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occt/src/ViewerTest/ViewerTest_ContinuousRedrawer.cxx

170 lines
4.5 KiB
C++

// Copyright (c) 2019-2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <ViewerTest_ContinuousRedrawer.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <OSD.hxx>
#include <OSD_Timer.hxx>
#include <V3d_View.hxx>
// =======================================================================
// function : Instance
// purpose :
// =======================================================================
ViewerTest_ContinuousRedrawer& ViewerTest_ContinuousRedrawer::Instance()
{
static ViewerTest_ContinuousRedrawer aRedrawer;
return aRedrawer;
}
// =======================================================================
// function : ViewerTest_ContinuousRedrawer
// purpose :
// =======================================================================
ViewerTest_ContinuousRedrawer::ViewerTest_ContinuousRedrawer()
: myThread (doThreadWrapper),
myWakeEvent (false),
myTargetFps (0.0),
myToStop (false),
myToPause (false)
{
//
}
// =======================================================================
// function : ~ViewerTest_ContinuousRedrawer
// purpose :
// =======================================================================
ViewerTest_ContinuousRedrawer::~ViewerTest_ContinuousRedrawer()
{
Stop();
}
// =======================================================================
// function : Start
// purpose :
// =======================================================================
void ViewerTest_ContinuousRedrawer::Start (const Handle(V3d_View)& theView,
Standard_Real theTargetFps)
{
if (myView != theView
|| myTargetFps != theTargetFps)
{
Stop();
myView = theView;
myTargetFps = theTargetFps;
}
if (myThread.GetId() == 0)
{
myToStop = false;
myToPause = false;
myThread.Run (this);
}
else
{
{
Standard_Mutex::Sentry aLock (myMutex);
myToStop = false;
myToPause = false;
}
myWakeEvent.Set();
}
}
// =======================================================================
// function : Stop
// purpose :
// =======================================================================
void ViewerTest_ContinuousRedrawer::Stop (const Handle(V3d_View)& theView)
{
if (!theView.IsNull()
&& myView != theView)
{
return;
}
{
Standard_Mutex::Sentry aLock (myMutex);
myToStop = true;
myToPause = false;
}
myWakeEvent.Set();
myThread.Wait();
myToStop = false;
myView.Nullify();
}
// =======================================================================
// function : Pause
// purpose :
// =======================================================================
void ViewerTest_ContinuousRedrawer::Pause()
{
if (!myToPause)
{
Standard_Mutex::Sentry aLock (myMutex);
myToPause = true;
}
}
// =======================================================================
// function : doThreadLoop
// purpose :
// =======================================================================
void ViewerTest_ContinuousRedrawer::doThreadLoop()
{
Handle(Aspect_DisplayConnection) aDisp = new Aspect_DisplayConnection();
OSD_Timer aTimer;
aTimer.Start();
Standard_Real aTimeOld = 0.0;
const Standard_Real aTargetDur = myTargetFps > 0.0 ? 1.0 / myTargetFps : -1.0;
for (;;)
{
bool toPause = false;
{
Standard_Mutex::Sentry aLock (myMutex);
if (myToStop)
{
return;
}
toPause = myToPause;
}
if (toPause)
{
myWakeEvent.Wait();
myWakeEvent.Reset();
}
if (myTargetFps > 0.0)
{
const Standard_Real aTimeNew = aTimer.ElapsedTime();
const Standard_Real aDuration = aTimeNew - aTimeOld;
if (aDuration >= aTargetDur)
{
myView->Invalidate();
myView->Window()->InvalidateContent (aDisp);
aTimeOld = aTimeNew;
}
}
else
{
myView->Invalidate();
myView->Window()->InvalidateContent (aDisp);
}
OSD::MilliSecSleep (1);
}
}