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Graphic3d_CullingTool::IsCulled() has been extended with theIsInside argument for full inclusion test. Graphic3d_Layer::UpdateCulling() now avoids frustum culling tests for BVH children for parent nodes completely included into frustum. Graphic3d_CullingTool::SetViewVolume() has been extended by optional model-world matrix.
702 lines
26 KiB
C++
702 lines
26 KiB
C++
// Copyright (c) 2011-2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_Layer.hxx>
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#include <Graphic3d_CStructure.hxx>
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#include <Graphic3d_CullingTool.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Layer, Standard_Transient)
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// =======================================================================
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// function : Graphic3d_Layer
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// purpose :
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// =======================================================================
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Graphic3d_Layer::Graphic3d_Layer (Graphic3d_ZLayerId theId,
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Standard_Integer theNbPriorities,
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const Handle(Select3D_BVHBuilder3d)& theBuilder)
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: myArray (0, theNbPriorities - 1),
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myNbStructures (0),
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myNbStructuresNotCulled (0),
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myLayerId (theId),
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myBVHPrimitivesTrsfPers (theBuilder),
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myBVHIsLeftChildQueuedFirst (Standard_True),
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myIsBVHPrimitivesNeedsReset (Standard_False)
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{
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myIsBoundingBoxNeedsReset[0] = myIsBoundingBoxNeedsReset[1] = true;
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}
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// =======================================================================
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// function : ~Graphic3d_Layer
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// purpose :
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// =======================================================================
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Graphic3d_Layer::~Graphic3d_Layer()
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{
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//
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}
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// =======================================================================
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// function : Add
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// purpose :
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// =======================================================================
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void Graphic3d_Layer::Add (const Graphic3d_CStructure* theStruct,
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Standard_Integer thePriority,
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Standard_Boolean isForChangePriority)
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{
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const Standard_Integer anIndex = Min (Max (thePriority, 0), myArray.Length() - 1);
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if (theStruct == NULL)
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{
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return;
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}
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myArray (anIndex).Add (theStruct);
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if (theStruct->IsAlwaysRendered())
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{
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theStruct->MarkAsNotCulled();
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if (!isForChangePriority)
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{
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myAlwaysRenderedMap.Add (theStruct);
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}
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}
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else if (!isForChangePriority)
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{
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if (theStruct->TransformPersistence().IsNull())
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{
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myBVHPrimitives.Add (theStruct);
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}
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else
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{
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myBVHPrimitivesTrsfPers.Add (theStruct);
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}
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}
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++myNbStructures;
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}
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// =======================================================================
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// function : Remove
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// purpose :
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// =======================================================================
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bool Graphic3d_Layer::Remove (const Graphic3d_CStructure* theStruct,
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Standard_Integer& thePriority,
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Standard_Boolean isForChangePriority)
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{
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if (theStruct == NULL)
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{
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thePriority = -1;
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return false;
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}
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const Standard_Integer aNbPriorities = myArray.Length();
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for (Standard_Integer aPriorityIter = 0; aPriorityIter < aNbPriorities; ++aPriorityIter)
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{
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Graphic3d_IndexedMapOfStructure& aStructures = myArray (aPriorityIter);
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const Standard_Integer anIndex = aStructures.FindIndex (theStruct);
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if (anIndex == 0)
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{
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continue;
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}
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aStructures.Swap (anIndex, aStructures.Size());
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aStructures.RemoveLast();
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if (!isForChangePriority)
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{
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Standard_Boolean isAlwaysRend = theStruct->IsAlwaysRendered();
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if (!isAlwaysRend)
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{
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if (!myBVHPrimitives.Remove (theStruct))
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{
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if (!myBVHPrimitivesTrsfPers.Remove (theStruct))
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{
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isAlwaysRend = Standard_True;
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}
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}
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}
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if (isAlwaysRend)
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{
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const Standard_Integer anIndex2 = myAlwaysRenderedMap.FindIndex (theStruct);
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if (anIndex2 != 0)
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{
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myAlwaysRenderedMap.Swap (myAlwaysRenderedMap.Size(), anIndex2);
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myAlwaysRenderedMap.RemoveLast();
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}
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}
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}
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--myNbStructures;
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thePriority = aPriorityIter;
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return true;
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}
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thePriority = -1;
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return false;
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}
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// =======================================================================
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// function : InvalidateBVHData
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// purpose :
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// =======================================================================
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void Graphic3d_Layer::InvalidateBVHData()
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{
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myIsBVHPrimitivesNeedsReset = Standard_True;
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}
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//! Calculate a finite bounding box of infinite object as its middle point.
