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occt/src/Graphic3d/Graphic3d_Structure.cxx

2536 lines
80 KiB
C++
Executable File

// File Graphic3d_Structure.cxx
// Created Mars 1992
// Author NW,JPB,CAL
// Modified 1/08/97 ; PCT : ajout texture mapping
// 20/08/97 ; PCT : ajout transparence pour texture
// 11/97 ; CAL : gestion du GraphicClear
// 11/97 ; CAL : ajout pointer StructPtr
// 11/97 ; CAL : amelioration de l'effacement SetManager
// CAL : 15 janvier 1998
// Ajout de la methode IsTransformed dans une Structure.
// (Permet la transmission de cette Trsf vers
// la structure COMPUTED si necessaire)
//
// Ajout de la methode IsRotated dans une Structure.
// (Permet de connaitre le type de transformation
// pour declencher le calcul des parties cachees
// de maniere plus sioux)
//
// Ajout de 3 nouvelles methodes Compute virtual dans Structure.
// (Permet des Compute un peu plus specialises)
//
// Ajout des 2 methodes sur Owner dans Structure.
// (evite de calculer 2 fois les parties cachees
// pour 2 representations differentes affichees
// d'un meme Presentable Object (Owner))
//
// Ajout des 2 methodes sur HLRValidation dans Structure.
// (permet de valider ou d'invalider le calcul des
// parties cachees sur certaines representations)
//
// Ajout de la transmission de la transformation d'une structure
// vers sa COMPUTED.
// 24/2/98 ; CAL : Modification de la gestion des champs
// CAL : 26 mars 1998
// Patch, erreur dans la gestion du nombre de Group avec
// facettes dans Graphic3d_Structure avec une operation
// de Clear. (PRO12795)
// FGU : 30 Avril 1998
// Ajout emission
// CAL : 20 mai 1998
// Perfs. Connection entre structures COMPUTED.
// 30/11/98 ; FMN : S4069. Textes always visible.
// 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
#define G003 //EUG 26/01/00 Degeneration management
#define BUC60918 //GG 31/05/01 A transparente structure priority must have the
// MAX_PRIORITY value so, the highlighted structure must have
// MAX_PRIORITY-1 value.
// Add ResetDisplayPriority() method.
#define OCC1174 // SAV 08/01/03 Added back face interior color controling
//
//-Copyright MatraDatavision 1991,1992,1993,1994,1995
//-Version
//-Design Declaration of variables specific to graphic structures
//-Warning A structure is defined in a manager
// This is a sequence of groups of primitives
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#define XDOWNCAST
#define XDESTROY
#define XDEBUG
#define XTRACE
#define XTRACE_ISTRSF
#include <stdio.h>
#include <Graphic3d_Structure.ixx>
#include <Graphic3d_Structure.pxx>
#include <Graphic3d_GraphicDevice.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
#include <Quantity_Color.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Graphic3d_TextureMap.hxx>
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
#include <Aspect_PolygonOffsetMode.hxx>
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
//-Aliases
//-Global data definitions
//-Constructors
Graphic3d_Structure::Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& AManager):
MyGroupGenId (Group_IDMIN, Group_IDMAX),
MyAncestors (),
MyDescendants (),
MyGroups (),
MyHighlightColor (Quantity_NOC_WHITE)
{
Standard_Integer i, j;
MyOwner = NULL;
Handle(Graphic3d_AspectLine3d) aAspectLine3d =
new Graphic3d_AspectLine3d ();
Handle(Graphic3d_AspectText3d) aAspectText3d =
new Graphic3d_AspectText3d ();
Handle(Graphic3d_AspectMarker3d) aAspectMarker3d =
new Graphic3d_AspectMarker3d ();
Handle(Graphic3d_AspectFillArea3d) aAspectFillArea3d =
new Graphic3d_AspectFillArea3d ();
// Return default values
AManager->PrimitivesAspect (aAspectLine3d, aAspectText3d,
aAspectMarker3d, aAspectFillArea3d);
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
// It is necessary to set default polygon offsets for a new presentation
aAspectFillArea3d->SetPolygonOffsets( Aspect_POM_Fill, 1., 0. );
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
// Update the associated CStructure
UpdateStructure (aAspectLine3d, aAspectText3d,
aAspectMarker3d, aAspectFillArea3d);
MyFirstPtrStructureManager = MyPtrStructureManager =
(void *) AManager.operator->();
MyCStructure.Id = int (AManager->NewIdentification ());
MyCStructure.IsOpen = 0;
MyCStructure.IsDeleted = 0;
MyCStructure.Composition = 0; /* Graphic3d_TOC_REPLACE */
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
if (i == j)
MyCStructure.Transformation[i][j] = float (1.0);
else
MyCStructure.Transformation[i][j] = float (0.0);
MyCStructure.Priority = int (Structure_MAX_PRIORITY / 2);
MyCStructure.PreviousPriority = MyCStructure.Priority;
MyCStructure.stick = 0,
MyCStructure.highlight = 0,
MyCStructure.visible = 1,
MyCStructure.pick = 1;
MyCStructure.ContainsFacet = 0,
MyCStructure.IsInfinite = 0,
MyCStructure.HLRValidation = 0;
MyCStructure.GroupBegin = Structure_GROUPBEGIN;
MyCStructure.GroupEnd = Structure_GROUPEND;
MyCStructure.ContextLine.IsDef = 1,
MyCStructure.ContextFillArea.IsDef = 1,
MyCStructure.ContextMarker.IsDef = 1,
MyCStructure.ContextText.IsDef = 1;
MyCStructure.ContextLine.IsSet = 0,
MyCStructure.ContextFillArea.IsSet = 0,
MyCStructure.ContextMarker.IsSet = 0,
MyCStructure.ContextText.IsSet = 0;
MyVisual = Graphic3d_TOS_ALL;
MyComputeVisual = Graphic3d_TOS_ALL;
/* ABD 29/10/04 Transform Persistence of Presentation( pan, zoom, rotate ) */
/*MyCStructure.TransformPersistence.IsDef = 1;*/
MyCStructure.TransformPersistence.IsSet = 0;
MyCStructure.TransformPersistence.Flag = Graphic3d_TMF_None;
MyCStructure.TransformPersistence.Point.x = 0.0;
MyCStructure.TransformPersistence.Point.y = 0.0;
MyCStructure.TransformPersistence.Point.z = 0.0;
/* ABD 29/10/04 Transform Persistence of Presentation( pan, zoom, rotate ) */
Handle(Aspect_GraphicDriver) agd =
(AManager->GraphicDevice ())->GraphicDriver ();
MyGraphicDriver = *(Handle(Graphic3d_GraphicDriver) *) &agd;
MyGraphicDriver->Structure (MyCStructure);
#ifdef TRACE
cout << "Graphic3d_Structure::Create (" << MyCStructure.Id << ")\n";
#endif
}
//-Destructors
void Graphic3d_Structure::Destroy () {
#ifdef DESTROY
cout << "Graphic3d_Structure::Destroy (" << MyCStructure.Id << ")\n";
#endif
// as MyFirstPtrStructureManager can be already destroyed,
// avoid attempts to access it
MyFirstPtrStructureManager = 0;
Remove ();
}
//-Methods, in order
void Graphic3d_Structure::Clear (const Standard_Boolean WithDestruction) {
if (IsDeleted ()) return;
if (WithDestruction) {
MyGroupGenId.Free ();
MyGroups.Clear ();
}
MyCStructure.ContainsFacet = 0;
GraphicClear (WithDestruction);
MyStructureManager->Clear (this, WithDestruction);
Update ();
}
void Graphic3d_Structure::Remove () {
if (IsDeleted ()) return;
#ifdef DESTROY
if (MyDescendants.Length () != 0) {
cout << "The structure " << MyCStructure.Id << " have "
<< MyDescendants.Length () << " descendants.\n" << flush;
}
if (MyAncestors.Length () != 0) {
cout << "The structure " << MyCStructure.Id << " have "
<< MyAncestors.Length () << " ancestors.\n" << flush;
}
#endif
Standard_Integer i, Length;
// Standard_Address APtr = (void *) This ().operator->();
Standard_Address APtr = (void *) this;
// It is necessary to remove the eventual pointer on the structure
// that can be destroyed, in the list of descendants
// of ancesters of this structure and in the list of ancesters
// of descendants of the same structure.
Length = MyDescendants.Length ();
for (i=1; i<=Length; i++)
((Graphic3d_Structure *)
(MyDescendants.Value (i)))->Remove (APtr, Graphic3d_TOC_ANCESTOR);
Length = MyAncestors.Length ();
for (i=1; i<=Length; i++)
((Graphic3d_Structure *)
(MyAncestors.Value (i)))->Remove (APtr, Graphic3d_TOC_DESCENDANT);
MyCStructure.ContainsFacet = 0;
MyCStructure.IsDeleted = 1;
// Destruction of me in the graphic library
MyGraphicDriver->RemoveStructure (MyCStructure);
// Liberation of the identification if the destroyed structure
// in the first manager that performs creation of the structure.
if ( MyFirstPtrStructureManager )
MyFirstStructureManager->Remove (Standard_Integer (MyCStructure.Id));
}
void Graphic3d_Structure::Display () {
if (IsDeleted ()) return;
if (! MyCStructure.stick) {
MyCStructure.stick = 1;
MyStructureManager->Display (this);
}
}
void Graphic3d_Structure::Display (const Standard_Integer Priority) {
if (IsDeleted ()) return;
SetDisplayPriority (Priority);
if (! MyCStructure.stick) {
MyCStructure.stick = 1;
MyStructureManager->Display (this);
}
}
void Graphic3d_Structure::SetDisplayPriority (const Standard_Integer Priority) {
if (IsDeleted ()) return;
#ifdef BUC60918
if( Priority == MyCStructure.Priority ) return;
#endif
MyCStructure.PreviousPriority = MyCStructure.Priority;
MyCStructure.Priority = int (Priority);
if (MyCStructure.Priority != MyCStructure.PreviousPriority) {
if ( (MyCStructure.Priority > Structure_MAX_PRIORITY) ||
(MyCStructure.Priority < Structure_MIN_PRIORITY) )
Graphic3d_PriorityDefinitionError::Raise
("Bad value for StructurePriority");
if (MyCStructure.stick)
MyStructureManager->ChangeDisplayPriority (this,
Standard_Integer (MyCStructure.PreviousPriority),
Standard_Integer (MyCStructure.Priority));
}
}
#ifdef BUC60918
void Graphic3d_Structure::ResetDisplayPriority () {
if (IsDeleted ()) return;
if (MyCStructure.Priority != MyCStructure.PreviousPriority) {
Standard_Integer priority = MyCStructure.Priority;
MyCStructure.Priority = MyCStructure.PreviousPriority;
if (MyCStructure.stick)
MyStructureManager->ChangeDisplayPriority (this,
priority,
Standard_Integer (MyCStructure.Priority));
}
}
#endif
Standard_Integer Graphic3d_Structure::DisplayPriority () const {
return Standard_Integer (MyCStructure.Priority);
}
void Graphic3d_Structure::Erase () {
if (IsDeleted ()) return;
if (MyCStructure.stick) {
MyCStructure.stick = 0;
MyStructureManager->Erase (this);
}
}
void Graphic3d_Structure::Highlight (const Aspect_TypeOfHighlightMethod AMethod) {
if (IsDeleted ()) return;
// Highlight on already Highlighted structure.
if (MyCStructure.highlight) {
Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
if (UpdateMode == Aspect_TOU_WAIT)
UnHighlight ();
else {
// To avoid call of method : Update ()
// Not useful and can be costly.
MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
UnHighlight ();
MyStructureManager->SetUpdateMode (UpdateMode);
}
}
#ifdef BUC60918
SetDisplayPriority (Standard_Integer (Structure_MAX_PRIORITY)-1);
#else
SetDisplayPriority (Standard_Integer (Structure_MAX_PRIORITY));
#endif
GraphicHighlight (AMethod);
MyStructureManager->Highlight (this, AMethod);
Update ();
}
void Graphic3d_Structure::SetHighlightColor (const Quantity_Color& AColor) {
if (IsDeleted ()) return;
if (! MyCStructure.highlight)
MyHighlightColor = AColor;
else {
// Change highlight color on already Highlighted structure.
Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
if (UpdateMode == Aspect_TOU_WAIT)
UnHighlight ();
else {
// To avoid call of method : Update ()
// Not useful and can be costly.
MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
UnHighlight ();
MyStructureManager->SetUpdateMode (UpdateMode);
}
MyHighlightColor = AColor;
Highlight (MyHighlightMethod);
}
}
void Graphic3d_Structure::SetVisible (const Standard_Boolean AValue) {
if (IsDeleted ()) return;
MyCStructure.visible = AValue ? 1:0;
MyGraphicDriver->NameSetStructure (MyCStructure);
if (AValue)
MyStructureManager->Visible (this);
else
MyStructureManager->Invisible (this);
Update ();
}
void Graphic3d_Structure::SetPick (const Standard_Boolean AValue) {
if (IsDeleted ()) return;
MyCStructure.pick = AValue ? 1:0;
MyGraphicDriver->NameSetStructure (MyCStructure);
if (AValue)
MyStructureManager->Detectable (this);
else
MyStructureManager->Undetectable (this);
Update ();
}
void Graphic3d_Structure::UnHighlight () {
if (IsDeleted ()) return;
if (MyCStructure.highlight) {
MyCStructure.highlight = 0;
GraphicUnHighlight ();
MyStructureManager->UnHighlight (this);
#ifdef BUC60918
ResetDisplayPriority();
#else
SetDisplayPriority
(Standard_Integer (MyCStructure.PreviousPriority));
#endif
Update ();
}
}
Quantity_Color Graphic3d_Structure::HighlightColor () const {
return (MyHighlightColor);
}
Standard_Boolean Graphic3d_Structure::IsDisplayed () const {
if (MyCStructure.stick)
return (Standard_True);
else
return (Standard_False);
}
Standard_Boolean Graphic3d_Structure::IsDeleted () const {
if (MyCStructure.IsDeleted)
return (Standard_True);
else
return (Standard_False);
}
Standard_Boolean Graphic3d_Structure::IsHighlighted () const {
if (MyCStructure.highlight)
return (Standard_True);
else
return (Standard_False);
}
Standard_Boolean Graphic3d_Structure::IsSelectable () const {
if (MyCStructure.pick)
return (Standard_True);
else
return (Standard_False);
}
Standard_Boolean Graphic3d_Structure::IsVisible () const {
if (MyCStructure.visible)
return (Standard_True);
else
return (Standard_False);
}
Standard_Boolean Graphic3d_Structure::IsRotated () const {
// A somewhat light test !
return ( MyCStructure.Transformation[0][1] != 0.
|| MyCStructure.Transformation[0][2] != 0.
|| MyCStructure.Transformation[1][0] != 0.
|| MyCStructure.Transformation[1][2] != 0.
|| MyCStructure.Transformation[2][0] != 0.
|| MyCStructure.Transformation[2][1] != 0. );
}
Standard_Boolean Graphic3d_Structure::IsTransformed () const {
Standard_Boolean Result = Standard_False;
Standard_Integer i, j;
for (i=0; i<=3 && ! Result; i++)
for (j=0; j<=3 && ! Result; j++)
if (i == j)
Result = MyCStructure.Transformation[i][j] != 1.;
else
Result = MyCStructure.Transformation[i][j] != 0.;
#ifdef TRACE_ISTRSF
cout << "Structure " << Identification ();
if (Result)
cout << " is transformed\n" << flush;
else
cout << " is not transformed\n" << flush;
#endif
return Result;
}
Standard_Boolean Graphic3d_Structure::ContainsFacet () const {
if (IsDeleted ()) return (Standard_False);
// A structure contains at least one facet :
// if one of these groups contains at least one facet.
Standard_Boolean Result1 = Standard_False;
Standard_Boolean Result2 = Standard_False;
Standard_Integer i, Length;
Result1 = (MyCStructure.ContainsFacet > 0);
// If one of groups contains at least one facet, the structure contains it too.
if (Result1) return (Result1);
Length = MyDescendants.Length ();
// Stop at the first descendant containing at least one facet.
for (i=1; i<=Length && ! Result2; i++)
Result2 = ((Graphic3d_Structure *)
(MyDescendants.Value (i)))->ContainsFacet ();
return (Result2);
}
Standard_Boolean Graphic3d_Structure::IsEmpty () const {
if (IsDeleted ()) return (Standard_True);
// A structure is empty :
// if all these groups are empty or if all
// groups are empty and all their descendants
// are empty or if all its descendants are empty.
Standard_Boolean Result1 = Standard_True;
Standard_Integer i, Length = MyGroups.Length ();
// Stop at the first non-empty group
for (i=1; i<=Length && Result1; i++)
Result1 = (MyGroups.Value (i))->IsEmpty ();
// If a group is non-empty the structure is also non-empty.
if (! Result1) return (Standard_False);
Standard_Boolean Result2 = Standard_True;
Length = MyDescendants.Length ();
// Stop at the first non-empty descendant
for (i=1; i<=Length && Result2; i++)
Result2 = ((Graphic3d_Structure *)
(MyDescendants.Value (i)))->IsEmpty ();
return (Result2);
}
void Graphic3d_Structure::PrimitivesAspect (Handle(Graphic3d_AspectLine3d)& CTXL, Handle(Graphic3d_AspectText3d)& CTXT, Handle(Graphic3d_AspectMarker3d)& CTXM, Handle(Graphic3d_AspectFillArea3d)& CTXF) const {
CTXL = Line3dAspect ();
CTXT = Text3dAspect ();
CTXM = Marker3dAspect ();
CTXF = FillArea3dAspect ();
}
void Graphic3d_Structure::GroupsWithFacet (const Standard_Integer ADelta) {
MyCStructure.ContainsFacet = MyCStructure.ContainsFacet + ADelta;
if (MyCStructure.ContainsFacet < 0) MyCStructure.ContainsFacet = 0;
#ifdef DEBUG
cout << "MyCStructure.ContainsFacet " << MyCStructure.ContainsFacet;
cout << endl << flush;
#endif
}
Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& ) {
// Implemented by Presentation
return this;
}
Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , const TColStd_Array2OfReal& ) {
// Implemented by Presentation
return this;
}
void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , Handle(Graphic3d_Structure)& ) {
// Implemented by Presentation
}
void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , const TColStd_Array2OfReal& , Handle(Graphic3d_Structure)& ) {
// Implemented by Presentation
}
void Graphic3d_Structure::ReCompute () {
MyStructureManager->ReCompute (this);
}
void Graphic3d_Structure::ReCompute (const Handle(Graphic3d_DataStructureManager)& aProjector) {
MyStructureManager->ReCompute (this, aProjector);
}
void Graphic3d_Structure::SetInfiniteState (const Standard_Boolean AValue) {
MyCStructure.IsInfinite = AValue ? 1:0;
}
Standard_Boolean Graphic3d_Structure::IsInfinite () const {
if (IsDeleted ()) return (Standard_True);
if (MyCStructure.IsInfinite)
return (Standard_True);
else
return (Standard_False);
}
void Graphic3d_Structure::GraphicClear (const Standard_Boolean WithDestruction) {
if (WithDestruction)
/*
* Dans ce cas l'appelant dans faire :
* void Prs3d_Presentation::Clear () {
* Graphic3d_Structure::Clear ();
* myCurrentGroup = new Graphic3d_Group (this);
* }
*/
MyGraphicDriver->ClearStructure (MyCStructure);
else {
/*
* Dans ce cas l'appelant dans faire :
* void Prs3d_Presentation::Clear () {
* Graphic3d_Structure::Clear ();
* // myCurrentGroup = new Graphic3d_Group (this);
* }
*/
Standard_Integer Length = MyGroups.Length ();
for (Standard_Integer i=1; i<=Length; i++)
(MyGroups.Value (i))->Clear ();
}
}
void Graphic3d_Structure::GraphicConnect (const Handle(Graphic3d_Structure)& ADaughter) {
MyGraphicDriver->Connect
(MyCStructure, *((CALL_DEF_STRUCTURE *)ADaughter->CStructure()));
}
void Graphic3d_Structure::GraphicDisconnect (const Handle(Graphic3d_Structure)& ADaughter) {
MyGraphicDriver->Disconnect
(MyCStructure, *((CALL_DEF_STRUCTURE *)ADaughter->CStructure()));
}
Handle(Graphic3d_AspectLine3d) Graphic3d_Structure::Line3dAspect () const {
Standard_Real R, G, B;
Standard_Real AWidth;
Quantity_Color AColor;
Aspect_TypeOfLine ALType;
// ContextLine
R = Standard_Real (MyCStructure.ContextLine.Color.r);
G = Standard_Real (MyCStructure.ContextLine.Color.g);
B = Standard_Real (MyCStructure.ContextLine.Color.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
ALType = Aspect_TypeOfLine (MyCStructure.ContextLine.LineType);
AWidth = Standard_Real (MyCStructure.ContextLine.Width);
Handle(Graphic3d_AspectLine3d) CTXL =
new Graphic3d_AspectLine3d (AColor, ALType, AWidth);
return CTXL;
}
Handle(Graphic3d_AspectText3d) Graphic3d_Structure::Text3dAspect () const {
Standard_Real R, G, B;
Standard_CString AFont;
Standard_Real ASpace;
Standard_Real AnExpansion;
Quantity_Color AColor;
Aspect_TypeOfStyleText AStyle;
Aspect_TypeOfDisplayText ADisplayType;
// ContextText
R = Standard_Real (MyCStructure.ContextText.Color.r);
G = Standard_Real (MyCStructure.ContextText.Color.g);
B = Standard_Real (MyCStructure.ContextText.Color.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
AFont = Standard_CString (MyCStructure.ContextText.Font);
AnExpansion = Standard_Real (MyCStructure.ContextText.Expan);
ASpace = Standard_Real (MyCStructure.ContextText.Space);
AStyle = Aspect_TypeOfStyleText (MyCStructure.ContextText.Style);
