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occt/src/gp/gp_Dir2d.hxx
aml 2009530611 0032696: Coding - get rid of unused forward declarations [StepSelect to Xw]
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// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Dir2d_HeaderFile
#define _gp_Dir2d_HeaderFile
#include <gp_XY.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_DomainError.hxx>
#include <Standard_OutOfRange.hxx>
class gp_Vec2d;
class gp_Ax2d;
class gp_Trsf2d;
//! Describes a unit vector in the plane (2D space). This unit
//! vector is also called "Direction".
//! See Also
//! gce_MakeDir2d which provides functions for more
//! complex unit vector constructions
//! Geom2d_Direction which provides additional functions
//! for constructing unit vectors and works, in particular, with
//! the parametric equations of unit vectors
class gp_Dir2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a direction corresponding to X axis.
gp_Dir2d()
: coord (1., 0.)
{}
//! Normalizes the vector theV and creates a Direction. Raises ConstructionError if theV.Magnitude() <= Resolution from gp.
gp_Dir2d (const gp_Vec2d& theV);
//! Creates a Direction from a doublet of coordinates. Raises ConstructionError if theCoord.Modulus() <= Resolution from gp.
gp_Dir2d (const gp_XY& theCoord);
//! Creates a Direction with its 2 cartesian coordinates. Raises ConstructionError if Sqrt(theXv*theXv + theYv*theYv) <= Resolution from gp.
gp_Dir2d (const Standard_Real theXv, const Standard_Real theYv);
//! For this unit vector, assigns:
//! the value theXi to:
//! - the X coordinate if theIndex is 1, or
//! - the Y coordinate if theIndex is 2, and then normalizes it.
//! Warning
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
//! Exceptions
//! Standard_OutOfRange if theIndex is not 1 or 2.
//! Standard_ConstructionError if either of the following
//! is less than or equal to gp::Resolution():
//! - Sqrt(theXv*theXv + theYv*theYv), or
//! - the modulus of the number pair formed by the new
//! value theXi and the other coordinate of this vector that
//! was not directly modified.
//! Raises OutOfRange if theIndex != {1, 2}.
void SetCoord (const Standard_Integer theIndex, const Standard_Real theXi);
//! For this unit vector, assigns:
//! - the values theXv and theYv to its two coordinates,
//! Warning
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
//! Exceptions
//! Standard_OutOfRange if theIndex is not 1 or 2.
//! Standard_ConstructionError if either of the following
//! is less than or equal to gp::Resolution():
//! - Sqrt(theXv*theXv + theYv*theYv), or
//! - the modulus of the number pair formed by the new
//! value Xi and the other coordinate of this vector that
//! was not directly modified.
//! Raises OutOfRange if theIndex != {1, 2}.
void SetCoord (const Standard_Real theXv, const Standard_Real theYv);
//! Assigns the given value to the X coordinate of this unit vector,
//! and then normalizes it.
//! Warning
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
//! Exceptions
//! Standard_ConstructionError if either of the following
//! is less than or equal to gp::Resolution():
//! - the modulus of Coord, or
//! - the modulus of the number pair formed from the new
//! X or Y coordinate and the other coordinate of this
//! vector that was not directly modified.
void SetX (const Standard_Real theX);
//! Assigns the given value to the Y coordinate of this unit vector,
//! and then normalizes it.
//! Warning
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
//! Exceptions
//! Standard_ConstructionError if either of the following
//! is less than or equal to gp::Resolution():
//! - the modulus of Coord, or
//! - the modulus of the number pair formed from the new
//! X or Y coordinate and the other coordinate of this
//! vector that was not directly modified.
void SetY (const Standard_Real theY);
//! Assigns:
//! - the two coordinates of theCoord to this unit vector,
//! and then normalizes it.
//! Warning
//! Remember that all the coordinates of a unit vector are
//! implicitly modified when any single one is changed directly.
