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71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Interface_GeneralLib.hxx>
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#include <Interface_InterfaceModel.hxx>
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#include <Interface_Protocol.hxx>
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#include <Standard_Transient.hxx>
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#include <Standard_Type.hxx>
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#include <Transfer_ActorDispatch.hxx>
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#include <Transfer_ActorOfTransientProcess.hxx>
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#include <Transfer_Binder.hxx>
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#include <Transfer_TransferDispatch.hxx>
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#include <Transfer_TransientProcess.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Transfer_ActorDispatch,Transfer_ActorOfTransientProcess)
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Transfer_ActorDispatch::Transfer_ActorDispatch
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(const Handle(Interface_InterfaceModel)& amodel,
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const Interface_GeneralLib& lib)
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: thetool (amodel,lib)
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{
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SetLast(Standard_True); // actor par defaut
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thetool.TransientProcess()->SetActor(this);
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}
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Transfer_ActorDispatch::Transfer_ActorDispatch
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(const Handle(Interface_InterfaceModel)& amodel,
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const Handle(Interface_Protocol)& protocol)
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: thetool (amodel,protocol)
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{
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SetLast(Standard_True); // actor par defaut
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thetool.TransientProcess()->SetActor(this);
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}
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Transfer_ActorDispatch::Transfer_ActorDispatch
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(const Handle(Interface_InterfaceModel)& amodel)
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: thetool (amodel)
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{
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SetLast(Standard_True); // actor par defaut
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thetool.TransientProcess()->SetActor(this);
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}
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void Transfer_ActorDispatch::AddActor
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(const Handle(Transfer_ActorOfTransientProcess)& actor)
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{ thetool.TransientProcess()->SetActor(actor); }
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Transfer_TransferDispatch& Transfer_ActorDispatch::TransferDispatch ()
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{ return thetool; }
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Handle(Transfer_Binder) Transfer_ActorDispatch::Transfer
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(const Handle(Standard_Transient)& start,
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const Handle(Transfer_TransientProcess)& /*TP*/,
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const Message_ProgressRange&)
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{
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thetool.TransferEntity(start);
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return thetool.TransientProcess()->Find(start);
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}
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