ADisplayType = Aspect_TypeOfDisplayText (MyCStructure.ContextText.DisplayType);
Handle(Graphic3d_AspectText3d) CTXT =
new Graphic3d_AspectText3d (AColor, AFont, AnExpansion, ASpace,AStyle,ADisplayType);
return CTXT;
}
Handle(Graphic3d_AspectMarker3d) Graphic3d_Structure::Marker3dAspect () const {
Standard_Real R, G, B;
Standard_Real AScale;
Quantity_Color AColor;
Aspect_TypeOfMarker AMType;
// ContextMarker
R = Standard_Real (MyCStructure.ContextMarker.Color.r);
G = Standard_Real (MyCStructure.ContextMarker.Color.g);
B = Standard_Real (MyCStructure.ContextMarker.Color.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
AMType = Aspect_TypeOfMarker (MyCStructure.ContextMarker.MarkerType);
AScale = Standard_Real (MyCStructure.ContextMarker.Scale);
Handle(Graphic3d_AspectMarker3d) CTXM =
new Graphic3d_AspectMarker3d (AMType, AColor, AScale);
return CTXM;
}
Handle(Graphic3d_AspectFillArea3d) Graphic3d_Structure::FillArea3dAspect () const {
Standard_Real R, G, B;
Standard_Real AWidth;
Quantity_Color AColor;
Quantity_Color AnIntColor;
Quantity_Color AnEdgeColor;
Aspect_TypeOfLine ALType;
Aspect_InteriorStyle AStyle;
Standard_Boolean EdgeOn = Standard_False;
Graphic3d_MaterialAspect Front;
Graphic3d_MaterialAspect Back;
// ContextFillArea
AStyle = Aspect_InteriorStyle (MyCStructure.ContextFillArea.Style);
R = Standard_Real (MyCStructure.ContextFillArea.IntColor.r);
G = Standard_Real (MyCStructure.ContextFillArea.IntColor.g);
B = Standard_Real (MyCStructure.ContextFillArea.IntColor.b);
AnIntColor.SetValues (R, G, B, Quantity_TOC_RGB);
// Edges
if (MyCStructure.ContextFillArea.Edge == 1) EdgeOn = Standard_True;
R = Standard_Real (MyCStructure.ContextFillArea.EdgeColor.r);
G = Standard_Real (MyCStructure.ContextFillArea.EdgeColor.g);
B = Standard_Real (MyCStructure.ContextFillArea.EdgeColor.b);
AnEdgeColor.SetValues (R, G, B, Quantity_TOC_RGB);
ALType = Aspect_TypeOfLine (MyCStructure.ContextFillArea.LineType);
AWidth = Standard_Real (MyCStructure.ContextFillArea.Width);
// Back Material
Back.SetShininess (
Standard_Real (MyCStructure.ContextFillArea.Back.Shininess));
Back.SetAmbient (
Standard_Real (MyCStructure.ContextFillArea.Back.Ambient));
Back.SetDiffuse (
Standard_Real (MyCStructure.ContextFillArea.Back.Diffuse));
Back.SetSpecular (
Standard_Real (MyCStructure.ContextFillArea.Back.Specular));
Back.SetTransparency (
Standard_Real (MyCStructure.ContextFillArea.Back.Transparency));
Back.SetEmissive (
Standard_Real (MyCStructure.ContextFillArea.Back.Emission));
if (MyCStructure.ContextFillArea.Back.IsAmbient == 1)
Back.SetReflectionModeOn (Graphic3d_TOR_AMBIENT);
else
Back.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
if (MyCStructure.ContextFillArea.Back.IsDiffuse == 1)
Back.SetReflectionModeOn (Graphic3d_TOR_DIFFUSE);
else
Back.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
if (MyCStructure.ContextFillArea.Back.IsSpecular == 1)
Back.SetReflectionModeOn (Graphic3d_TOR_SPECULAR);
else
Back.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
if (MyCStructure.ContextFillArea.Back.IsEmission == 1)
Back.SetReflectionModeOn (Graphic3d_TOR_EMISSION);
else
Back.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorSpec.r);
G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorSpec.g);
B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorSpec.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Back.SetSpecularColor (AColor);
R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorAmb.r);
G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorAmb.g);
B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorAmb.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Back.SetAmbientColor (AColor);
R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorDif.r);
G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorDif.g);
B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorDif.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Back.SetDiffuseColor (AColor);
R = Standard_Real (MyCStructure.ContextFillArea.Back.ColorEms.r);
G = Standard_Real (MyCStructure.ContextFillArea.Back.ColorEms.g);
B = Standard_Real (MyCStructure.ContextFillArea.Back.ColorEms.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Back.SetEmissiveColor (AColor);
Back.SetEnvReflexion (MyCStructure.ContextFillArea.Back.EnvReflexion);
Graphic3d_TypeOfMaterial mType =
MyCStructure.ContextFillArea.Back.IsPhysic ?
Graphic3d_MATERIAL_PHYSIC : Graphic3d_MATERIAL_ASPECT;
Back.SetMaterialType(mType);
// Front Material
Front.SetShininess (
Standard_Real (MyCStructure.ContextFillArea.Front.Shininess));
Front.SetAmbient (
Standard_Real (MyCStructure.ContextFillArea.Front.Ambient));
Front.SetDiffuse (
Standard_Real (MyCStructure.ContextFillArea.Front.Diffuse));
Front.SetSpecular (
Standard_Real (MyCStructure.ContextFillArea.Front.Specular));
Front.SetTransparency (
Standard_Real (MyCStructure.ContextFillArea.Front.Transparency));
Front.SetEmissive (
Standard_Real (MyCStructure.ContextFillArea.Front.Emission));
if (MyCStructure.ContextFillArea.Front.IsAmbient == 1)
Front.SetReflectionModeOn (Graphic3d_TOR_AMBIENT);
else
Front.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
if (MyCStructure.ContextFillArea.Front.IsDiffuse == 1)
Front.SetReflectionModeOn (Graphic3d_TOR_DIFFUSE);
else
Front.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
if (MyCStructure.ContextFillArea.Front.IsSpecular == 1)
Front.SetReflectionModeOn (Graphic3d_TOR_SPECULAR);
else
Front.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
if (MyCStructure.ContextFillArea.Front.Emission == 1)
Front.SetReflectionModeOn (Graphic3d_TOR_EMISSION);
else
Front.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorSpec.r);
G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorSpec.g);
B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorSpec.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Front.SetSpecularColor (AColor);
R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorAmb.r);
G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorAmb.g);
B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorAmb.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Front.SetAmbientColor (AColor);
R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorDif.r);
G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorDif.g);
B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorDif.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Front.SetDiffuseColor (AColor);
R = Standard_Real (MyCStructure.ContextFillArea.Front.ColorEms.r);
G = Standard_Real (MyCStructure.ContextFillArea.Front.ColorEms.g);
B = Standard_Real (MyCStructure.ContextFillArea.Front.ColorEms.b);
AColor.SetValues (R, G, B, Quantity_TOC_RGB);
Front.SetEmissiveColor (AColor);
Front.SetEnvReflexion (MyCStructure.ContextFillArea.Front.EnvReflexion);
mType = MyCStructure.ContextFillArea.Front.IsPhysic ? Graphic3d_MATERIAL_PHYSIC : Graphic3d_MATERIAL_ASPECT;
Front.SetMaterialType(mType);
Handle(Graphic3d_AspectFillArea3d) CTXF =
new Graphic3d_AspectFillArea3d (AStyle, AnIntColor, AnEdgeColor, ALType, AWidth, Front, Back);
// Edges
if (EdgeOn)
CTXF->SetEdgeOn ();
else
CTXF->SetEdgeOff ();
// Hatch
CTXF->SetHatchStyle(Aspect_HatchStyle (MyCStructure.ContextFillArea.Hatch));
// Materials
// Front and Back face
if (MyCStructure.ContextFillArea.Distinguish == 1)
CTXF->SetDistinguishOn ();
else
CTXF->SetDistinguishOff ();
if (MyCStructure.ContextFillArea.BackFace == 1)
CTXF->SuppressBackFace ();
else
CTXF->AllowBackFace ();
// Texture
// Pb sur les textures
//if (MyCStructure.ContextFillArea.Texture.TexId == -1)
//else
if (MyCStructure.ContextFillArea.Texture.doTextureMap == 1)
CTXF->SetTextureMapOn ();
else
CTXF->SetTextureMapOff ();
#ifdef G003
Aspect_TypeOfDegenerateModel dMode = Aspect_TypeOfDegenerateModel(
MyCStructure.ContextFillArea.DegenerationMode);
Quantity_Ratio dRatio =
MyCStructure.ContextFillArea.SkipRatio;
CTXF->SetDegenerateModel(dMode,dRatio);
#endif // G003
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
CTXF->SetPolygonOffsets(MyCStructure.ContextFillArea.PolygonOffsetMode,
MyCStructure.ContextFillArea.PolygonOffsetFactor,
MyCStructure.ContextFillArea.PolygonOffsetUnits);
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
return CTXF;
}
const Graphic3d_SequenceOfGroup& Graphic3d_Structure::Groups() const {
return MyGroups;
}
Standard_Integer Graphic3d_Structure::NumberOfGroups () const {
return (MyGroups.Length ());
}
void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) {
if (IsDeleted ()) return;
Standard_Real R, G, B;
Standard_Real AWidth;
Quantity_Color AColor;
Aspect_TypeOfLine ALType;
CTX->Values (AColor, ALType, AWidth);
AColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextLine.Color.r = float (R);
MyCStructure.ContextLine.Color.g = float (G);
MyCStructure.ContextLine.Color.b = float (B);
MyCStructure.ContextLine.LineType = int (ALType);
MyCStructure.ContextLine.Width = float (AWidth);
MyCStructure.ContextLine.IsDef = 1;
MyGraphicDriver->ContextStructure (MyCStructure);
// CAL 14/04/95
// Attributes are "IsSet" during the first update
// of context (line, marker...)