//! Exceptions
//! Standard_ConstructionError if either of the following
//! is less than or equal to gp::Resolution():
//! - the modulus of theCoord, or
//! - the modulus of the number pair formed from the new
//! X or Y coordinate and the other coordinate of this
//! vector that was not directly modified.
void SetXY (const gp_XY& theCoord);
//! For this unit vector returns the coordinate of range theIndex :
//! theIndex = 1 => X is returned
//! theIndex = 2 => Y is returned
//! Raises OutOfRange if theIndex != {1, 2}.
Standard_Real Coord (const Standard_Integer theIndex) const { return coord.Coord (theIndex); }
//! For this unit vector returns its two coordinates theXv and theYv.
//! Raises OutOfRange if theIndex != {1, 2}.
void Coord (Standard_Real& theXv, Standard_Real& theYv) const { coord.Coord (theXv, theYv); }
//! For this unit vector, returns its X coordinate.
Standard_Real X() const { return coord.X(); }
//! For this unit vector, returns its Y coordinate.
Standard_Real Y() const { return coord.Y(); }
//! For this unit vector, returns its two coordinates as a number pair.
//! Comparison between Directions
//! The precision value is an input data.
const gp_XY& XY() const { return coord; }
//! Returns True if the two vectors have the same direction
//! i.e. the angle between this unit vector and the
//! unit vector theOther is less than or equal to theAngularTolerance.
Standard_Boolean IsEqual (const gp_Dir2d& theOther, const Standard_Real theAngularTolerance) const;
//! Returns True if the angle between this unit vector and the
//! unit vector theOther is equal to Pi/2 or -Pi/2 (normal)
//! i.e. Abs(Abs(<me>.Angle(theOther)) - PI/2.) <= theAngularTolerance
Standard_Boolean IsNormal (const gp_Dir2d& theOther, const Standard_Real theAngularTolerance) const;
//! Returns True if the angle between this unit vector and the
//! unit vector theOther is equal to Pi or -Pi (opposite).
//! i.e. PI - Abs(<me>.Angle(theOther)) <= theAngularTolerance
Standard_Boolean IsOpposite (const gp_Dir2d& theOther, const Standard_Real theAngularTolerance) const;
//! returns true if the angle between this unit vector and unit
//! vector theOther is equal to 0, Pi or -Pi.
//! i.e. Abs(Angle(<me>, theOther)) <= theAngularTolerance or
//! PI - Abs(Angle(<me>, theOther)) <= theAngularTolerance
Standard_Boolean IsParallel (const gp_Dir2d& theOther, const Standard_Real theAngularTolerance) const;
//! Computes the angular value in radians between <me> and
//! <theOther>. Returns the angle in the range [-PI, PI].
Standard_EXPORT Standard_Real Angle (const gp_Dir2d& theOther) const;
//! Computes the cross product between two directions.
Standard_NODISCARD Standard_Real Crossed (const gp_Dir2d& theRight) const { return coord.Crossed (theRight.coord); }
Standard_NODISCARD Standard_Real operator ^ (const gp_Dir2d& theRight) const { return Crossed (theRight); }
//! Computes the scalar product
Standard_Real Dot (const gp_Dir2d& theOther) const { return coord.Dot (theOther.coord); }
Standard_Real operator * (const gp_Dir2d& theOther) const { return Dot (theOther); }
void Reverse() { coord.Reverse(); }
//! Reverses the orientation of a direction
Standard_NODISCARD gp_Dir2d Reversed() const
{
gp_Dir2d aV = *this;
aV.coord.Reverse();
return aV;
}
Standard_NODISCARD gp_Dir2d operator -() const { return Reversed(); }
Standard_EXPORT void Mirror (const gp_Dir2d& theV);
//! Performs the symmetrical transformation of a direction
//! with respect to the direction theV which is the center of
//! the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Dir2d Mirrored (const gp_Dir2d& theV) const;
Standard_EXPORT void Mirror (const gp_Ax2d& theA);
//! Performs the symmetrical transformation of a direction
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Dir2d Mirrored (const gp_Ax2d& theA) const;
void Rotate (const Standard_Real Ang);
//! Rotates a direction. theAng is the angular value of
//! the rotation in radians.
