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occt/src/Transfer/Transfer_ActorDispatch.cxx

71 lines
2.4 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Interface_GeneralLib.hxx>
#include <Interface_InterfaceModel.hxx>
#include <Interface_Protocol.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <Transfer_ActorDispatch.hxx>
#include <Transfer_ActorOfTransientProcess.hxx>
#include <Transfer_Binder.hxx>
#include <Transfer_TransferDispatch.hxx>
#include <Transfer_TransientProcess.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Transfer_ActorDispatch,Transfer_ActorOfTransientProcess)
Transfer_ActorDispatch::Transfer_ActorDispatch
(const Handle(Interface_InterfaceModel)& amodel,
const Interface_GeneralLib& lib)
: thetool (amodel,lib)
{
SetLast(Standard_True); // actor par defaut
thetool.TransientProcess()->SetActor(this);
}
Transfer_ActorDispatch::Transfer_ActorDispatch
(const Handle(Interface_InterfaceModel)& amodel,
const Handle(Interface_Protocol)& protocol)
: thetool (amodel,protocol)
{
SetLast(Standard_True); // actor par defaut
thetool.TransientProcess()->SetActor(this);
}
Transfer_ActorDispatch::Transfer_ActorDispatch
(const Handle(Interface_InterfaceModel)& amodel)
: thetool (amodel)
{
SetLast(Standard_True); // actor par defaut
thetool.TransientProcess()->SetActor(this);
}
void Transfer_ActorDispatch::AddActor
(const Handle(Transfer_ActorOfTransientProcess)& actor)
{ thetool.TransientProcess()->SetActor(actor); }
Transfer_TransferDispatch& Transfer_ActorDispatch::TransferDispatch ()
{ return thetool; }
Handle(Transfer_Binder) Transfer_ActorDispatch::Transfer
(const Handle(Standard_Transient)& start,
const Handle(Transfer_TransientProcess)& /*TP*/,
const Message_ProgressRange&)
{
thetool.TransferEntity(start);
return thetool.TransientProcess()->Find(start);
}