MyCStructure.ContextLine.IsSet = 1;
MyCStructure.ContextFillArea.IsSet = 1;
MyCStructure.ContextMarker.IsSet = 1;
MyCStructure.ContextText.IsSet = 1;
Update ();
}
void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) {
if (IsDeleted ()) return;
Standard_Real R, G, B;
Standard_Real AWidth;
Quantity_Color AnIntColor;
Quantity_Color BackIntColor;
Quantity_Color AnEdgeColor;
Aspect_TypeOfLine ALType;
Aspect_InteriorStyle AStyle;
CTX->Values (AStyle, AnIntColor, BackIntColor, AnEdgeColor, ALType, AWidth);
AnIntColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextFillArea.Style = int (AStyle);
MyCStructure.ContextFillArea.IntColor.r = float (R);
MyCStructure.ContextFillArea.IntColor.g = float (G);
MyCStructure.ContextFillArea.IntColor.b = float (B);
#ifdef OCC1174
if ( CTX->Distinguish() )
BackIntColor.Values( R, G, B, Quantity_TOC_RGB );
#endif
MyCStructure.ContextFillArea.BackIntColor.r = float( R );
MyCStructure.ContextFillArea.BackIntColor.g = float( G );
MyCStructure.ContextFillArea.BackIntColor.b = float( B );
// Edges
MyCStructure.ContextFillArea.Edge = CTX->Edge () ? 1:0;
AnEdgeColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextFillArea.EdgeColor.r = float (R);
MyCStructure.ContextFillArea.EdgeColor.g = float (G);
MyCStructure.ContextFillArea.EdgeColor.b = float (B);
MyCStructure.ContextFillArea.LineType = int (ALType);
MyCStructure.ContextFillArea.Width = float (AWidth);
MyCStructure.ContextFillArea.Hatch = int (CTX->HatchStyle ());
#ifdef G003
Quantity_Ratio ratio;
MyCStructure.ContextFillArea.DegenerationMode =
int (CTX->DegenerateModel(ratio));
MyCStructure.ContextFillArea.SkipRatio = float (ratio);
#endif // G003
/*** Front and Back face ***/
MyCStructure.ContextFillArea.Distinguish = CTX->Distinguish () ? 1:0;
MyCStructure.ContextFillArea.BackFace = CTX->BackFace () ? 1:0;
/*** Back Material ***/
// Light specificity
MyCStructure.ContextFillArea.Back.Shininess =
float ((CTX->BackMaterial ()).Shininess ());
MyCStructure.ContextFillArea.Back.Ambient =
float ((CTX->BackMaterial ()).Ambient ());
MyCStructure.ContextFillArea.Back.Diffuse =
float ((CTX->BackMaterial ()).Diffuse ());
MyCStructure.ContextFillArea.Back.Specular =
float ((CTX->BackMaterial ()).Specular ());
MyCStructure.ContextFillArea.Back.Transparency =
float ((CTX->BackMaterial ()).Transparency ());
MyCStructure.ContextFillArea.Back.Emission =
float ((CTX->BackMaterial ()).Emissive ());
// Reflection mode
MyCStructure.ContextFillArea.Back.IsAmbient =
( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
MyCStructure.ContextFillArea.Back.IsDiffuse =
( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
MyCStructure.ContextFillArea.Back.IsSpecular =
( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
MyCStructure.ContextFillArea.Back.IsEmission =
( (CTX->BackMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
// Material type
//JR/Hp
const Graphic3d_MaterialAspect ama = CTX->BackMaterial () ;
Standard_Boolean amt = ama.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
MyCStructure.ContextFillArea.Back.IsPhysic = ( amt ? 1 : 0 );
// Specular Color
MyCStructure.ContextFillArea.Back.ColorSpec.r =
float (((CTX->BackMaterial ()).SpecularColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorSpec.g =
float (((CTX->BackMaterial ()).SpecularColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorSpec.b =
float (((CTX->BackMaterial ()).SpecularColor ()).Blue ());
// Ambient color
MyCStructure.ContextFillArea.Back.ColorAmb.r =
float (((CTX->BackMaterial ()).AmbientColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorAmb.g =
float (((CTX->BackMaterial ()).AmbientColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorAmb.b =
float (((CTX->BackMaterial ()).AmbientColor ()).Blue ());
// Diffuse color
MyCStructure.ContextFillArea.Back.ColorDif.r =
float (((CTX->BackMaterial ()).DiffuseColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorDif.g =
float (((CTX->BackMaterial ()).DiffuseColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorDif.b =
float (((CTX->BackMaterial ()).DiffuseColor ()).Blue ());
// Emissive color
MyCStructure.ContextFillArea.Back.ColorEms.r =
float (((CTX->BackMaterial ()).EmissiveColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorEms.g =
float (((CTX->BackMaterial ()).EmissiveColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorEms.b =
float (((CTX->BackMaterial ()).EmissiveColor ()).Blue ());
MyCStructure.ContextFillArea.Back.EnvReflexion =
float ((CTX->BackMaterial ()).EnvReflexion());
/*** Front Material ***/
// Light specificity
MyCStructure.ContextFillArea.Front.Shininess =
float ((CTX->FrontMaterial ()).Shininess ());
MyCStructure.ContextFillArea.Front.Ambient =
float ((CTX->FrontMaterial ()).Ambient ());
MyCStructure.ContextFillArea.Front.Diffuse =
float ((CTX->FrontMaterial ()).Diffuse ());
MyCStructure.ContextFillArea.Front.Specular =
float ((CTX->FrontMaterial ()).Specular ());
MyCStructure.ContextFillArea.Front.Transparency =
float ((CTX->FrontMaterial ()).Transparency ());
MyCStructure.ContextFillArea.Front.Emission =
float ((CTX->FrontMaterial ()).Emissive ());
// Reflection mode
MyCStructure.ContextFillArea.Front.IsAmbient =
( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
MyCStructure.ContextFillArea.Front.IsDiffuse =
( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
MyCStructure.ContextFillArea.Front.IsSpecular =
( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
MyCStructure.ContextFillArea.Front.IsEmission =
( (CTX->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
// Materail type
//JR/Hp
const Graphic3d_MaterialAspect amas = CTX->FrontMaterial () ;
Standard_Boolean amty = amas.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
MyCStructure.ContextFillArea.Front.IsPhysic = ( amty ? 1 : 0 );
// Specular Color
MyCStructure.ContextFillArea.Front.ColorSpec.r =
float (((CTX->FrontMaterial ()).SpecularColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorSpec.g =
float (((CTX->FrontMaterial ()).SpecularColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorSpec.b =
float (((CTX->FrontMaterial ()).SpecularColor ()).Blue ());
// Ambient color
MyCStructure.ContextFillArea.Front.ColorAmb.r =
float (((CTX->FrontMaterial ()).AmbientColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorAmb.g =
float (((CTX->FrontMaterial ()).AmbientColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorAmb.b =
float (((CTX->FrontMaterial ()).AmbientColor ()).Blue ());
// Diffuse color
MyCStructure.ContextFillArea.Front.ColorDif.r =
float (((CTX->FrontMaterial ()).DiffuseColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorDif.g =
float (((CTX->FrontMaterial ()).DiffuseColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorDif.b =
float (((CTX->FrontMaterial ()).DiffuseColor ()).Blue ());
// Emissive color
MyCStructure.ContextFillArea.Front.ColorEms.r =
float (((CTX->FrontMaterial ()).EmissiveColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorEms.g =
float (((CTX->FrontMaterial ()).EmissiveColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorEms.b =
float (((CTX->FrontMaterial ()).EmissiveColor ()).Blue ());
MyCStructure.ContextFillArea.Front.EnvReflexion =
float ((CTX->FrontMaterial ()).EnvReflexion());
MyCStructure.ContextFillArea.IsDef = 1; // Definition material ok
Handle(Graphic3d_TextureMap) TempTextureMap = CTX->TextureMap();
if (! TempTextureMap.IsNull() )
MyCStructure.ContextFillArea.Texture.TexId = TempTextureMap->TextureId();
else
MyCStructure.ContextFillArea.Texture.TexId = -1;
MyCStructure.ContextFillArea.Texture.doTextureMap = CTX->TextureMapState() ? 1:0;
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
Standard_Integer aPolyMode;
Standard_Real aPolyFactor, aPolyUnits;
CTX->PolygonOffsets(aPolyMode, aPolyFactor, aPolyUnits);
MyCStructure.ContextFillArea.PolygonOffsetMode = aPolyMode;
MyCStructure.ContextFillArea.PolygonOffsetFactor = aPolyFactor;
MyCStructure.ContextFillArea.PolygonOffsetUnits = aPolyUnits;
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
MyGraphicDriver->ContextStructure (MyCStructure);
#ifdef G003
MyGraphicDriver -> DegenerateStructure (MyCStructure);
#endif
// CAL 14/04/95
// Attributes are "IsSet" during the first update
// of context (line, marker...)
MyCStructure.ContextLine.IsSet = 1;
MyCStructure.ContextFillArea.IsSet = 1;
MyCStructure.ContextMarker.IsSet = 1;
MyCStructure.ContextText.IsSet = 1;
Update ();
}
void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) {
if (IsDeleted ()) return;
Standard_Real R, G, B;
Standard_Real Rs, Gs, Bs;
Standard_CString AFont;
Standard_Real ASpace;
Standard_Real AnExpansion;
Quantity_Color AColor;
Aspect_TypeOfStyleText AStyle;
Aspect_TypeOfDisplayText ADisplayType;
Quantity_Color AColorSubTitle;
Standard_Boolean ATextZoomable;
Standard_Real ATextAngle;
OSD_FontAspect ATextFontAspect;
CTX->Values (AColor, AFont, AnExpansion, ASpace, AStyle, ADisplayType,AColorSubTitle,ATextZoomable,ATextAngle,ATextFontAspect);
AColor.Values (R, G, B, Quantity_TOC_RGB);
AColorSubTitle.Values (Rs, Gs, Bs, Quantity_TOC_RGB);
MyCStructure.ContextText.Color.r = float (R);
MyCStructure.ContextText.Color.g = float (G);
MyCStructure.ContextText.Color.b = float (B);
MyCStructure.ContextText.Font = (char*) (AFont);
MyCStructure.ContextText.Expan = float (AnExpansion);
MyCStructure.ContextText.Space = float (ASpace);
MyCStructure.ContextText.Style = int (AStyle);
MyCStructure.ContextText.DisplayType = int (ADisplayType);
MyCStructure.ContextText.ColorSubTitle.r = float (Rs);
MyCStructure.ContextText.ColorSubTitle.g = float (Gs);
MyCStructure.ContextText.ColorSubTitle.b = float (Bs);
MyCStructure.ContextText.TextZoomable = ATextZoomable;
MyCStructure.ContextText.TextAngle = ATextAngle;
MyCStructure.ContextText.TextFontAspect = (int)ATextFontAspect;
MyCStructure.ContextText.IsDef = 1;
MyGraphicDriver->ContextStructure (MyCStructure);
// CAL 14/04/95
// Attributes are "IsSet" during the first update of a context (line, marker...)