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inline Graphic3d_BndBox3d centerOfinfiniteBndBox (const Graphic3d_BndBox3d& theBndBox)
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{
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// bounding borders of infinite line has been calculated as own point in center of this line
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const Graphic3d_Vec3d aDiagVec = theBndBox.CornerMax() - theBndBox.CornerMin();
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return aDiagVec.SquareModulus() >= 500000.0 * 500000.0
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? Graphic3d_BndBox3d ((theBndBox.CornerMin() + theBndBox.CornerMax()) * 0.5)
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: Graphic3d_BndBox3d();
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}
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//! Return true if at least one vertex coordinate out of float range.
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inline bool isInfiniteBndBox (const Graphic3d_BndBox3d& theBndBox)
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{
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return Abs (theBndBox.CornerMax().x()) >= ShortRealLast()
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|| Abs (theBndBox.CornerMax().y()) >= ShortRealLast()
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|| Abs (theBndBox.CornerMax().z()) >= ShortRealLast()
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|| Abs (theBndBox.CornerMin().x()) >= ShortRealLast()
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|| Abs (theBndBox.CornerMin().y()) >= ShortRealLast()
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|| Abs (theBndBox.CornerMin().z()) >= ShortRealLast();
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}
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// =======================================================================
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// function : BoundingBox
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// purpose :
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// =======================================================================
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Bnd_Box Graphic3d_Layer::BoundingBox (Standard_Integer theViewId,
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const Handle(Graphic3d_Camera)& theCamera,
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Standard_Integer theWindowWidth,
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Standard_Integer theWindowHeight,
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Standard_Boolean theToIncludeAuxiliary) const
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{
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updateBVH();
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const Standard_Integer aBoxId = !theToIncludeAuxiliary ? 0 : 1;
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const Graphic3d_Mat4d& aProjectionMat = theCamera->ProjectionMatrix();
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const Graphic3d_Mat4d& aWorldViewMat = theCamera->OrientationMatrix();
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if (myIsBoundingBoxNeedsReset[aBoxId])
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{
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// Recompute layer bounding box
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myBoundingBox[aBoxId].SetVoid();
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for (Graphic3d_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next())
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{
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const Graphic3d_IndexedMapOfStructure& aStructures = aMapIter.Value();
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStructure = aStructIter.Value();
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if (!aStructure->IsVisible (theViewId))
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{
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continue;
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}
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// "FitAll" operation ignores object with transform persistence parameter
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// but adds transform persistence point in a bounding box of layer (only zoom pers. objects).
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if (!aStructure->TransformPersistence().IsNull())
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{
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if (!theToIncludeAuxiliary
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&& aStructure->TransformPersistence()->IsZoomOrRotate())
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{
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const gp_Pnt anAnchor = aStructure->TransformPersistence()->AnchorPoint();
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myBoundingBox[aBoxId].Add (anAnchor);
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continue;
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}
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// Panning and 2d persistence apply changes to projection or/and its translation components.
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// It makes them incompatible with z-fitting algorithm. Ignored by now.
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else if (!theToIncludeAuxiliary
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|| aStructure->TransformPersistence()->IsTrihedronOr2d())
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{
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continue;
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}
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}
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Graphic3d_BndBox3d aBox = aStructure->BoundingBox();
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if (!aBox.IsValid())
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{
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continue;
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}
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if (aStructure->IsInfinite
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&& !theToIncludeAuxiliary)
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{
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// include center of infinite object
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aBox = centerOfinfiniteBndBox (aBox);
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}
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if (!aStructure->TransformPersistence().IsNull())
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{
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aStructure->TransformPersistence()->Apply (theCamera, aProjectionMat, aWorldViewMat, theWindowWidth, theWindowHeight, aBox);
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}
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// skip too big boxes to prevent float overflow at camera parameters calculation
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if (aBox.IsValid()
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&& !isInfiniteBndBox (aBox))
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{
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myBoundingBox[aBoxId].Add (gp_Pnt (aBox.CornerMin().x(), aBox.CornerMin().y(), aBox.CornerMin().z()));
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myBoundingBox[aBoxId].Add (gp_Pnt (aBox.CornerMax().x(), aBox.CornerMax().y(), aBox.CornerMax().z()));
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}
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}
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}
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myIsBoundingBoxNeedsReset[aBoxId] = false;
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}
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Bnd_Box aResBox = myBoundingBox[aBoxId];
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if (!theToIncludeAuxiliary
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|| myAlwaysRenderedMap.IsEmpty())
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{
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return aResBox;
