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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/OpenGl/OpenGl_Text.hxx
kgv 15669413da 0029346: Visualization, TKOpenGl - collect frame statistics
Graphic3d_RenderingParams::ToShowStats - new option displaying rendering statistics.

OpenGl_FrameStats - new class for accumulating frame statistics.
OpenGl_Context::FrameStats() provides an access to the frame stats
used for currently rendered context.
OpenGl_View::Redraw() and OpenGl_View::RedrawImmediate()
resets counters within OpenGl_Context::FrameStats().

OpenGl_Layer::UpdateCulling() - simplified resetting of culling state for cullable structures.
2017-12-01 15:36:55 +03:00

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7.3 KiB
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Executable File

// Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_Text_Header
#define OpenGl_Text_Header
#include <OpenGl_Element.hxx>
#include <OpenGl_AspectText.hxx>
#include <OpenGl_TextParam.hxx>
#include <OpenGl_TextBuilder.hxx>
#include <TCollection_ExtendedString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_RenderingParams.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <gp_Ax2.hxx>
//! Text rendering
class OpenGl_Text : public OpenGl_Element
{
public:
//! Main constructor
Standard_EXPORT OpenGl_Text (const Standard_Utf8Char* theText,
const OpenGl_Vec3& thePoint,
const OpenGl_TextParam& theParams);
//! Creates new text in 3D space.
Standard_EXPORT OpenGl_Text (const Standard_Utf8Char* theText,
const gp_Ax2& theOrientation,
const OpenGl_TextParam& theParams,
const bool theHasOwnAnchor = true);
//! Setup new string and position
Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
const Standard_Utf8Char* theText,
const OpenGl_Vec3& thePoint);
//! Setup new string and parameters
Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
const Standard_Utf8Char* theText,
const OpenGl_Vec3& thePoint,
const OpenGl_TextParam& theParams);
//! Setup new position
Standard_EXPORT void SetPosition (const OpenGl_Vec3& thePoint);
//! Setup new font size
Standard_EXPORT void SetFontSize (const Handle(OpenGl_Context)& theContext,
const Standard_Integer theFontSize);
Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
public: //! @name methods for compatibility with layers
//! Empty constructor
Standard_EXPORT OpenGl_Text();
//! Create key for shared resource
Standard_EXPORT static TCollection_AsciiString FontKey (const OpenGl_AspectText& theAspect,
const Standard_Integer theHeight,
const unsigned int theResolution);
//! Find shared resource for specified font or initialize new one
Standard_EXPORT static Handle(OpenGl_Font) FindFont (const Handle(OpenGl_Context)& theCtx,
const OpenGl_AspectText& theAspect,
const Standard_Integer theHeight,
const unsigned int theResolution,
const TCollection_AsciiString theKey);
//! Compute text width
Standard_EXPORT static void StringSize (const Handle(OpenGl_Context)& theCtx,
const NCollection_String& theText,
const OpenGl_AspectText& theTextAspect,
const OpenGl_TextParam& theParams,
const unsigned int theResolution,
Standard_ShortReal& theWidth,
Standard_ShortReal& theAscent,
Standard_ShortReal& theDescent);
//! Setup new string and parameters
Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
const TCollection_ExtendedString& theText,
const OpenGl_Vec2& thePoint,
const OpenGl_TextParam& theParams);
//! Perform rendering
Standard_EXPORT void Render (const Handle(OpenGl_Context)& theCtx,
const OpenGl_AspectText& theTextAspect,
const unsigned int theResolution = Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION) const;
protected:
//! Destructor
Standard_EXPORT virtual ~OpenGl_Text();
friend class OpenGl_Trihedron;
friend class OpenGl_GraduatedTrihedron;
//! Release cached VBO resources
Standard_EXPORT void releaseVbos (OpenGl_Context* theCtx);
private:
//! Setup matrix.
void setupMatrix (const Handle(OpenGl_Context)& theCtx,
const OpenGl_AspectText& theTextAspect,
const OpenGl_Vec3 theDVec) const;
//! Draw arrays of vertices.
void drawText (const Handle(OpenGl_Context)& theCtx,
const OpenGl_AspectText& theTextAspect) const;
//! Draw rectangle from bounding text box.
void drawRect (const Handle(OpenGl_Context)& theCtx,
const OpenGl_AspectText& theTextAspect,
const OpenGl_Vec4& theColorSubs) const;
//! Main rendering code
void render (const Handle(OpenGl_Context)& theCtx,
const OpenGl_AspectText& theTextAspect,
const OpenGl_Vec4& theColorText,
const OpenGl_Vec4& theColorSubs,
const unsigned int theResolution) const;
protected:
mutable Handle(OpenGl_Font) myFont;
mutable NCollection_Vector<GLuint> myTextures; //!< textures' IDs
mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myVertsVbo; //!< VBOs of vertices
mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myTCrdsVbo; //!< VBOs of texture coordinates
mutable Handle(OpenGl_VertexBuffer) myBndVertsVbo;//!< VBOs of vertices for bounding box
mutable Font_Rect myBndBox;
protected:
mutable OpenGl_Mat4d myProjMatrix;
mutable OpenGl_Mat4d myModelMatrix;
mutable OpenGl_Mat4d myOrientationMatrix;
mutable GLdouble myWinX;
mutable GLdouble myWinY;
mutable GLdouble myWinZ;
mutable GLdouble myScaleHeight;
mutable GLdouble myExportHeight;
protected:
OpenGl_TextParam myParams;
NCollection_String myString;
OpenGl_Vec3 myPoint;
bool myIs2d;
gp_Ax2 myOrientation; //!< Text orientation in 3D space.
bool myHasPlane; //!< Check if text have orientation in 3D space.
bool myHasAnchorPoint; //!< Shows if it has own attach point
public:
DEFINE_STANDARD_ALLOC
};
#endif //OpenGl_Text_Header