mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-10 18:51:21 +03:00
Graphic3d_TextureRoot::convertToCompatible() - fixed handling of Image_Format_BGR and Image_Format_BGRA formats. OpenGl_Texture - added error message for unsupported pixel format; error messages have been extended by resource id. OpenGl_Texture::InitCubeMap() now does not release cubemap on mipmaps generation failure. Image_PixMap::ImageFormatToString() - added method returning name of pixel format.
257 lines
8.0 KiB
C++
257 lines
8.0 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_TextureRoot.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Graphic3d_TextureParams.hxx>
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#include <Image_AlienPixMap.hxx>
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#include <Image_DDSParser.hxx>
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#include <Image_SupportedFormats.hxx>
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#include <OSD_Directory.hxx>
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#include <OSD_Environment.hxx>
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#include <OSD_File.hxx>
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#include <OSD_OpenFile.hxx>
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#include <OSD_Protection.hxx>
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#include <Standard_Atomic.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_TextureRoot, Standard_Transient)
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namespace
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{
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static volatile Standard_Integer THE_TEXTURE_COUNTER = 0;
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}
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// =======================================================================
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// function : TexturesFolder
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// purpose :
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// =======================================================================
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TCollection_AsciiString Graphic3d_TextureRoot::TexturesFolder()
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{
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static Standard_Boolean IsDefined = Standard_False;
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static TCollection_AsciiString VarName;
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if (!IsDefined)
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{
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IsDefined = Standard_True;
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OSD_Environment aTexDirEnv ("CSF_MDTVTexturesDirectory");
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VarName = aTexDirEnv.Value();
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if (VarName.IsEmpty())
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{
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OSD_Environment aCasRootEnv ("CASROOT");
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VarName = aCasRootEnv.Value();
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if (!VarName.IsEmpty())
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{
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VarName += "/src/Textures";
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}
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}
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if (VarName.IsEmpty())
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{
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#ifdef OCCT_DEBUG
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std::cerr << "Both environment variables CSF_MDTVTexturesDirectory and CASROOT are undefined!\n"
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<< "At least one should be defined to use standard Textures.\n";
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#endif
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throw Standard_Failure("CSF_MDTVTexturesDirectory and CASROOT are undefined");
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}
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const OSD_Path aDirPath (VarName);
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OSD_Directory aDir (aDirPath);
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const TCollection_AsciiString aTexture = VarName + "/2d_MatraDatavision.rgb";
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OSD_File aTextureFile (aTexture);
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if (!aDir.Exists() || !aTextureFile.Exists())
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{
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#ifdef OCCT_DEBUG
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std::cerr << " CSF_MDTVTexturesDirectory or CASROOT not correctly set\n";
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std::cerr << " not all files are found in : "<< VarName.ToCString() << std::endl;
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#endif
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throw Standard_Failure("CSF_MDTVTexturesDirectory or CASROOT not correctly set");
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}
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}
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return VarName;
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}
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// =======================================================================
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// function : Graphic3d_TextureRoot
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// purpose :
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// =======================================================================
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Graphic3d_TextureRoot::Graphic3d_TextureRoot (const TCollection_AsciiString& theFileName,
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const Graphic3d_TypeOfTexture theType)
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: myParams (new Graphic3d_TextureParams()),
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myPath (theFileName),
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myRevision (0),
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myType (theType),
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myIsColorMap (true),
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myIsTopDown (true)
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{
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generateId();
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}
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// =======================================================================
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// function : Graphic3d_TextureRoot
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// purpose :
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// =======================================================================
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Graphic3d_TextureRoot::Graphic3d_TextureRoot (const Handle(Image_PixMap)& thePixMap,
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const Graphic3d_TypeOfTexture theType)
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: myParams (new Graphic3d_TextureParams()),
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myPixMap (thePixMap),
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myRevision (0),
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myType (theType),
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myIsColorMap (true),
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myIsTopDown (true)
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{
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generateId();
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}
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// =======================================================================
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// function : ~Graphic3d_TextureRoot
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// purpose :
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// =======================================================================
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Graphic3d_TextureRoot::~Graphic3d_TextureRoot()
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{
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//
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}
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// =======================================================================
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// function : generateId
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// purpose :
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// =======================================================================
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void Graphic3d_TextureRoot::generateId()
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{
