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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
213 lines
7.4 KiB
C++
213 lines
7.4 KiB
C++
// Created on: 1995-12-21
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// Created by: Jean Yves LEBEY
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <TopOpeBRepBuild_Area3dBuilder.hxx>
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#include <TopOpeBRepBuild_Loop.hxx>
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#include <TopOpeBRepBuild_LoopClassifier.hxx>
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#include <TopOpeBRepBuild_LoopSet.hxx>
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//=======================================================================
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//function : TopOpeBRepBuild_Area3dBuilder
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//purpose :
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//=======================================================================
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TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder()
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{
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}
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//=======================================================================
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//function : TopOpeBRepBuild_Area3dBuilder
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//purpose :
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//=======================================================================
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TopOpeBRepBuild_Area3dBuilder::TopOpeBRepBuild_Area3dBuilder
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(TopOpeBRepBuild_LoopSet& LS, TopOpeBRepBuild_LoopClassifier& LC,
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const Standard_Boolean ForceClass)
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{
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InitAreaBuilder(LS,LC,ForceClass);
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}
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//=======================================================================
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//function : InitAreaBuilder
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//purpose :
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//=======================================================================
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void TopOpeBRepBuild_Area3dBuilder::InitAreaBuilder
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(TopOpeBRepBuild_LoopSet& LS,
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TopOpeBRepBuild_LoopClassifier& LC,
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const Standard_Boolean ForceClass)
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{
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TopAbs_State state;
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Standard_Boolean Loopinside;
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Standard_Boolean loopoutside;
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TopOpeBRepBuild_ListIteratorOfListOfListOfLoop AreaIter;
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TopOpeBRepBuild_ListIteratorOfListOfLoop LoopIter;
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// boundaryloops : list of boundary loops out of the areas.
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TopOpeBRepBuild_ListOfLoop boundaryloops;
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myArea.Clear(); // Clear the list of Area to be built
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for (LS.InitLoop(); LS.MoreLoop(); LS.NextLoop()) {
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// process a new loop : L is the new current Loop
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const Handle(TopOpeBRepBuild_Loop)& L = LS.Loop();
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Standard_Boolean boundaryL = L->IsShape();
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// L = shape et ForceClass : on traite L comme un block
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// L = shape et !ForceClass : on traite L comme un pur shape
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// L = !shape : on traite L comme un block
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Standard_Boolean traitercommeblock = (!boundaryL) || ForceClass;
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if ( ! traitercommeblock ) {
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// the loop L is a boundary loop :
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// - try to insert it in an existing area, such as L is inside all
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// the block loops. Only block loops of the area are compared.
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// - if L could not be inserted, store it in list of boundary loops.
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Loopinside = Standard_False;
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for (AreaIter.Initialize(myArea); AreaIter.More(); AreaIter.Next()) {
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TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
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if ( aArea.IsEmpty() ) continue;
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state = CompareLoopWithListOfLoop(LC,L,aArea,TopOpeBRepBuild_BLOCK );
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if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
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Loopinside = ( state == TopAbs_IN);
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if ( Loopinside ) break;
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} // end of Area scan
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if ( Loopinside ) {
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TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
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ADD_Loop_TO_LISTOFLoop(L,aArea,(void*)("IN, to current area"));
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}
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else if ( ! Loopinside ) {
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ADD_Loop_TO_LISTOFLoop(L,boundaryloops,(void*)("! IN, to boundaryloops"));
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}
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} // end of boundary loop
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else {
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// the loop L is a block loop
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// if L is IN theArea :
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// - stop area scan, insert L in theArea.
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// - remove from the area all the loops outside L
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// - make a new area with them, unless they are all boundary
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// - if they are all boundary put them back in boundaryLoops
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// else :
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// - create a new area with L.