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}
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// add transformation-persistent objects which depend on camera position (and thus can not be cached) for operations like Z-fit
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for (NCollection_IndexedMap<const Graphic3d_CStructure*>::Iterator aStructIter (myAlwaysRenderedMap); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStructure = aStructIter.Value();
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if (!aStructure->IsVisible (theViewId))
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{
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continue;
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}
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else if (aStructure->TransformPersistence().IsNull()
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|| !aStructure->TransformPersistence()->IsTrihedronOr2d())
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{
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continue;
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}
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Graphic3d_BndBox3d aBox = aStructure->BoundingBox();
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if (!aBox.IsValid())
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{
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continue;
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}
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aStructure->TransformPersistence()->Apply (theCamera, aProjectionMat, aWorldViewMat, theWindowWidth, theWindowHeight, aBox);
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if (aBox.IsValid()
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&& !isInfiniteBndBox (aBox))
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{
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aResBox.Add (gp_Pnt (aBox.CornerMin().x(), aBox.CornerMin().y(), aBox.CornerMin().z()));
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aResBox.Add (gp_Pnt (aBox.CornerMax().x(), aBox.CornerMax().y(), aBox.CornerMax().z()));
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}
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}
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return aResBox;
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}
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// =======================================================================
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// function : considerZoomPersistenceObjects
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// purpose :
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// =======================================================================
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Standard_Real Graphic3d_Layer::considerZoomPersistenceObjects (Standard_Integer theViewId,
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const Handle(Graphic3d_Camera)& theCamera,
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Standard_Integer theWindowWidth,
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Standard_Integer theWindowHeight) const
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{
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if (NbOfTransformPersistenceObjects() == 0)
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{
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return 1.0;
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}
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const Graphic3d_Mat4d& aProjectionMat = theCamera->ProjectionMatrix();
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const Graphic3d_Mat4d& aWorldViewMat = theCamera->OrientationMatrix();
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Standard_Real aMaxCoef = -std::numeric_limits<double>::max();
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for (Graphic3d_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next())
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{
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const Graphic3d_IndexedMapOfStructure& aStructures = aMapIter.Value();
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStructure = aStructIter.Value();
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if (!aStructure->IsVisible (theViewId)
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|| aStructure->TransformPersistence().IsNull()
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|| !aStructure->TransformPersistence()->IsZoomOrRotate())
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{
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continue;
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}
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Graphic3d_BndBox3d aBox = aStructure->BoundingBox();
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if (!aBox.IsValid())
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{
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continue;
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}
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aStructure->TransformPersistence()->Apply (theCamera, aProjectionMat, aWorldViewMat, theWindowWidth, theWindowHeight, aBox);
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const BVH_Vec3d& aCornerMin = aBox.CornerMin();
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const BVH_Vec3d& aCornerMax = aBox.CornerMax();
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const Standard_Integer aNbOfPoints = 8;
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const gp_Pnt aPoints[aNbOfPoints] = { gp_Pnt (aCornerMin.x(), aCornerMin.y(), aCornerMin.z()),
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gp_Pnt (aCornerMin.x(), aCornerMin.y(), aCornerMax.z()),
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gp_Pnt (aCornerMin.x(), aCornerMax.y(), aCornerMin.z()),
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gp_Pnt (aCornerMin.x(), aCornerMax.y(), aCornerMax.z()),
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gp_Pnt (aCornerMax.x(), aCornerMin.y(), aCornerMin.z()),
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gp_Pnt (aCornerMax.x(), aCornerMin.y(), aCornerMax.z()),
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gp_Pnt (aCornerMax.x(), aCornerMax.y(), aCornerMin.z()),
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gp_Pnt (aCornerMax.x(), aCornerMax.y(), aCornerMax.z()) };
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gp_Pnt aConvertedPoints[aNbOfPoints];
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Standard_Real aConvertedMinX = std::numeric_limits<double>::max();
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Standard_Real aConvertedMaxX = -std::numeric_limits<double>::max();
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Standard_Real aConvertedMinY = std::numeric_limits<double>::max();
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Standard_Real aConvertedMaxY = -std::numeric_limits<double>::max();
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for (Standard_Integer anIdx = 0; anIdx < aNbOfPoints; ++anIdx)
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{
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aConvertedPoints[anIdx] = theCamera->Project (aPoints[anIdx]);
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aConvertedMinX = Min (aConvertedMinX, aConvertedPoints[anIdx].X());
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aConvertedMaxX = Max (aConvertedMaxX, aConvertedPoints[anIdx].X());
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aConvertedMinY = Min (aConvertedMinY, aConvertedPoints[anIdx].Y());
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aConvertedMaxY = Max (aConvertedMaxY, aConvertedPoints[anIdx].Y());
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}
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const Standard_Boolean isBigObject = (Abs (aConvertedMaxX - aConvertedMinX) > 2.0) // width of zoom pers. object greater than width of window
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|| (Abs (aConvertedMaxY - aConvertedMinY) > 2.0); // height of zoom pers. object greater than height of window
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const Standard_Boolean isAlreadyInScreen = (aConvertedMinX > -1.0 && aConvertedMinX < 1.0)
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&& (aConvertedMaxX > -1.0 && aConvertedMaxX < 1.0)
