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- picked or selected objects are now highlighted via owners instead of interactive objects; - support methods for owners were added to AIS_InteractiveContext; - dynamically highlighted owners are now displayed in immediate mode; - selection without opening of local context is enabled by default; - added "-local" key to vselmode command to enable selection in local context; - selection filters are now completely supported in AIS_InteractiveContext; - the idea of differencing of selected items onto current (in interactive context) and selected (local selection) was eliminated; - all calls to "current" were replaced by calls to "selected" in terms of future local context removal; - AIS_InteractiveObject::mySelectionMode was removed; - now each selectable object can define own selection mode for "global" selection of the whole object; - whole object selection mode is 0 by default for all standard interactive objects; - immediate structures are now added to topmost and top layer lists; - added support of drawing immediate structures in different layers; - unused code for immediate mode was removed; - vfeedback and vexport commands now produce correct output for raytrace mode.
141 lines
5.4 KiB
C++
Executable File
141 lines
5.4 KiB
C++
Executable File
// Created on: 2013-08-25
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_Caps_H__
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#define _OpenGl_Caps_H__
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#include <Standard_Type.hxx>
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#include <Standard_Transient.hxx>
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//! Class to define graphic driver capabilities.
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//! Notice that these options will be ignored if particular functionality does not provided by GL driver
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class OpenGl_Caps : public Standard_Transient
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{
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public: //! @name flags to disable particular functionality, should be used only for testing purposes!
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Standard_Boolean vboDisable; //!< flag permits VBO usage, will significantly affect performance (OFF by default)
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Standard_Boolean pntSpritesDisable; //!< flag permits Point Sprites usage, will significantly affect performance (OFF by default)
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Standard_Boolean keepArrayData; //!< Disables freeing CPU memory after building VBOs (OFF by default)
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Standard_Boolean ffpEnable; //!< Enables FFP (fixed-function pipeline), do not use built-in GLSL programs (ON by default on desktop OpenGL and OFF on OpenGL ES)
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Standard_Boolean useSystemBuffer; //!< Enables usage of system backbuffer for blitting (OFF by default on desktop OpenGL and ON on OpenGL ES for testing)
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Standard_Integer swapInterval; //!< controls swap interval - 0 for VSync off and 1 for VSync on, 1 by default
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public: //! @name context creation parameters
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/**
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* Specify that driver should not swap back/front buffers at the end of frame.
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* Useful when OCCT Viewer is integrated into existing OpenGL rendering pipeline as part,
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* thus swapping part is performed outside.
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*
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* OFF by default.
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*/
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Standard_Boolean buffersNoSwap;
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/**
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* Request stereoscopic context (with Quad Buffer). This flag requires support in OpenGL driver.
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*
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* OFF by default.
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*/
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Standard_Boolean contextStereo;
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/**
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* Request debug GL context. This flag requires support in OpenGL driver.
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*
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* When turned on OpenGL driver emits error and warning messages to provided callback
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* (see OpenGl_Context - messages will be printed to standard output).
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* Affects performance - thus should not be turned on by products in released state.
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*
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* OFF by default. Currently implemented only for Windows (WGL).
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*/
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Standard_Boolean contextDebug;
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/**
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* Request debug GL context to emit messages within main thread (when contextDebug is specified!).
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*
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* Some implementations performs GL rendering within dedicated thread(s),
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* in this case debug messages will be pushed from unknown thread making call stack useless,
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* since it does not interconnected to application calls.
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* This option asks GL driver to switch into synchronized implementation.
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* Affects performance - thus should not be turned on by products in released state.
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*
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* OFF by default.
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*/
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Standard_Boolean contextSyncDebug;
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/**
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* Disable hardware acceleration.
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*
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* This flag overrides default behavior, when accelerated context always preferred over software ones:
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* - on Windows will force Microsoft software implementation;
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* - on Mac OS X, forces Apple software implementation.
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*
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* Software implementations are dramatically slower - should never be used.
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*
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* OFF by default. Currently implemented only for Windows (WGL) and Mac OS X (Cocoa).
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*/
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Standard_Boolean contextNoAccel;
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/**
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* Request backward-compatible GL context. This flag requires support in OpenGL driver.
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*
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* Backward-compatible profile includes deprecated functionality like FFP (fixed-function pipeline),
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* and might be useful for compatibility with application OpenGL code.
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*
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* Most drivers support all features within backward-compatibility profile,
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* but some limit functionality to OpenGL 2.1 (e.g. OS X) when core profile is not explicitly requested.
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*
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* Requires OpenGL 3.2+ drivers.
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* Has no effect on OpenGL ES 2.0+ drivers (which do not provie FFP compatibility).
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* Interacts with ffpEnable option, which should be disabled within core profile.
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*
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* ON by default.
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*/
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Standard_Boolean contextCompatible;
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public: //! @name flags to activate verbose output
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//! Print GLSL program compilation/linkage warnings, if any. OFF by default.
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Standard_Boolean glslWarnings;
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//! Suppress redundant messages from debug GL context. ON by default.
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Standard_Boolean suppressExtraMsg;
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public: //! @name class methods
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//! Default constructor - initialize with most optimal values.
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Standard_EXPORT OpenGl_Caps();
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//! Destructor.
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Standard_EXPORT virtual ~OpenGl_Caps();
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//! Copy maker.
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Standard_EXPORT OpenGl_Caps& operator= (const OpenGl_Caps& theCopy);
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private:
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//! Not implemented
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OpenGl_Caps (const OpenGl_Caps& );
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public:
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DEFINE_STANDARD_RTTI(OpenGl_Caps, Standard_Transient) // Type definition
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};
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DEFINE_STANDARD_HANDLE(OpenGl_Caps, Standard_Transient)
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#endif // _OpenGl_Caps_H__
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