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occt/src/OpenGl/OpenGl_PointSprite.hxx
kgv 737e9a8da4 0030571: Visualization, TKOpenGl - mapped texture is ignored while drawing points
OpenGl_AspectsTextureSet now appends Sprite texture to the end of texture set.
OpenGl_Context::init() - fixed usage of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS on too old GL context.

Default sampler names occSampler0, occActiveSampler and occSamplerBaseColor
are now excluded from header with common declarations for build-in GLSL programs.

OpenGl_ShaderObject::LoadAndCompile() and OpenGl_ShaderProgram::Link()
now includes program Id within error log.

OpenGl_ShaderManager now supports mapping texture onto point primitive within built-in programs
(texture transformation is ignored).
2019-03-16 16:48:21 +03:00

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// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_PointSprite_H__
#define _OpenGl_PointSprite_H__
#include <OpenGl_Texture.hxx>
class OpenGl_PointSprite;
DEFINE_STANDARD_HANDLE(OpenGl_PointSprite, OpenGl_Texture)
//! Point sprite resource. On modern hardware it will be texture with extra parameters.
//! On ancient hardware sprites will be drawn using bitmaps.
class OpenGl_PointSprite : public OpenGl_Texture
{
DEFINE_STANDARD_RTTIEXT(OpenGl_PointSprite, OpenGl_Texture)
public:
//! Create uninitialized resource.
Standard_EXPORT OpenGl_PointSprite (const TCollection_AsciiString& theResourceId);
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_PointSprite();
//! Destroy object - will release GPU memory if any.
Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
//! Returns TRUE for point sprite texture.
virtual bool IsPointSprite() const Standard_OVERRIDE { return true; }
//! @return true if this is display list bitmap
inline Standard_Boolean IsDisplayList() const
{
return myBitmapList != 0;
}
//! Draw sprite using glBitmap.
//! Please call glRasterPos3fv() before to setup sprite position.
Standard_EXPORT void DrawBitmap (const Handle(OpenGl_Context)& theCtx) const;
//! Initialize point sprite as display list
Standard_EXPORT void SetDisplayList (const Handle(OpenGl_Context)& theCtx,
const GLuint theBitmapList);
protected:
GLuint myBitmapList; //!< if of display list to draw sprite using glBitmap (for backward compatibility)
};
#endif // _OpenGl_PointSprite_H__