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&& (aConvertedMinY > -1.0 && aConvertedMinY < 1.0)
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&& (aConvertedMaxY > -1.0 && aConvertedMaxY < 1.0);
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if (isBigObject || isAlreadyInScreen)
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{
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continue;
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}
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const gp_Pnt aTPPoint = aStructure->TransformPersistence()->AnchorPoint();
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gp_Pnt aConvertedTPPoint = theCamera->Project (aTPPoint);
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aConvertedTPPoint.SetZ (0.0);
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if (aConvertedTPPoint.Coord().Modulus() < Precision::Confusion())
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{
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continue;
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}
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Standard_Real aShiftX = 0.0;
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if (aConvertedMinX < -1.0)
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{
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aShiftX = ((aConvertedMaxX < -1.0) ? (-(1.0 + aConvertedMaxX) + (aConvertedMaxX - aConvertedMinX)) : -(1.0 + aConvertedMinX));
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}
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else if (aConvertedMaxX > 1.0)
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{
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aShiftX = ((aConvertedMinX > 1.0) ? ((aConvertedMinX - 1.0) + (aConvertedMaxX - aConvertedMinX)) : (aConvertedMaxX - 1.0));
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}
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Standard_Real aShiftY = 0.0;
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if (aConvertedMinY < -1.0)
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{
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aShiftY = ((aConvertedMaxY < -1.0) ? (-(1.0 + aConvertedMaxY) + (aConvertedMaxY - aConvertedMinY)) : -(1.0 + aConvertedMinY));
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}
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else if (aConvertedMaxY > 1.0)
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{
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aShiftY = ((aConvertedMinY > 1.0) ? ((aConvertedMinY - 1.0) + (aConvertedMaxY - aConvertedMinY)) : (aConvertedMaxY - 1.0));
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}
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const Standard_Real aDifX = Abs (aConvertedTPPoint.X()) - aShiftX;
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const Standard_Real aDifY = Abs (aConvertedTPPoint.Y()) - aShiftY;
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if (aDifX > Precision::Confusion())
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{
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aMaxCoef = Max (aMaxCoef, Abs (aConvertedTPPoint.X()) / aDifX);
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}
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if (aDifY > Precision::Confusion())
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{
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aMaxCoef = Max (aMaxCoef, Abs (aConvertedTPPoint.Y()) / aDifY);
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}
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}
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}
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return (aMaxCoef > 0.0) ? aMaxCoef : 1.0;
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}
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// =======================================================================
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// function : updateBVH
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// purpose :
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// =======================================================================
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void Graphic3d_Layer::updateBVH() const
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{
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if (!myIsBVHPrimitivesNeedsReset)
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{
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return;
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}
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myBVHPrimitives.Clear();
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myBVHPrimitivesTrsfPers.Clear();
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myAlwaysRenderedMap.Clear();
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myIsBVHPrimitivesNeedsReset = Standard_False;
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for (Graphic3d_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next())
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{
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const Graphic3d_IndexedMapOfStructure& aStructures = aMapIter.Value();
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStruct = aStructIter.Value();
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if (aStruct->IsAlwaysRendered())
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{
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aStruct->MarkAsNotCulled();
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myAlwaysRenderedMap.Add (aStruct);
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}
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else if (aStruct->TransformPersistence().IsNull())
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{
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myBVHPrimitives.Add (aStruct);
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}
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else
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{
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myBVHPrimitivesTrsfPers.Add (aStruct);
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}
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}
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}
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}
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namespace
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{
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//! This structure describes the node in BVH
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struct NodeInStack
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{
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NodeInStack (Standard_Integer theId = 0,
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Standard_Boolean theIsFullInside = false) : Id (theId), IsFullInside (theIsFullInside) {}
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Standard_Integer Id; //!< node identifier
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Standard_Boolean IsFullInside; //!< if the node is completely inside
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};
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}
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// =======================================================================
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// function : UpdateCulling
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// purpose :
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// =======================================================================
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void Graphic3d_Layer::UpdateCulling (Standard_Integer theViewId,
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const Graphic3d_CullingTool& theSelector,
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const Graphic3d_RenderingParams::FrustumCulling theFrustumCullingState)
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{
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updateBVH();
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myNbStructuresNotCulled = myNbStructures;
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if (theFrustumCullingState != Graphic3d_RenderingParams::FrustumCulling_NoUpdate)