MyCStructure.ContextLine.IsSet = 1;
MyCStructure.ContextFillArea.IsSet = 1;
MyCStructure.ContextMarker.IsSet = 1;
MyCStructure.ContextText.IsSet = 1;
Update ();
}
void Graphic3d_Structure::SetPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) {
if (IsDeleted ()) return;
Standard_Real R, G, B;
Standard_Real AScale;
Quantity_Color AColor;
Aspect_TypeOfMarker AMType;
CTX->Values (AColor, AMType, AScale);
AColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextMarker.Color.r = float (R);
MyCStructure.ContextMarker.Color.g = float (G);
MyCStructure.ContextMarker.Color.b = float (B);
MyCStructure.ContextMarker.MarkerType = int (AMType);
MyCStructure.ContextMarker.Scale = float (AScale);
MyCStructure.ContextMarker.IsDef = 1;
MyGraphicDriver->ContextStructure (MyCStructure);
// Attributes are "IsSet" during the first update of a context (line, marker...)
MyCStructure.ContextLine.IsSet = 1;
MyCStructure.ContextFillArea.IsSet = 1;
MyCStructure.ContextMarker.IsSet = 1;
MyCStructure.ContextText.IsSet = 1;
Update ();
}
void Graphic3d_Structure::SetVisual (const Graphic3d_TypeOfStructure AVisual) {
if (IsDeleted ()) return;
if (MyVisual == AVisual) return;
if (! MyCStructure.stick) {
MyVisual = AVisual;
SetComputeVisual (AVisual);
}
else {
Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
if (UpdateMode == Aspect_TOU_WAIT) {
Erase ();
MyVisual = AVisual;
SetComputeVisual (AVisual);
Display ();
}
else {
// To avoid calling method : Update ()
// Not useful and can be costly.
MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
Erase ();
MyVisual = AVisual;
SetComputeVisual (AVisual);
MyStructureManager->SetUpdateMode (UpdateMode);
Display ();
}
}
}
void Graphic3d_Structure::SetZoomLimit (const Standard_Real LimitInf, const Standard_Real LimitSup) {
if (LimitInf <= 0.0)
Graphic3d_StructureDefinitionError::Raise
("Bad value for ZoomLimit inf");
if (LimitSup <= 0.0)
Graphic3d_StructureDefinitionError::Raise
("Bad value for ZoomLimit sup");
if (LimitSup < LimitInf)
Graphic3d_StructureDefinitionError::Raise
("ZoomLimit sup < ZoomLimit inf");
}
Graphic3d_TypeOfStructure Graphic3d_Structure::Visual () const {
return (MyVisual);
}
Standard_Boolean Graphic3d_Structure::AcceptConnection (const Handle(Graphic3d_Structure)& AStructure1, const Handle(Graphic3d_Structure)& AStructure2, const Graphic3d_TypeOfConnection AType) {
Graphic3d_MapOfStructure ASet;
// cycle detection
Graphic3d_Structure::Network (AStructure2, AType, ASet);
return (! ASet.Contains (AStructure1));
}
void Graphic3d_Structure::Ancestors (Graphic3d_MapOfStructure &SG) const {
Standard_Integer i, Length = MyAncestors.Length ();
for (i=1; i<=Length; i++)
SG.Add ((Graphic3d_Structure *) (MyAncestors.Value (i)));
}
void Graphic3d_Structure::SetOwner (const Standard_Address Owner) {
MyOwner = Owner;
}
Standard_Address Graphic3d_Structure::Owner () const {
return MyOwner;
}
void Graphic3d_Structure::Descendants (Graphic3d_MapOfStructure& SG) const {
Standard_Integer i, Length = MyDescendants.Length ();
for (i=1; i<=Length; i++)
SG.Add ((Graphic3d_Structure *) (MyDescendants.Value (i)));
}
void Graphic3d_Structure::Connect (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType, const Standard_Boolean WithCheck) {
if (IsDeleted ()) return;
if (WithCheck)
// cycle detection
if (! Graphic3d_Structure::AcceptConnection
(this, AStructure, AType))
return;
// connection
Standard_Integer i;
switch (AType)
{
case Graphic3d_TOC_DESCENDANT :
{
Standard_Integer indexD = 0;
Standard_Integer LengthD = MyDescendants.Length ();
for (i=1; i<=LengthD && indexD==0; i++)
if ((void *) (MyDescendants.Value (i)) ==
(void *) (AStructure.operator->())) indexD = i;
if (indexD == 0) {
MyDescendants.Append ((void *) AStructure.operator->());
AStructure->Connect (this, Graphic3d_TOC_ANCESTOR);
GraphicConnect (AStructure);
MyStructureManager->Connect (this, AStructure);
Update ();
}
}
break;
case Graphic3d_TOC_ANCESTOR :
{
Standard_Integer indexA = 0;
Standard_Integer LengthA = MyAncestors.Length ();
for (i=1; i<=LengthA && indexA==0; i++)
if ((void *) (MyAncestors.Value (i)) ==
(void *) (AStructure.operator->())) indexA = i;
if (indexA == 0) {
MyAncestors.Append ((void *) AStructure.operator->());
AStructure->Connect (this, Graphic3d_TOC_DESCENDANT);
// MyGraphicDriver->Connect is called in case
// if connection between parent and child
}
}
break;
}
}
void Graphic3d_Structure::Disconnect (const Handle(Graphic3d_Structure)& AStructure) {
if (IsDeleted ()) return;
Standard_Integer i;
Standard_Integer indexD = 0;
Standard_Integer LengthD = MyDescendants.Length ();
for (i=1; i<=LengthD && indexD==0; i++)
if ((void *) (MyDescendants.Value (i)) ==
(void *) (AStructure.operator->())) indexD = i;
// Search in the Descendants
if (indexD != 0) {
MyDescendants.Remove (indexD);
AStructure->Disconnect (this);
GraphicDisconnect (AStructure);
MyStructureManager->Disconnect (this, AStructure);
Update ();
}
else {
Standard_Integer indexA = 0;
Standard_Integer LengthA = MyAncestors.Length ();
for (i=1; i<=LengthA && indexA==0; i++)
if ((void *) (MyAncestors.Value (i)) ==
(void *) (AStructure.operator->())) indexA = i;
// Search in the Ancestors
if (indexA != 0) {
MyAncestors.Remove (indexA);
AStructure->Disconnect (this);
// No call of MyGraphicDriver->Disconnect
// in case of an ancestor
}
}
}
void Graphic3d_Structure::DisconnectAll (const Graphic3d_TypeOfConnection AType) {
if (IsDeleted ()) return;
Standard_Integer i, Length;
// disconnection
switch (AType)
{
case Graphic3d_TOC_DESCENDANT :
Length = MyDescendants.Length ();
for (i=1; i<=Length; i++)
// Value (1) instead of Value (i) as MyDescendants
// is modified by :
// Graphic3d_Structure::Disconnect (AStructure)
// that takes AStructure from MyDescendants
((Graphic3d_Structure *)
(MyDescendants.Value (1)))->Disconnect (this);
break;
case Graphic3d_TOC_ANCESTOR :
Length = MyAncestors.Length ();
for (i=1; i<=Length; i++)
// Value (1) instead of Value (i) as MyAncestors
// is modified by :
// Graphic3d_Structure::Disconnect (AStructure)
// that takes AStructure from MyAncestors
((Graphic3d_Structure *)
(MyAncestors.Value (1)))->Disconnect (this);
break;
}
}
Graphic3d_TypeOfComposition Graphic3d_Structure::Composition () const {
if (MyCStructure.Composition)
return (Graphic3d_TOC_POSTCONCATENATE);
else
return (Graphic3d_TOC_REPLACE);
}
void Graphic3d_Structure::SetTransform (const TColStd_Array2OfReal& AMatrix, const Graphic3d_TypeOfComposition AType) {
if (IsDeleted ()) return;
Standard_Integer lr, ur, lc, uc;
Standard_Real valuetrsf;
Standard_Real valueoldtrsf;
Standard_Real valuenewtrsf;
Standard_Integer i, j, k;
TColStd_Array2OfReal TheTrsf (0, 3, 0, 3);
TColStd_Array2OfReal NewTrsf (0, 3, 0, 3);
TColStd_Array2OfReal AMatrix44 (0, 3, 0, 3);
// Assign the new transformation in an array [0..3][0..3]
// Avoid problemes if the user has defined matrice [1..4][1..4]
// or [3..6][-1..2] !!
lr = AMatrix.LowerRow ();
ur = AMatrix.UpperRow ();
lc = AMatrix.LowerCol ();
uc = AMatrix.UpperCol ();
if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) )
Graphic3d_TransformError::Raise
("Transform : not a 4x4 matrix");
if (AType == Graphic3d_TOC_REPLACE) {
MyCStructure.Composition = 0;
// Update of CStructure
for (i=0; i<=3; i++)
for (j=0; j<=3; j++) {
MyCStructure.Transformation[i][j] =
float (AMatrix (lr + i, lc + j));
NewTrsf (i, j) = AMatrix (lr + i, lc + j);
}
}
if (AType == Graphic3d_TOC_POSTCONCATENATE) {
MyCStructure.Composition = 1;
// To simplify management of indices
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
AMatrix44 (i, j) = AMatrix (lr + i, lc + j);
// Calculation of the product of matrices
for (i=0; i<=3; i++)
for (j=0; j<=3; j++) {
NewTrsf (i, j) = 0.0;
for (k=0; k<=3; k++) {
valueoldtrsf = MyCStructure.Transformation[i][k];
valuetrsf = AMatrix44 (k, j);
valuenewtrsf = NewTrsf (i, j) +
valueoldtrsf * valuetrsf;
NewTrsf (i, j) = valuenewtrsf;
}
}
// Update of CStructure
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
MyCStructure.Transformation[i][j] = float (NewTrsf (i, j));
}
// If transformation, no validation of hidden already calculated parts.
