mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-03 17:56:21 +03:00
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT, which is handled by OpenGl_LayerList::renderTransparent(). OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure. OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures. v3d/transparency/oit: test case added