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{
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Standard_Boolean toTraverse = (theFrustumCullingState == Graphic3d_RenderingParams::FrustumCulling_On);
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (myBVHPrimitives.Structures()); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStruct = aStructIter.Value();
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aStruct->SetCulled (toTraverse);
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}
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (myBVHPrimitivesTrsfPers.Structures()); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStruct = aStructIter.Value();
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aStruct->SetCulled (toTraverse);
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}
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}
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if (theFrustumCullingState != Graphic3d_RenderingParams::FrustumCulling_On)
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{
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return;
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}
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if (myBVHPrimitives .Size() == 0
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&& myBVHPrimitivesTrsfPers.Size() == 0)
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{
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return;
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}
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myNbStructuresNotCulled = myAlwaysRenderedMap.Extent();
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Graphic3d_CullingTool::CullingContext aCullCtx;
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theSelector.SetCullingDistance(aCullCtx, myLayerSettings.CullingDistance());
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theSelector.SetCullingSize (aCullCtx, myLayerSettings.CullingSize());
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for (Standard_Integer aBVHTreeIdx = 0; aBVHTreeIdx < 2; ++aBVHTreeIdx)
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{
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const Standard_Boolean isTrsfPers = aBVHTreeIdx == 1;
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opencascade::handle<BVH_Tree<Standard_Real, 3> > aBVHTree;
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if (isTrsfPers)
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{
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if (myBVHPrimitivesTrsfPers.Size() == 0)
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continue;
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const Graphic3d_Mat4d& aProjection = theSelector.ProjectionMatrix();
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const Graphic3d_Mat4d& aWorldView = theSelector.WorldViewMatrix();
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const Graphic3d_WorldViewProjState& aWVPState = theSelector.WorldViewProjState();
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const Standard_Integer aViewportWidth = theSelector.ViewportWidth();
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const Standard_Integer aViewportHeight = theSelector.ViewportHeight();
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aBVHTree = myBVHPrimitivesTrsfPers.BVH (theSelector.Camera(), aProjection, aWorldView, aViewportWidth, aViewportHeight, aWVPState);
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}
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else
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{
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if (myBVHPrimitives.Size() == 0)
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continue;
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aBVHTree = myBVHPrimitives.BVH();
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}
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const bool toCheckFullInside = true;
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NodeInStack aNode (0, toCheckFullInside); // a root node
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if (theSelector.IsCulled (aCullCtx, aBVHTree->MinPoint (0), aBVHTree->MaxPoint (0), toCheckFullInside ? &aNode.IsFullInside : NULL))
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{
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continue;
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}
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NodeInStack aStack[BVH_Constants_MaxTreeDepth];
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Standard_Integer aHead = -1;
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for (;;)
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{
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if (!aBVHTree->IsOuter (aNode.Id))
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{
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NodeInStack aLeft (aBVHTree->Child<0> (aNode.Id), toCheckFullInside);
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NodeInStack aRight(aBVHTree->Child<1> (aNode.Id), toCheckFullInside);
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bool isLeftChildIn = true, isRightChildIn = true;
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if (aNode.IsFullInside)
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{
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// small size should be always checked
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isLeftChildIn = !theSelector.IsTooSmall (aCullCtx, aBVHTree->MinPoint (aLeft.Id), aBVHTree->MaxPoint (aLeft.Id));
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isRightChildIn = !theSelector.IsTooSmall (aCullCtx, aBVHTree->MinPoint (aRight.Id), aBVHTree->MaxPoint (aRight.Id));
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}
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else
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{
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isLeftChildIn = !theSelector.IsCulled (aCullCtx, aBVHTree->MinPoint (aLeft.Id), aBVHTree->MaxPoint (aLeft.Id), toCheckFullInside ? &aLeft.IsFullInside : NULL);
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if (!isLeftChildIn)
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{
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aLeft.IsFullInside = false;
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}
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isRightChildIn = !theSelector.IsCulled (aCullCtx, aBVHTree->MinPoint (aRight.Id), aBVHTree->MaxPoint (aRight.Id), toCheckFullInside ? &aRight.IsFullInside : NULL);
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if (!isRightChildIn)
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{
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aRight.IsFullInside = false;
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}
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}
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if (isLeftChildIn
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&& isRightChildIn)
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{
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aNode = myBVHIsLeftChildQueuedFirst ? aLeft : aRight;
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aStack[++aHead] = myBVHIsLeftChildQueuedFirst ? aRight : aLeft;
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myBVHIsLeftChildQueuedFirst = !myBVHIsLeftChildQueuedFirst;
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}
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else if (isLeftChildIn
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|| isRightChildIn)
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{
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aNode = isLeftChildIn ? aLeft : aRight;
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}
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else
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{
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if (aHead < 0)
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{
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break;
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}
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aNode = aStack[aHead--];