if (IsRotated ())
ReCompute ();
GraphicTransform (NewTrsf);
MyStructureManager->SetTransform (this, NewTrsf);
Update ();
}
void Graphic3d_Structure::Transform (TColStd_Array2OfReal& AMatrix) const {
Standard_Integer lr = AMatrix.LowerRow ();
Standard_Integer ur = AMatrix.UpperRow ();
Standard_Integer lc = AMatrix.LowerCol ();
Standard_Integer uc = AMatrix.UpperCol ();
if ( (ur - lr + 1 != 4) || (uc - lc + 1 != 4) )
Graphic3d_TransformError::Raise
("Transform : not a 4x4 matrix");
for (Standard_Integer i=0; i<=3; i++)
for (Standard_Integer j=0; j<=3; j++)
AMatrix (lr + i, lc + j) = MyCStructure.Transformation[i][j];
}
void Graphic3d_Structure::MinMaxValues (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const {
Standard_Real RL = RealLast ();
Standard_Real RF = RealFirst ();
Standard_Real XTMin, YTMin, ZTMin, XTMax, YTMax, ZTMax, U, V, W;
MinMaxCoord (XTMin, YTMin, ZTMin, XTMax, YTMax, ZTMax);
if ((XTMin == RF) && (YTMin == RF) &&
(ZTMin == RF) && (XTMax == RL) &&
(YTMax == RL) && (ZTMax == RL)) {
// Case impossible as it would mean that
// the structure is empty
XMin = RF;
YMin = RF;
ZMin = RF;
XMax = RL;
YMax = RL;
ZMax = RL;
}
else {
Standard_Integer i, j;
TColStd_Array2OfReal TheTrsf (0, 3, 0, 3);
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
TheTrsf (i, j) = MyCStructure.Transformation[i][j];
Graphic3d_Structure::Transforms
(TheTrsf, XTMin, YTMin, ZTMin, XMin, YMin, ZMin);
Graphic3d_Structure::Transforms
(TheTrsf, XTMax, YTMax, ZTMax, XMax, YMax, ZMax);
Graphic3d_Structure::Transforms
(TheTrsf, XTMin, YTMin, ZTMax, U, V, W);
XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
Graphic3d_Structure::Transforms
(TheTrsf, XTMax, YTMin, ZTMax, U, V, W);
XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
Graphic3d_Structure::Transforms
(TheTrsf, XTMax, YTMin, ZTMin, U, V, W);
XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
Graphic3d_Structure::Transforms
(TheTrsf, XTMax, YTMax, ZTMin, U, V, W);
XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
Graphic3d_Structure::Transforms
(TheTrsf, XTMin, YTMax, ZTMax, U, V, W);
XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
Graphic3d_Structure::Transforms
(TheTrsf, XTMin, YTMax, ZTMin, U, V, W);
XMin = Min(U,XMin) ; XMax = Max(U,XMax) ;
YMin = Min(V,YMin) ; YMax = Max(V,YMax) ;
ZMin = Min(W,ZMin) ; ZMax = Max(W,ZMax) ;
}
}
void Graphic3d_Structure::GroupLabels (Standard_Integer& LB, Standard_Integer& LE) {
LB = MyGroupGenId.Next ();
LE = MyGroupGenId.Next ();
}
Standard_Integer Graphic3d_Structure::Identification () const {
Standard_Integer Result = MyCStructure.Id;
return Result;
}
void Graphic3d_Structure::SetTransformPersistence( const Graphic3d_TransModeFlags& AFlag )
{
SetTransformPersistence( AFlag, gp_Pnt( 0, 0, 0 ) );
}
void Graphic3d_Structure::SetTransformPersistence( const Graphic3d_TransModeFlags& AFlag,
const gp_Pnt& APoint )
{
if (IsDeleted ()) return;
MyCStructure.TransformPersistence.Flag = AFlag;
MyCStructure.TransformPersistence.Point.x = APoint.X();
MyCStructure.TransformPersistence.Point.y = APoint.Y();
MyCStructure.TransformPersistence.Point.z = APoint.Z();
//MyStructureManager->Update ();
//Update();
MyGraphicDriver->ContextStructure( MyCStructure );
MyCStructure.TransformPersistence.IsSet = 1;
}
Graphic3d_TransModeFlags Graphic3d_Structure::TransformPersistenceMode() const
{
return MyCStructure.TransformPersistence.Flag;
}
gp_Pnt Graphic3d_Structure::TransformPersistencePoint() const
{
gp_Pnt aPnt( 0., 0., 0. );
aPnt.SetX( MyCStructure.TransformPersistence.Point.x );
aPnt.SetY( MyCStructure.TransformPersistence.Point.y );
aPnt.SetZ( MyCStructure.TransformPersistence.Point.z );
return aPnt;
}
void Graphic3d_Structure::Add (const Handle(Graphic3d_Group)& AGroup) {
// Method called only by the constructor of Graphic3d_Group
// It is easy to check presence of <AGroup>
// in sequence MyGroups.
MyGroups.Append (AGroup);
}
void Graphic3d_Structure::Remove (const Standard_Address APtr, const Graphic3d_TypeOfConnection AType) {
Standard_Integer i, index, length;
switch (AType)
{
case Graphic3d_TOC_DESCENDANT :
index = 0;
length = MyDescendants.Length ();
for (i=1; i<=length && index==0; i++)
if ((void *) (MyDescendants.Value (i)) == APtr)
index = i;
if (index != 0)
MyDescendants.Remove (index);
#ifdef TRACE
else
cout << "Error, Graphic3d_Structure::Remove\n";
#endif
break;
case Graphic3d_TOC_ANCESTOR :
index = 0;
length = MyAncestors.Length ();
for (i=1; i<=length && index==0; i++)
if ((void *) (MyAncestors.Value (i)) == APtr)
index = i;
if (index != 0)
MyAncestors.Remove (index);
#ifdef TRACE
else
cout << "Error, Graphic3d_Structure::Remove\n";
#endif
break;
}
}
void Graphic3d_Structure::Remove (const Handle(Graphic3d_Group)& AGroup) {
Standard_Integer index = 0;
Standard_Integer Length = MyGroups.Length ();
for (Standard_Integer i=1; i<=Length && index==0; i++)
if (MyGroups.Value (i) == AGroup) index = i;
// Search in Groups
if (index != 0) {
Standard_Integer GroupLabelBegin, GroupLabelEnd;
AGroup->Labels (GroupLabelBegin, GroupLabelEnd);
MyGroupGenId.Free (GroupLabelBegin);
MyGroupGenId.Free (GroupLabelEnd);
MyGroups.Remove (index);
}
}
Handle(Graphic3d_StructureManager) Graphic3d_Structure::StructureManager () const {
#ifdef DOWNCAST
return
(Handle(Graphic3d_StructureManager)::DownCast(Handle(Standard_Transient)
((Standard_Transient*) MyPtrStructureManager)));
#else
return MyStructureManager;
#endif
}
Graphic3d_TypeOfPrimitive Graphic3d_Structure::Type (const Standard_Integer ElementNumber) const {
if (IsDeleted ()) return (Graphic3d_TOP_UNDEFINED);
Graphic3d_TypeOfPrimitive Result;
Result = MyGraphicDriver->ElementType
(MyCStructure, ElementNumber);
return (Result);
}
Standard_Boolean Graphic3d_Structure::Exploration (const Standard_Integer ElementNumber, Graphic3d_VertexNC& AVertex, Graphic3d_Vector& AVector) const {
Standard_Boolean Result = Standard_False;
if (IsDeleted ()) return (Result);
Result = MyGraphicDriver->ElementExploration
(MyCStructure, ElementNumber, AVertex, AVector);
return (Result);
}
void Graphic3d_Structure::Exploration () const {
if (IsDeleted ()) return;
MyGraphicDriver->DumpStructure (MyCStructure);
}
void Graphic3d_Structure::MinMaxCoord (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const {
Standard_Real RL = RealLast ();
Standard_Real RF = RealFirst ();
Standard_Real Xm, Ym, Zm, XM, YM, ZM;
//Bounding borders of infinite line has been calculated as own point
//in center of this line
if (IsEmpty () || IsInfinite ()) {
if( IsInfinite ()){
for (int i=1; i<=MyGroups.Length (); i++)
if (! (MyGroups.Value (i))->IsEmpty () ) {
(MyGroups.Value (i))->MinMaxValues(Xm, Ym, Zm, XM, YM, ZM);
Graphic3d_Vertex vertex1(Xm, Ym, Zm);
Graphic3d_Vertex vertex2(XM, YM, ZM);
Standard_Real distance = vertex1.Distance( vertex1,vertex2 );
if( distance >= 500000.0){
XMin = XMax = (Xm+ XM)/2.0;
YMin = YMax = (Ym+ YM)/2.0;
ZMin = ZMax = (Zm+ ZM)/2.0;
return;
}
}
}
XMin = RF;
YMin = RF;
ZMin = RF;
XMax = RL;
YMax = RL;
ZMax = RL;
}
else {
XMin = RL;
YMin = RL;
ZMin = RL;
XMax = RF;
YMax = RF;
ZMax = RF;
Standard_Integer i, Length;
Length = MyGroups.Length ();
for (i=1; i<=Length; i++)
if (! (MyGroups.Value (i))->IsEmpty () ) {
(MyGroups.Value (i))->MinMaxValues(Xm, Ym, Zm, XM, YM, ZM);
if (Xm < XMin) XMin = Xm;
if (Ym < YMin) YMin = Ym;
if (Zm < ZMin) ZMin = Zm;
if (XM > XMax) XMax = XM;
if (YM > YMax) YMax = YM;
if (ZM > ZMax) ZMax = ZM;
}
Length = MyDescendants.Length ();
for (i=1; i<=Length; i++)
if (! ((Graphic3d_Structure *)
(MyDescendants.Value (i)))->IsEmpty () ) {
((Graphic3d_Structure *)
(MyDescendants.Value (i)))->MinMaxValues (Xm, Ym, Zm, XM, YM, ZM);
if (Xm < XMin) XMin = Xm;
if (Ym < YMin) YMin = Ym;
if (Zm < ZMin) ZMin = Zm;
if (XM > XMax) XMax = XM;
if (YM > YMax) YMax = YM;
if (ZM > ZMax) ZMax = ZM;
}
if ((XMin == RL) && (YMin == RL) &&
(ZMin == RL) && (XMax == RF) &&
(YMax == RF) && (ZMax == RF)) {
// Case impossible as it would mean
// that the structure is empty
XMin = RF;
YMin = RF;
ZMin = RF;
XMax = RL;
YMax = RL;
ZMax = RL;
}
}
}
void Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& ATrsf, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Real& NewX, Standard_Real& NewY, Standard_Real& NewZ) {
Standard_Real A, B, C, D;
Standard_Real RL = RealLast ();
Standard_Real RF = RealFirst ();
if ((X == RF) || (Y == RF) || (Z == RF) ||
(X == RL) || (Y == RL) || (Z == RL)) {
NewX = X;
NewY = Y;
NewZ = Z;
}
else {
A = ATrsf (0, 0);
B = ATrsf (0, 1);
