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Font_TextFormatter inherits Standard_Transient, now it is given as a handle in functions. Graphic3d_Text - extended with Font_TextFormatter to be able to have it filled out of text render. If it is not defined here, the default text formatter of context is used. OpenGl_Context - has default Font_TextFormatter for rendering OpenGl_Text. AIS_TextLabel extending with Font_TextFormatter to prepare test case for text wrapping. Prs3d_Text returns created graphic text to be able to manage it outside.