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myTexId = TCollection_AsciiString ("Graphic3d_TextureRoot_")
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+ TCollection_AsciiString (Standard_Atomic_Increment (&THE_TEXTURE_COUNTER));
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}
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// =======================================================================
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// function : GetCompressedImage
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// purpose :
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// =======================================================================
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Handle(Image_CompressedPixMap) Graphic3d_TextureRoot::GetCompressedImage (const Handle(Image_SupportedFormats)& theSupported)
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{
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if (!myPixMap.IsNull())
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{
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return Handle(Image_CompressedPixMap)();
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}
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// Case 2: texture source is specified as path
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TCollection_AsciiString aFilePath;
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myPath.SystemName (aFilePath);
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if (aFilePath.IsEmpty())
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{
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return Handle(Image_CompressedPixMap)();
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}
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TCollection_AsciiString aFilePathLower = aFilePath;
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aFilePathLower.LowerCase();
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if (!aFilePathLower.EndsWith (".dds"))
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{
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// do not waste time on file system access in case of wrong file extension
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return Handle(Image_CompressedPixMap)();
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}
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if (Handle(Image_CompressedPixMap) anImage = Image_DDSParser::Load (theSupported, aFilePath, 0))
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{
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myIsTopDown = anImage->IsTopDown();
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return anImage;
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}
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return Handle(Image_CompressedPixMap)();
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}
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// =======================================================================
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// function : GetImage
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// purpose :
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// =======================================================================
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Handle(Image_PixMap) Graphic3d_TextureRoot::GetImage (const Handle(Image_SupportedFormats)& theSupported)
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{
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if (Handle(Image_PixMap) anOldImage = GetImage())
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{
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myIsTopDown = anOldImage->IsTopDown();
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return anOldImage; // compatibility with old API
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}
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// Case 1: texture source is specified as pixmap
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if (!myPixMap.IsNull())
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{
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myIsTopDown = myPixMap->IsTopDown();
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return myPixMap;
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}
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// Case 2: texture source is specified as path
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TCollection_AsciiString aFilePath;
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myPath.SystemName (aFilePath);
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if (aFilePath.IsEmpty())
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{
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return Handle(Image_PixMap)();
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}
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Handle(Image_AlienPixMap) anImage = new Image_AlienPixMap();
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if (anImage->Load (aFilePath))
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{
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myIsTopDown = anImage->IsTopDown();
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convertToCompatible (theSupported, anImage);
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return anImage;
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}
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return Handle(Image_PixMap)();
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}
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// =======================================================================
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// function : convertToCompatible
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// purpose :
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// =======================================================================
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void Graphic3d_TextureRoot::convertToCompatible (const Handle(Image_SupportedFormats)& theSupported,
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const Handle(Image_PixMap)& theImage)
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{
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if (theSupported.IsNull()
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|| theSupported->IsSupported (theImage->Format())
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|| theImage.IsNull())
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{
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return;
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}
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switch (theImage->Format())
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{
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// BGR formats are unsupported in OpenGL ES, only RGB
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case Image_Format_BGR:
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Image_PixMap::SwapRgbaBgra (*theImage);
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theImage->SetFormat (Image_Format_RGB);
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break;
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case Image_Format_BGRA:
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case Image_Format_BGR32:
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Image_PixMap::SwapRgbaBgra (*theImage);
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theImage->SetFormat (theImage->Format() == Image_Format_BGR32 ? Image_Format_RGB32 : Image_Format_RGBA);
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break;
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default:
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break;
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}
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}
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// =======================================================================
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// function : IsDone
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// purpose :
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// =======================================================================
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Standard_Boolean Graphic3d_TextureRoot::IsDone() const
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{
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// Case 1: texture source is specified as pixmap
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if (!myPixMap.IsNull())
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{
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return !myPixMap->IsEmpty();
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}
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// Case 2: texture source is specified as path
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OSD_File aTextureFile (myPath);
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return aTextureFile.Exists();
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}
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