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ViewerTest_EventManager now inherits AIS_ViewController. Platform-dependent user input handling within ViewerTest has been revised to process events in common way through AIS_ViewController. The mouse navigation has been changed, so that left mouse clicked without modifers now rotates View. The rubber-band selection can be activated via Alt+LeftMouseButton. Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick. Aspect_Window::SetTitle() - added new method configuring Window title. Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta for processing window events in platform-independent way.
153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
// Copyright (c) 2016-2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Aspect_VKeySet_HeaderFile
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#define _Aspect_VKeySet_HeaderFile
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#include <Aspect_VKey.hxx>
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#include <NCollection_Array1.hxx>
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#include <OSD_Timer.hxx>
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#include <Standard_Mutex.hxx>
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#include <Standard_Transient.hxx>
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//! Structure defining key state.
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class Aspect_VKeySet : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Aspect_VKeySet, Standard_Transient)
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public:
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//! Main constructor.
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Standard_EXPORT Aspect_VKeySet();
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//! Return active modifiers.
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Aspect_VKeyFlags Modifiers() const
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{
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Standard_Mutex::Sentry aLock (myLock);
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return myModifiers;
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}
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//! Return timestamp of press event.
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double DownTime (Aspect_VKey theKey) const
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{
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Standard_Mutex::Sentry aLock (myLock);
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return myKeys[theKey].TimeDown;
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}
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//! Return timestamp of release event.
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double TimeUp (Aspect_VKey theKey) const
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{
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Standard_Mutex::Sentry aLock (myLock);
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return myKeys[theKey].TimeUp;
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}
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//! Return TRUE if key is in Free state.
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bool IsFreeKey (Aspect_VKey theKey) const
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{
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Standard_Mutex::Sentry aLock (myLock);
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return myKeys[theKey].Status == KeyStatus_Free;
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}
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//! Return TRUE if key is in Pressed state.
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bool IsKeyDown (Aspect_VKey theKey) const
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{
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Standard_Mutex::Sentry aLock (myLock);
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return myKeys[theKey].Status == KeyStatus_Pressed;
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}
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public:
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//! Reset the key state into unpressed state.
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Standard_EXPORT void Reset();
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//! Press key.
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//! @param theKey key pressed
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//! @param theTime event timestamp
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Standard_EXPORT void KeyDown (Aspect_VKey theKey,
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double theTime,
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double thePressure = 1.0);
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//! Release key.
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//! @param theKey key pressed
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//! @param theTime event timestamp
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Standard_EXPORT void KeyUp (Aspect_VKey theKey,
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double theTime);
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//! Simulate key up/down events from axis value.
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Standard_EXPORT void KeyFromAxis (Aspect_VKey theNegative,
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Aspect_VKey thePositive,
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double theTime,
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double thePressure);
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//! Return duration of the button in pressed state.
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//! @param theKey key to check
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//! @param theTime current time (for computing duration from key down time)
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//! @param theDuration key press duration
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//! @return TRUE if key was in pressed state
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bool HoldDuration (Aspect_VKey theKey,
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double theTime,
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double& theDuration)
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{
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double aPressure = -1.0;
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return HoldDuration (theKey, theTime, theDuration, aPressure);
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}
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//! Return duration of the button in pressed state.
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//! @param theKey key to check
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//! @param theTime current time (for computing duration from key down time)
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//! @param theDuration key press duration
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//! @param thePressure key pressure
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//! @return TRUE if key was in pressed state
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Standard_EXPORT bool HoldDuration (Aspect_VKey theKey,
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double theTime,
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double& theDuration,
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double& thePressure);
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private:
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//! Key state.
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enum KeyStatus
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{
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KeyStatus_Free, //!< free status
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KeyStatus_Pressed, //!< key is in pressed state
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KeyStatus_Released, //!< key has been just released (transient state before KeyStatus_Free)
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};
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//! Structure defining key state.
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struct KeyState
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{
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KeyState() : TimeDown (0.0), TimeUp (0.0), Pressure (1.0), Status (KeyStatus_Free) {}
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void Reset()
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{
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Status = KeyStatus_Free;
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TimeDown = 0.0;
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TimeUp = 0.0;
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Pressure = 1.0;
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}
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double TimeDown; //!< time of key press event
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double TimeUp; //!< time of key release event
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double Pressure; //!< key pressure
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KeyStatus Status; //!< key status
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};
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private:
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NCollection_Array1<KeyState> myKeys; //!< keys state
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mutable Standard_Mutex myLock; //!< mutex for thread-safe updates
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Aspect_VKeyFlags myModifiers; //!< active modifiers
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};
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#endif // _Aspect_VKeySet_HeaderFile
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