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occt/src/Aspect/Aspect_Grid.hxx
kgv 475c2302d4 0028889: Visualization, V3d_View - View specific Graphic3d_Structure should be removed if the view is removed
V3d_View::Remove() - erase trihedron and grid structures from structure manager.
2017-07-10 08:54:15 +03:00

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4.5 KiB
C++

// Created on: 1995-03-02
// Created by: Jean-Louis Frenkel
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Aspect_Grid_HeaderFile
#define _Aspect_Grid_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Boolean.hxx>
#include <Aspect_GridDrawMode.hxx>
#include <Standard_Transient.hxx>
class Aspect_Grid : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Aspect_Grid, Standard_Transient)
public:
//! defines the x Origin of the grid.
Standard_EXPORT void SetXOrigin (const Standard_Real anOrigin);
//! defines the y Origin of the grid.
Standard_EXPORT void SetYOrigin (const Standard_Real anOrigin);
//! defines the orientation of the grid.
Standard_EXPORT void SetRotationAngle (const Standard_Real anAngle);
//! Rotate the grid from a relative angle.
Standard_EXPORT void Rotate (const Standard_Real anAngle);
//! Translate the grid from a relative distance.
Standard_EXPORT void Translate (const Standard_Real aDx, const Standard_Real aDy);
//! Change the colors of the grid
Standard_EXPORT virtual void SetColors (const Quantity_Color& aColor, const Quantity_Color& aTenthColor);
//! returns the point of the grid the closest to the point X,Y
//! if the grid is active. If the grid is not active returns
//! X,Y.
Standard_EXPORT void Hit (const Standard_Real X, const Standard_Real Y, Standard_Real& gridX, Standard_Real& gridY) const;
//! returns the point of the grid the closest to the point X,Y
Standard_EXPORT virtual void Compute (const Standard_Real X, const Standard_Real Y, Standard_Real& gridX, Standard_Real& gridY) const = 0;
//! activates the grid. The Hit method will return
//! gridx and gridx computed according to the steps
//! of the grid.
void Activate() { myIsActive = Standard_True; }
//! deactivates the grid. The hit method will return
//! gridx and gridx as the enter value X & Y.
void Deactivate() { myIsActive = Standard_False; }
//! returns the x Origin of the grid.
Standard_Real XOrigin() const { return myXOrigin; }
//! returns the x Origin of the grid.
Standard_Real YOrigin() const { return myYOrigin; }
//! returns the x Angle of the grid.
Standard_Real RotationAngle() const { return myRotationAngle; }
//! Returns TRUE when the grid is active.
Standard_Boolean IsActive() const { return myIsActive; }
//! Returns the colors of the grid.
Standard_EXPORT void Colors (Quantity_Color& aColor, Quantity_Color& aTenthColor) const;
//! Change the grid aspect.
Standard_EXPORT void SetDrawMode (const Aspect_GridDrawMode aDrawMode);
//! Returns the grid aspect.
Aspect_GridDrawMode DrawMode() const { return myDrawMode; }
//! Display the grid at screen.
Standard_EXPORT virtual void Display() = 0;
//! Erase the grid from screen.
Standard_EXPORT virtual void Erase() const = 0;
//! Returns TRUE when the grid is displayed at screen.
Standard_EXPORT virtual Standard_Boolean IsDisplayed() const = 0;
Standard_EXPORT virtual void Init() = 0;
protected:
//! Creates a new grid. By default this grid is not active.
Standard_EXPORT Aspect_Grid (const Standard_Real theXOrigin = 0.0,
const Standard_Real theYOrigin = 0.0,
const Standard_Real theRotationAngle = 0,
const Quantity_Color& theColor = Quantity_NOC_GRAY50,
const Quantity_Color& theTenthColor = Quantity_NOC_GRAY70);
//! Updates the grid parameters.
Standard_EXPORT virtual void UpdateDisplay() = 0;
protected:
Standard_Real myRotationAngle;
Standard_Real myXOrigin;
Standard_Real myYOrigin;
Quantity_Color myColor;
Quantity_Color myTenthColor;
Standard_Boolean myIsActive;
Aspect_GridDrawMode myDrawMode;
};
DEFINE_STANDARD_HANDLE(Aspect_Grid, Standard_Transient)
#endif // _Aspect_Grid_HeaderFile