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// - insert boundary loops that are IN the new area
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// (and remove them from 'boundaryloops')
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Loopinside = Standard_False;
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for (AreaIter.Initialize(myArea); AreaIter.More(); AreaIter.Next() ) {
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TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
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if ( aArea.IsEmpty() ) continue;
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state = CompareLoopWithListOfLoop(LC,L,aArea,TopOpeBRepBuild_ANYLOOP);
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if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
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Loopinside = (state == TopAbs_IN);
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if ( Loopinside ) break;
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} // end of Area scan
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if ( Loopinside) {
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TopOpeBRepBuild_ListOfLoop& aArea = AreaIter.Value();
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Standard_Boolean allShape = Standard_True;
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TopOpeBRepBuild_ListOfLoop removedLoops;
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LoopIter.Initialize(aArea);
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while (LoopIter.More()) {
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const Handle(TopOpeBRepBuild_Loop)& LLI1 = LoopIter.Value();
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state = LC.Compare(LLI1,L);
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if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN); // not OUT
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loopoutside = ( state == TopAbs_OUT );
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if ( loopoutside ) {
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const Handle(TopOpeBRepBuild_Loop)& curL = LoopIter.Value();
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// remove the loop from the area
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ADD_Loop_TO_LISTOFLoop
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(curL,removedLoops,(void*)("loopoutside = 1, area = removedLoops"));
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allShape = allShape && curL->IsShape();
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REM_Loop_FROM_LISTOFLoop
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(LoopIter,AreaIter.Value(),(void*)("loop of cur. area, cur. area"));
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}
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else {
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LoopIter.Next();
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}
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}
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// insert the loop in the area
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ADD_Loop_TO_LISTOFLoop(L,aArea,(void*)("area = current"));
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if ( ! removedLoops.IsEmpty() ) {
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if ( allShape ) {
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ADD_LISTOFLoop_TO_LISTOFLoop
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(removedLoops,boundaryloops,(void*)(
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"allShape = 1"),(void*)("removedLoops"),(void*)("boundaryloops"));
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}
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else {
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// make a new area with the removed loops
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TopOpeBRepBuild_ListOfLoop thelist;
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myArea.Append(thelist);
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ADD_LISTOFLoop_TO_LISTOFLoop
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(removedLoops,myArea.Last(),
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(void*)("allShape = 0"),(void*)("removedLoops"),(void*)("new area"));
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}
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}
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} // Loopinside == True
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else {
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Standard_Integer ashapeinside,ablockinside;
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TopOpeBRepBuild_ListOfLoop thelist1;
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myArea.Append( thelist1);
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TopOpeBRepBuild_ListOfLoop& newArea0 = myArea.Last();
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ADD_Loop_TO_LISTOFLoop(L,newArea0,(void*)("new area"));
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LoopIter.Initialize(boundaryloops);
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while ( LoopIter.More() ) {
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ashapeinside = ablockinside = Standard_False;
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const Handle(TopOpeBRepBuild_Loop)& LLI2 = LoopIter.Value();
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state = LC.Compare(LLI2,L);
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if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
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ashapeinside = (state == TopAbs_IN);
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if (ashapeinside) {
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const Handle(TopOpeBRepBuild_Loop)& LLI3 = LoopIter.Value();
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state = LC.Compare(L,LLI3);
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if (state == TopAbs_UNKNOWN) Atomize(state,TopAbs_IN);
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ablockinside = (state == TopAbs_IN);
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}
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if ( ashapeinside && ablockinside ) {
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const Handle(TopOpeBRepBuild_Loop)& curL = LoopIter.Value();
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ADD_Loop_TO_LISTOFLoop
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(curL,newArea0,(void*)("ashapeinside && ablockinside, new area"));
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REM_Loop_FROM_LISTOFLoop
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(LoopIter,boundaryloops,(void*)("loop of boundaryloops, boundaryloops"));
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}
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else {
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LoopIter.Next();
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}
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} // end of boundaryloops scan
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} // Loopinside == False
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} // end of block loop
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} // end of LoopSet LS scan
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InitArea();
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}
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