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170 lines
4.5 KiB
C++
170 lines
4.5 KiB
C++
// Copyright (c) 2019-2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <ViewerTest_ContinuousRedrawer.hxx>
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#include <Aspect_DisplayConnection.hxx>
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#include <OSD.hxx>
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#include <OSD_Timer.hxx>
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#include <V3d_View.hxx>
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// =======================================================================
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// function : Instance
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// purpose :
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// =======================================================================
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ViewerTest_ContinuousRedrawer& ViewerTest_ContinuousRedrawer::Instance()
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{
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static ViewerTest_ContinuousRedrawer aRedrawer;
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return aRedrawer;
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}
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// =======================================================================
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// function : ViewerTest_ContinuousRedrawer
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// purpose :
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// =======================================================================
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ViewerTest_ContinuousRedrawer::ViewerTest_ContinuousRedrawer()
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: myThread (doThreadWrapper),
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myWakeEvent (false),
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myTargetFps (0.0),
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myToStop (false),
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myToPause (false)
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{
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//
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}
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// =======================================================================
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// function : ~ViewerTest_ContinuousRedrawer
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// purpose :
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// =======================================================================
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ViewerTest_ContinuousRedrawer::~ViewerTest_ContinuousRedrawer()
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{
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Stop();
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}
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// =======================================================================
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// function : Start
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// purpose :
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// =======================================================================
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void ViewerTest_ContinuousRedrawer::Start (const Handle(V3d_View)& theView,
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Standard_Real theTargetFps)
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{
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if (myView != theView
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|| myTargetFps != theTargetFps)
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{
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Stop();
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myView = theView;
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myTargetFps = theTargetFps;
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}
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if (myThread.GetId() == 0)
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{
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myToStop = false;
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myToPause = false;
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myThread.Run (this);
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}
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else
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{
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{
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Standard_Mutex::Sentry aLock (myMutex);
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myToStop = false;
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myToPause = false;
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}
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myWakeEvent.Set();
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}
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}
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// =======================================================================
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// function : Stop
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// purpose :
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// =======================================================================
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void ViewerTest_ContinuousRedrawer::Stop (const Handle(V3d_View)& theView)
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{
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if (!theView.IsNull()
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&& myView != theView)
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{
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return;
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}
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{
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Standard_Mutex::Sentry aLock (myMutex);
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myToStop = true;
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myToPause = false;
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}
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myWakeEvent.Set();
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myThread.Wait();
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myToStop = false;
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myView.Nullify();
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}
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// =======================================================================
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// function : Pause
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// purpose :
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// =======================================================================
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void ViewerTest_ContinuousRedrawer::Pause()
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{
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if (!myToPause)
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{
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Standard_Mutex::Sentry aLock (myMutex);
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myToPause = true;
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}
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}
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// =======================================================================
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// function : doThreadLoop
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// purpose :
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// =======================================================================
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void ViewerTest_ContinuousRedrawer::doThreadLoop()
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{
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Handle(Aspect_DisplayConnection) aDisp = new Aspect_DisplayConnection();
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OSD_Timer aTimer;
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aTimer.Start();
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Standard_Real aTimeOld = 0.0;
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const Standard_Real aTargetDur = myTargetFps > 0.0 ? 1.0 / myTargetFps : -1.0;
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for (;;)
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{
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bool toPause = false;
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{
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Standard_Mutex::Sentry aLock (myMutex);
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if (myToStop)
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{
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return;
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}
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toPause = myToPause;
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}
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if (toPause)
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{
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myWakeEvent.Wait();
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myWakeEvent.Reset();
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}
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if (myTargetFps > 0.0)
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{
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const Standard_Real aTimeNew = aTimer.ElapsedTime();
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const Standard_Real aDuration = aTimeNew - aTimeOld;
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if (aDuration >= aTargetDur)
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{
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myView->Invalidate();
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myView->Window()->InvalidateContent (aDisp);
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aTimeOld = aTimeNew;
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}
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}
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else
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{
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myView->Invalidate();
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myView->Window()->InvalidateContent (aDisp);
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}
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OSD::MilliSecSleep (1);
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}
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}
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