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}
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}
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else
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{
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const Standard_Integer aStartIdx = aBVHTree->BegPrimitive (aNode.Id);
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const Standard_Integer anEndIdx = aBVHTree->EndPrimitive (aNode.Id);
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for (Standard_Integer anIdx = aStartIdx; anIdx <= anEndIdx; ++anIdx)
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{
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const Graphic3d_CStructure* aStruct = isTrsfPers
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? myBVHPrimitivesTrsfPers.GetStructureById (anIdx)
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: myBVHPrimitives.GetStructureById (anIdx);
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if (aStruct->IsVisible (theViewId))
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{
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aStruct->MarkAsNotCulled();
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++myNbStructuresNotCulled;
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}
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}
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if (aHead < 0)
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{
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break;
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}
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aNode = aStack[aHead--];
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}
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}
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}
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}
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// =======================================================================
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// function : Append
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// purpose :
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// =======================================================================
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Standard_Boolean Graphic3d_Layer::Append (const Graphic3d_Layer& theOther)
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{
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// the source priority list shouldn't have more priorities
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const Standard_Integer aNbPriorities = theOther.NbPriorities();
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if (aNbPriorities > NbPriorities())
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{
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return Standard_False;
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}
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// add all structures to destination priority list
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for (Standard_Integer aPriorityIter = 0; aPriorityIter < aNbPriorities; ++aPriorityIter)
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{
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const Graphic3d_IndexedMapOfStructure& aStructures = theOther.myArray (aPriorityIter);
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next())
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{
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Add (aStructIter.Value(), aPriorityIter);
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}
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}
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return Standard_True;
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}
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//=======================================================================
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//function : SetLayerSettings
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//purpose :
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//=======================================================================
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void Graphic3d_Layer::SetLayerSettings (const Graphic3d_ZLayerSettings& theSettings)
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{
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const Standard_Boolean toUpdateTrsf = !myLayerSettings.Origin().IsEqual (theSettings.Origin(), gp::Resolution());
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myLayerSettings = theSettings;
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if (!toUpdateTrsf)
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{
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return;
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}
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for (Graphic3d_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next())
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{
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Graphic3d_IndexedMapOfStructure& aStructures = aMapIter.ChangeValue();
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next())
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{
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Graphic3d_CStructure* aStructure = const_cast<Graphic3d_CStructure* >(aStructIter.Value());
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aStructure->updateLayerTransformation();
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}
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}
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}
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// =======================================================================
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// function : DumpJson
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// purpose :
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// =======================================================================
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void Graphic3d_Layer::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
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{
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OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
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OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, this)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myLayerId)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myNbStructures)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myNbStructuresNotCulled)
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const Standard_Integer aNbPriorities = myArray.Length();
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for (Standard_Integer aPriorityIter = 0; aPriorityIter < aNbPriorities; ++aPriorityIter)
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{
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const Graphic3d_IndexedMapOfStructure& aStructures = myArray (aPriorityIter);
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for (Graphic3d_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next())
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{
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const Graphic3d_CStructure* aStructure = aStructIter.Value();
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OCCT_DUMP_FIELD_VALUE_POINTER (theOStream, aStructure)
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}
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}
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myLayerSettings)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myBVHIsLeftChildQueuedFirst)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsBVHPrimitivesNeedsReset)
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsBoundingBoxNeedsReset[0])
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OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myIsBoundingBoxNeedsReset[1])
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myBoundingBox[0])
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OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myBoundingBox[1])
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}
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