime
//purpose : Get current time in seconds with system-defined precision
//=======================================================================
static inline Standard_Real GetWallClockTime ()
{
struct timeval tv;
// use time of first call as base for computing total time,
// to avoid loss of precision due to big values of tv_sec (counted since 1970)
static time_t startSec = (gettimeofday (&tv, NULL) ? 0 : tv.tv_sec);
return gettimeofday (&tv, NULL) ? 0. : (tv.tv_sec - startSec) + 0.000001 * tv.tv_usec;
}
#else
//------------------- Windows NT ------------------
#include <windows.h>
//=======================================================================
//function : GetWallClockTime
//purpose : Get current time in seconds with system-defined precision
//=======================================================================
static inline Standard_Real GetWallClockTime ()
{
// compute clock frequence on first call
static LARGE_INTEGER freq;
static BOOL isOk = QueryPerformanceFrequency (&freq);
LARGE_INTEGER time;
return isOk && QueryPerformanceCounter (&time) ?
(Standard_Real)time.QuadPart / (Standard_Real)freq.QuadPart :
#ifndef OCCT_UWP
0.001 * GetTickCount();
#else
0.001 * GetTickCount64();
#endif
}
#endif /* _WIN32 */
// ====================== PLATFORM-INDEPENDENT PART ========================
//=======================================================================
//function : OSD_Timer
//purpose :
//=======================================================================
OSD_Timer::OSD_Timer()
{
TimeStart = TimeCumul = 0.;
}
//=======================================================================
//function : Compute
//purpose : Calcul les Heures,Minutes,Secondes,Millisecondes a partir
// de deux variables input qui sont:
// TimeCumulInt : Contient un periode de temps exprimee en secondes,
// MicroCumulInt: Contient cette meme periode exprimee en
// microsecondes.
//=======================================================================
static void Compute (Standard_Real Time,
Standard_Integer& heure,
Standard_Integer& minut,
Standard_Real& second)
{
Standard_Integer sec = (Standard_Integer)Time;
heure = sec / 3600;
minut = (sec - heure * 3600) / 60;
second = Time - heure * 3600 - minut * 60;
}
//=======================================================================
//function : Reset
//purpose :
//=======================================================================
void OSD_Timer::Reset (const Standard_Real theTimeElapsedSec)
{
TimeStart = 0.0;
TimeCumul = theTimeElapsedSec;
OSD_Chronometer::Reset();
}
//=======================================================================
//function : Reset
//purpose :
//=======================================================================
void OSD_Timer::Reset ()
{
TimeStart = TimeCumul = 0.;
OSD_Chronometer::Reset();
}
//=======================================================================
//function : Restart
//purpose :
//=======================================================================
void OSD_Timer::Restart ()
{
TimeStart = GetWallClockTime();
TimeCumul = 0.;
OSD_Chronometer::Restart();
}
//=======================================================================
//function : Show
//purpose :
//=======================================================================
void OSD_Timer::Show() const
{
Show (cout);
}
//=======================================================================
//function : ElapsedTime
//purpose :
//=======================================================================
Standard_Real OSD_Timer::ElapsedTime() const
{
if (Stopped)
{
return TimeCumul;
}
return TimeCumul + GetWallClockTime() - TimeStart;
}
//=======================================================================
//function : Show
//purpose :
//=======================================================================
void OSD_Timer::Show (Standard_Real& theSeconds,
Standard_Integer& theMinutes,
Standard_Integer& theHours,
Standard_Real& theCPUtime) const
{
const Standard_Real aTimeCumul = Stopped
? TimeCumul
: TimeCumul + GetWallClockTime() - TimeStart;
Compute (aTimeCumul, theHours, theMinutes, theSeconds);
OSD_Chronometer::Show (theCPUtime);
}
//=======================================================================
//function : Show
//purpose :
//=======================================================================
void OSD_Timer::Show (Standard_OStream& os) const
{
const Standard_Real aTimeCumul = Stopped
? TimeCumul
: TimeCumul + GetWallClockTime() - TimeStart;
Standard_Integer anHours, aMinutes;
Standard_Real aSeconds;
Compute (aTimeCumul, anHours, aMinutes, aSeconds);
std::streamsize prec = os.precision (12);
os << "Elapsed time: " << anHours << " Hours " <<
aMinutes << " Minutes " <<
aSeconds << " Seconds " << endl;
OSD_Chronometer::Show(os);
os.precision (prec);
}
//=======================================================================
//function : Stop
//purpose :
//=======================================================================
void OSD_Timer::Stop ()
{
if (!Stopped) {
TimeCumul += GetWallClockTime () - TimeStart;
OSD_Chronometer::Stop();
}
// else cout << "WARNING: OSD_Timer already Stopped !\n";
}
//=======================================================================
//function : Start
//purpose :
//=======================================================================
void OSD_Timer::Start()
{
if (Stopped) {
TimeStart = GetWallClockTime();
OSD_Chronometer::Start();
}
// else cout << "WARNING: OSD_Timer already Running !\n";
}