C = ATrsf (0, 2);
D = ATrsf (0, 3);
NewX = A * X + B * Y + C * Z + D;
A = ATrsf (1, 0);
B = ATrsf (1, 1);
C = ATrsf (1, 2);
D = ATrsf (1, 3);
NewY = A * X + B * Y + C * Z + D;
A = ATrsf (2, 0);
B = ATrsf (2, 1);
C = ATrsf (2, 2);
D = ATrsf (2, 3);
NewZ = A * X + B * Y + C * Z + D;
}
}
Graphic3d_Vector Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& ATrsf, const Graphic3d_Vector& Coord) {
Standard_Real NewX, NewY, NewZ;
Graphic3d_Vector Result;
Graphic3d_Structure::Transforms
(ATrsf, Coord.X (), Coord.Y (), Coord.Z (), NewX, NewY, NewZ);
Result.SetCoord (NewX, NewY, NewZ);
return (Result);
}
Graphic3d_Vertex Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& ATrsf, const Graphic3d_Vertex& Coord) {
Standard_Real NewX, NewY, NewZ;
Graphic3d_Vertex Result;
Graphic3d_Structure::Transforms
(ATrsf, Coord.X (), Coord.Y (), Coord.Z (), NewX, NewY, NewZ);
Result.SetCoord (NewX, NewY, NewZ);
return (Result);
}
void Graphic3d_Structure::Network (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType, Graphic3d_MapOfStructure& ASet) {
Graphic3d_MapOfStructure h1;
Graphic3d_MapOfStructure h2;
AStructure->Descendants (h1);
AStructure->Ancestors (h2);
Graphic3d_MapIteratorOfMapOfStructure IteratorD (h1);
Graphic3d_MapIteratorOfMapOfStructure IteratorA (h2);
ASet.Add (AStructure);
// exploration
switch (AType)
{
case Graphic3d_TOC_DESCENDANT :
while (IteratorD.More ()) {
Graphic3d_Structure::Network
(IteratorD.Key (), AType, ASet);
// IteratorD.Next () is located on the next structure
IteratorD.Next ();
}
break;
case Graphic3d_TOC_ANCESTOR :
while (IteratorA.More ()) {
Graphic3d_Structure::Network
(IteratorA.Key (), AType, ASet);
// IteratorA.Next () is located on the next structure
IteratorA.Next ();
}
break;
}
}
void Graphic3d_Structure::PrintNetwork (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType)
{
Graphic3d_MapOfStructure ASet;
Graphic3d_MapIteratorOfMapOfStructure IteratorASet (ASet);
Graphic3d_Structure::Network (AStructure, AType, ASet);
while (IteratorASet.More ()) {
cout << "\tIdent "
<< (IteratorASet.Key ())->Identification () << "\n";
IteratorASet.Next ();
}
cout << flush;
}
void Graphic3d_Structure::Update () const
{
if (IsDeleted ()) return;
if (MyStructureManager->UpdateMode () == Aspect_TOU_ASAP)
MyStructureManager->Update ();
}
void Graphic3d_Structure::UpdateStructure (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF)
{
Standard_Real R, G, B;
Standard_Real Rs, Gs, Bs;
Standard_CString AFont;
Standard_Real ASpace;
Standard_Real AnExpansion;
Standard_Real AWidth;
Standard_Real AScale;
Quantity_Color AColor;
Quantity_Color AnIntColor;
Quantity_Color BackIntColor;
Quantity_Color AnEdgeColor;
Aspect_TypeOfLine ALType;
Aspect_TypeOfMarker AMType;
Aspect_InteriorStyle AStyle;
Aspect_TypeOfStyleText AStyleT;
Aspect_TypeOfDisplayText ADisplayType;
Quantity_Color AColorSubTitle;
Standard_Boolean ATextZoomable;
Standard_Real ATextAngle;
OSD_FontAspect ATextFontAspect;
CTXL->Values (AColor, ALType, AWidth);
AColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextLine.Color.r = float (R);
MyCStructure.ContextLine.Color.g = float (G);
MyCStructure.ContextLine.Color.b = float (B);
MyCStructure.ContextLine.LineType = int (ALType);
MyCStructure.ContextLine.Width = float (AWidth);
CTXM->Values (AColor, AMType, AScale);
AColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextMarker.Color.r = float (R);
MyCStructure.ContextMarker.Color.g = float (G);
MyCStructure.ContextMarker.Color.b = float (B);
MyCStructure.ContextMarker.MarkerType = int (AMType);
MyCStructure.ContextMarker.Scale = float (AScale);
CTXT->Values (AColor, AFont, AnExpansion, ASpace,AStyleT,ADisplayType,AColorSubTitle,ATextZoomable,ATextAngle,ATextFontAspect);
AColor.Values (R, G, B, Quantity_TOC_RGB);
AColorSubTitle.Values (Rs, Gs, Bs, Quantity_TOC_RGB);
MyCStructure.ContextText.Color.r = float (R);
MyCStructure.ContextText.Color.g = float (G);
MyCStructure.ContextText.Color.b = float (B);
MyCStructure.ContextText.Font = (char*) (AFont);
MyCStructure.ContextText.Expan = float (AnExpansion);
MyCStructure.ContextText.Style = int (AStyleT);
MyCStructure.ContextText.DisplayType = int (ADisplayType);
MyCStructure.ContextText.Space = float (ASpace);
MyCStructure.ContextText.ColorSubTitle.r = float (Rs);
MyCStructure.ContextText.ColorSubTitle.g = float (Gs);
MyCStructure.ContextText.ColorSubTitle.b = float (Bs);
MyCStructure.ContextText.TextZoomable = ATextZoomable;
MyCStructure.ContextText.TextAngle = ATextAngle;
MyCStructure.ContextText.TextFontAspect = (int)ATextFontAspect;
CTXF->Values (AStyle, AnIntColor, BackIntColor, AnEdgeColor, ALType, AWidth);
AnIntColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextFillArea.Style = int (AStyle);
MyCStructure.ContextFillArea.IntColor.r = float (R);
MyCStructure.ContextFillArea.IntColor.g = float (G);
MyCStructure.ContextFillArea.IntColor.b = float (B);
#ifdef OCC1174
if ( CTXF->Distinguish() )
BackIntColor.Values( R, G, B, Quantity_TOC_RGB );
#endif
MyCStructure.ContextFillArea.BackIntColor.r = float( R );
MyCStructure.ContextFillArea.BackIntColor.g = float( G );
MyCStructure.ContextFillArea.BackIntColor.b = float( B );
// Edges
MyCStructure.ContextFillArea.Edge = CTXF->Edge () ? 1:0;
AnEdgeColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.ContextFillArea.EdgeColor.r = float (R);
MyCStructure.ContextFillArea.EdgeColor.g = float (G);
MyCStructure.ContextFillArea.EdgeColor.b = float (B);
MyCStructure.ContextFillArea.LineType = int (ALType);
MyCStructure.ContextFillArea.Width = float (AWidth);
MyCStructure.ContextFillArea.Hatch = int (CTXF->HatchStyle ());
#ifdef G003
Quantity_Ratio ratio;
MyCStructure.ContextFillArea.DegenerationMode =
int (CTXF->DegenerateModel(ratio));
MyCStructure.ContextFillArea.SkipRatio = float (ratio);
#endif // G003
/*** Front and Back face ***/
MyCStructure.ContextFillArea.Distinguish = CTXF->Distinguish () ? 1:0;
MyCStructure.ContextFillArea.BackFace = CTXF->BackFace () ? 1:0;
/*** Back Material ***/
// Light specificity
MyCStructure.ContextFillArea.Back.Shininess =
float ((CTXF->BackMaterial ()).Shininess ());
MyCStructure.ContextFillArea.Back.Ambient =
float ((CTXF->BackMaterial ()).Ambient ());
MyCStructure.ContextFillArea.Back.Diffuse =
float ((CTXF->BackMaterial ()).Diffuse ());
MyCStructure.ContextFillArea.Back.Specular =
float ((CTXF->BackMaterial ()).Specular ());
MyCStructure.ContextFillArea.Back.Transparency =
float ((CTXF->BackMaterial ()).Transparency ());
MyCStructure.ContextFillArea.Back.Emission =
float ((CTXF->BackMaterial ()).Emissive ());
// Reflection mode
MyCStructure.ContextFillArea.Back.IsAmbient =
( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
MyCStructure.ContextFillArea.Back.IsDiffuse =
( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
MyCStructure.ContextFillArea.Back.IsSpecular =
( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
MyCStructure.ContextFillArea.Back.IsEmission =
( (CTXF->BackMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
// Material type
//JR/Hp
const Graphic3d_MaterialAspect ama = CTXF->BackMaterial () ;
Standard_Boolean amt = ama.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
MyCStructure.ContextFillArea.Back.IsPhysic = ( amt ? 1 : 0 );
// Specular color
MyCStructure.ContextFillArea.Back.ColorSpec.r =
float (((CTXF->BackMaterial ()).SpecularColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorSpec.g =
float (((CTXF->BackMaterial ()).SpecularColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorSpec.b =
float (((CTXF->BackMaterial ()).SpecularColor ()).Blue ());
// Ambient color
MyCStructure.ContextFillArea.Back.ColorAmb.r =
float (((CTXF->BackMaterial ()).AmbientColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorAmb.g =
float (((CTXF->BackMaterial ()).AmbientColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorAmb.b =
float (((CTXF->BackMaterial ()).AmbientColor ()).Blue ());
// Diffuse color
MyCStructure.ContextFillArea.Back.ColorDif.r =
float (((CTXF->BackMaterial ()).DiffuseColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorDif.g =
float (((CTXF->BackMaterial ()).DiffuseColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorDif.b =
float (((CTXF->BackMaterial ()).DiffuseColor ()).Blue ());
// Emissive color
MyCStructure.ContextFillArea.Back.ColorEms.r =
float (((CTXF->BackMaterial ()).EmissiveColor ()).Red ());
MyCStructure.ContextFillArea.Back.ColorEms.g =
float (((CTXF->BackMaterial ()).EmissiveColor ()).Green ());
