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occt/src/BRepPrimAPI/BRepPrimAPI_MakeSphere.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

254 lines
7.1 KiB
C++

// Created on: 1993-07-23
// Created by: Remi LEQUETTE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepBuilderAPI.hxx>
#include <BRepPrim_Sphere.hxx>
#include <BRepPrimAPI_MakeSphere.hxx>
#include <gp.hxx>
#include <gp_Ax2.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_DomainError.hxx>
static gp_Ax2 SphereComputeAxes() {
static Standard_Integer firsttime=1;
static Standard_Integer modif=0;
static Standard_Real cosa=cos(0.111);
static Standard_Real sina=sin(0.111);
static Standard_Real ux=1.0;
static Standard_Real uy=0.0;
if(firsttime) {
modif = getenv("PRIM_SPHERE") != NULL;
firsttime = 0;
}
if(modif) {
Standard_Real nux = cosa*ux+sina*uy;
Standard_Real nuy =-sina*ux+cosa*uy;
ux=nux; uy=nuy;
return(gp_Ax2(gp::Origin(),gp::DZ(),gp_Dir(ux,uy,0.0)));
}
else {
return(gp::XOY());
}
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R) :
mySphere(SphereComputeAxes(),R)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle) :
mySphere(gp_Ax2(gp::Origin(), (angle<0.?-1:1)*gp::DZ(), gp::DX()),
R)
{
mySphere.Angle(Abs(angle));
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2) :
mySphere(R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3) :
mySphere(R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
mySphere.Angle(angle);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Pnt& Center,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3) :
mySphere(gp_Ax2(Center, gp_Dir(0,0,1), gp_Dir(1,0,0)),
R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R) :
mySphere(Axis, R)
{
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle) :
mySphere( Axis, R)
{
mySphere.Angle(angle);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2) :
mySphere(Axis, R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
}
//=======================================================================
//function : BRepPrimAPI_MakeSphere
//purpose :
//=======================================================================
BRepPrimAPI_MakeSphere::BRepPrimAPI_MakeSphere(const gp_Ax2& Axis,
const Standard_Real R,
const Standard_Real angle1,
const Standard_Real angle2,
const Standard_Real angle3) :
mySphere( Axis, R)
{
mySphere.VMin(angle1);
mySphere.VMax(angle2);
mySphere.Angle(angle3);
}
//=======================================================================
//function : OneAxis
//purpose :
//=======================================================================
Standard_Address BRepPrimAPI_MakeSphere::OneAxis()
{
return &mySphere;
}
//=======================================================================
//function : Sphere
//purpose :
//=======================================================================
BRepPrim_Sphere& BRepPrimAPI_MakeSphere::Sphere()
{
return mySphere;
}