MyCStructure.ContextFillArea.Back.ColorEms.b =
float (((CTXF->BackMaterial ()).EmissiveColor ()).Blue ());
MyCStructure.ContextFillArea.Back.EnvReflexion =
float ((CTXF->BackMaterial ()).EnvReflexion());
/*** Front Material ***/
// Light specificity
MyCStructure.ContextFillArea.Front.Shininess =
float ((CTXF->FrontMaterial ()).Shininess ());
MyCStructure.ContextFillArea.Front.Ambient =
float ((CTXF->FrontMaterial ()).Ambient ());
MyCStructure.ContextFillArea.Front.Diffuse =
float ((CTXF->FrontMaterial ()).Diffuse ());
MyCStructure.ContextFillArea.Front.Specular =
float ((CTXF->FrontMaterial ()).Specular ());
MyCStructure.ContextFillArea.Front.Transparency =
float ((CTXF->FrontMaterial ()).Transparency ());
MyCStructure.ContextFillArea.Front.Emission =
float ((CTXF->FrontMaterial ()).Emissive ());
// Reflection mode
MyCStructure.ContextFillArea.Front.IsAmbient =
( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_AMBIENT) ? 1 : 0 );
MyCStructure.ContextFillArea.Front.IsDiffuse =
( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_DIFFUSE) ? 1 : 0 );
MyCStructure.ContextFillArea.Front.IsSpecular =
( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_SPECULAR) ? 1 : 0 );
MyCStructure.ContextFillArea.Front.IsEmission =
( (CTXF->FrontMaterial ()).ReflectionMode (Graphic3d_TOR_EMISSION) ? 1 : 0 );
// Material type
//JR/Hp
const Graphic3d_MaterialAspect amas = CTXF->FrontMaterial () ;
Standard_Boolean amty = amas.MaterialType(Graphic3d_MATERIAL_PHYSIC) ;
MyCStructure.ContextFillArea.Front.IsPhysic = ( amty ? 1 : 0 );
// Specular color
MyCStructure.ContextFillArea.Front.ColorSpec.r =
float (((CTXF->FrontMaterial ()).SpecularColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorSpec.g =
float (((CTXF->FrontMaterial ()).SpecularColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorSpec.b =
float (((CTXF->FrontMaterial ()).SpecularColor ()).Blue ());
// Ambient color
MyCStructure.ContextFillArea.Front.ColorAmb.r =
float (((CTXF->FrontMaterial ()).AmbientColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorAmb.g =
float (((CTXF->FrontMaterial ()).AmbientColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorAmb.b =
float (((CTXF->FrontMaterial ()).AmbientColor ()).Blue ());
// Diffuse color
MyCStructure.ContextFillArea.Front.ColorDif.r =
float (((CTXF->FrontMaterial ()).DiffuseColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorDif.g =
float (((CTXF->FrontMaterial ()).DiffuseColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorDif.b =
float (((CTXF->FrontMaterial ()).DiffuseColor ()).Blue ());
// Emissive color
MyCStructure.ContextFillArea.Front.ColorEms.r =
float (((CTXF->FrontMaterial ()).EmissiveColor ()).Red ());
MyCStructure.ContextFillArea.Front.ColorEms.g =
float (((CTXF->FrontMaterial ()).EmissiveColor ()).Green ());
MyCStructure.ContextFillArea.Front.ColorEms.b =
float (((CTXF->FrontMaterial ()).EmissiveColor ()).Blue ());
MyCStructure.ContextFillArea.Front.EnvReflexion =
float ((CTXF->FrontMaterial ()).EnvReflexion());
Handle(Graphic3d_TextureMap) TempTextureMap = CTXF->TextureMap();
if (! TempTextureMap.IsNull() )
MyCStructure.ContextFillArea.Texture.TexId = TempTextureMap->TextureId();
else
MyCStructure.ContextFillArea.Texture.TexId = -1;
MyCStructure.ContextFillArea.Texture.doTextureMap = CTXF->TextureMapState() ? 1:0;
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
Standard_Integer aPolyMode;
Standard_Real aPolyFactor, aPolyUnits;
CTXF->PolygonOffsets(aPolyMode, aPolyFactor, aPolyUnits);
MyCStructure.ContextFillArea.PolygonOffsetMode = aPolyMode;
MyCStructure.ContextFillArea.PolygonOffsetFactor = aPolyFactor;
MyCStructure.ContextFillArea.PolygonOffsetUnits = aPolyUnits;
// OCC4895 SAN 22/03/04 High-level interface for controlling polygon offsets
}
void Graphic3d_Structure::GraphicHighlight (const Aspect_TypeOfHighlightMethod AMethod) {
Standard_Real XMin, YMin, ZMin, XMax, YMax, ZMax;
Standard_Real R, G, B;
MyCStructure.highlight = 1;
MyHighlightMethod = AMethod;
switch (AMethod)
{
case Aspect_TOHM_COLOR :
MyHighlightColor.Values (R, G, B, Quantity_TOC_RGB);
MyGraphicDriver->HighlightColor
(MyCStructure, float (R), float (G),
float (B) , Standard_True);
MyGraphicDriver->NameSetStructure (MyCStructure);
break;
case Aspect_TOHM_BLINK :
MyGraphicDriver->Blink (MyCStructure, Standard_True);
MyGraphicDriver->NameSetStructure (MyCStructure);
break;
case Aspect_TOHM_BOUNDBOX :
if (IsEmpty () || IsInfinite ()) {
// Empty or infinite structure
XMin = YMin = ZMin = 0.;
XMax = YMax = ZMax = 0.;
}
else {
MinMaxCoord
(XMin, YMin, ZMin, XMax, YMax, ZMax);
}
MyCStructure.BoundBox.Pmin.x = float (XMin);
MyCStructure.BoundBox.Pmin.y = float (YMin);
MyCStructure.BoundBox.Pmin.z = float (ZMin);
MyCStructure.BoundBox.Pmax.x = float (XMax);
MyCStructure.BoundBox.Pmax.y = float (YMax);
MyCStructure.BoundBox.Pmax.z = float (ZMax);
MyHighlightColor.Values (R, G, B, Quantity_TOC_RGB);
MyCStructure.BoundBox.Color.r = float (R);
MyCStructure.BoundBox.Color.g = float (G);
MyCStructure.BoundBox.Color.b = float (B);
MyGraphicDriver->BoundaryBox (MyCStructure, Standard_True);
break;
}
}
void Graphic3d_Structure::GraphicTransform (const TColStd_Array2OfReal& AMatrix) {
Standard_Integer i, j;
for (i=0; i<=3; i++)
for (j=0; j<=3; j++)
MyCStructure.Transformation[i][j] = float (AMatrix (i, j));
MyGraphicDriver->TransformStructure (MyCStructure);
}
void Graphic3d_Structure::GraphicUnHighlight () {
MyCStructure.highlight = 0;
switch (MyHighlightMethod)
{
case Aspect_TOHM_COLOR :
MyGraphicDriver->HighlightColor
(MyCStructure, 0.0, 0.0, 0.0 , Standard_False);
MyGraphicDriver->NameSetStructure (MyCStructure);
break;
case Aspect_TOHM_BLINK :
MyGraphicDriver->Blink (MyCStructure, Standard_False);
MyGraphicDriver->NameSetStructure (MyCStructure);
break;
case Aspect_TOHM_BOUNDBOX :
MyGraphicDriver->BoundaryBox
(MyCStructure, Standard_False);
MyGraphicDriver->NameSetStructure (MyCStructure);
break;
}
}
Graphic3d_TypeOfStructure Graphic3d_Structure::ComputeVisual () const {
return (MyComputeVisual);
}
void Graphic3d_Structure::SetComputeVisual (const Graphic3d_TypeOfStructure AVisual) {
// The ComputeVisual is saved only if the structure is
// declared TOS_ALL, TOS_WIREFRAME or TOS_SHADING.
// This declaration permits to calculate
// proper representation of the structure calculated by Compute
// instead of passage to TOS_COMPUTED.
if (AVisual != Graphic3d_TOS_COMPUTED)
MyComputeVisual = AVisual;
}
void Graphic3d_Structure::Plot (const Handle(Graphic3d_Plotter)& ) {
}
void Graphic3d_Structure::SetManager (const Handle(Graphic3d_StructureManager)& AManager, const Standard_Boolean WithPropagation) {
// All connected structures should follow ?
#ifdef IMPLEMENTED
if (WithPropagation) {
Standard_Integer i, Length;
Length = MyDescendants.Length ();
for (i=1; i<=Length; i++)
((Graphic3d_Structure *)
(MyDescendants.Value (i)))->SetStructureManager (AManager);
Length = MyAncestors.Length ();
for (i=1; i<=Length; i++)
((Graphic3d_Structure *)
(MyAncestors.Value (i)))->SetStructureManager (AManager);
}
#endif
// change of identification ?
// MyStructureManager->Remove (Standard_Integer (MyCStructure.Id));
// AManager->NewIdentification ();
// MyCStructure.Id = int (AManager->NewIdentification ());
Aspect_TypeOfUpdate UpdateMode = MyStructureManager->UpdateMode ();
Aspect_TypeOfUpdate NewUpdateMode = AManager->UpdateMode ();
MyStructureManager->SetUpdateMode (Aspect_TOU_WAIT);
AManager->SetUpdateMode (Aspect_TOU_WAIT);
if (MyCStructure.stick) {
MyStructureManager->Erase (this);
AManager->Display (this);
}
if (MyCStructure.highlight) {
}
if (MyCStructure.visible) {
MyStructureManager->Invisible (this);
AManager->Visible (this);
}
if (MyCStructure.pick) {
MyStructureManager->Undetectable (this);
AManager->Detectable (this);
}
MyStructureManager->SetUpdateMode (UpdateMode);
AManager->SetUpdateMode (NewUpdateMode);
// New manager
MyPtrStructureManager = (void *) AManager.operator->();
}
void Graphic3d_Structure::SetHLRValidation (const Standard_Boolean AFlag) {
MyCStructure.HLRValidation = AFlag ? 1:0;
}
Standard_Boolean Graphic3d_Structure::HLRValidation () const {
// Hidden parts stored in <me> are valid if :
// 1/ the owner is defined.
// 2/ they are not invalid.
Standard_Boolean Result = MyOwner != NULL && MyCStructure.HLRValidation != 0;
return Result;
}
Standard_Address Graphic3d_Structure::CStructure () const {
return Standard_Address (&MyCStructure);
}