Standard_NODISCARD gp_Dir2d Rotated (const Standard_Real theAng) const
{
gp_Dir2d aV = *this;
aV.Rotate (theAng);
return aV;
}
Standard_EXPORT void Transform (const gp_Trsf2d& theT);
//! Transforms a direction with the "Trsf" theT.
//! Warnings :
//! If the scale factor of the "Trsf" theT is negative then the
//! direction <me> is reversed.
Standard_NODISCARD gp_Dir2d Transformed (const gp_Trsf2d& theT) const
{
gp_Dir2d aV = *this;
aV.Transform (theT);
return aV;
}
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
private:
gp_XY coord;
};
#include <gp_Ax2d.hxx>
#include <gp_Trsf2d.hxx>
// =======================================================================
// function : gp_Dir2d
// purpose :
// =======================================================================
inline gp_Dir2d::gp_Dir2d (const gp_Vec2d& theV)
{
const gp_XY& aXY = theV.XY();
Standard_Real aX = aXY.X();
Standard_Real anY = aXY.Y();
Standard_Real aD = sqrt (aX * aX + anY * anY);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d() - input vector has zero norm");
coord.SetX (aX / aD);
coord.SetY (anY / aD);
}
// =======================================================================
// function : gp_Dir2d
// purpose :
// =======================================================================
inline gp_Dir2d::gp_Dir2d (const gp_XY& theXY)
{
Standard_Real aX = theXY.X();
Standard_Real anY = theXY.Y();
Standard_Real aD = sqrt (aX * aX + anY * anY);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d() - input vector has zero norm");
coord.SetX (aX / aD);
coord.SetY (anY / aD);
}
// =======================================================================
// function : gp_Dir2d
// purpose :
// =======================================================================
inline gp_Dir2d::gp_Dir2d (const Standard_Real theXv,
const Standard_Real theYv)
{
Standard_Real aD = sqrt (theXv * theXv + theYv * theYv);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d() - input vector has zero norm");
coord.SetX (theXv / aD);
coord.SetY (theYv / aD);
}
// =======================================================================
// function : SetCoord
// purpose :
// =======================================================================
inline void gp_Dir2d::SetCoord (const Standard_Integer theIndex,
const Standard_Real theXi)
{
Standard_Real aX = coord.X();
Standard_Real anY = coord.Y();
Standard_OutOfRange_Raise_if (theIndex < 1 || theIndex > 2, "gp_Dir2d::SetCoord() - index is out of range [1, 2]");
if (theIndex == 1)
{
aX = theXi;
}
else
{
anY = theXi;
}
Standard_Real aD = sqrt (aX * aX + anY * anY);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d::SetCoord() - result vector has zero norm");
coord.SetX (aX / aD);
coord.SetY (anY / aD);
}
// =======================================================================
// function : SetCoord
// purpose :
// =======================================================================
inline void gp_Dir2d::SetCoord (const Standard_Real theXv,
const Standard_Real theYv)
{
Standard_Real aD = sqrt (theXv * theXv + theYv * theYv);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d::SetCoord() - result vector has zero norm");
coord.SetX (theXv / aD);
coord.SetY (theYv / aD);
}
// =======================================================================
// function : SetX
// purpose :
// =======================================================================
inline void gp_Dir2d::SetX (const Standard_Real theX)
{
Standard_Real anY = coord.Y();
Standard_Real aD = sqrt (theX * theX + anY * anY);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d::SetX() - result vector has zero norm");
coord.SetX (theX / aD);
coord.SetY (anY / aD);
}
// =======================================================================
// function : SetY
// purpose :
// =======================================================================
inline void gp_Dir2d::SetY (const Standard_Real theY)
{
Standard_Real aX = coord.X();
Standard_Real aD = sqrt (aX * aX + theY * theY);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d::SetY() - result vector has zero norm");
coord.SetX (aX / aD);
coord.SetY (theY / aD);
}
// =======================================================================
// function : SetXY
// purpose :
// =======================================================================
inline void gp_Dir2d::SetXY (const gp_XY& theXY)
{
Standard_Real aX = theXY.X();
Standard_Real anY = theXY.Y();
Standard_Real aD = sqrt (aX * aX + anY * anY);
Standard_ConstructionError_Raise_if (aD <= gp::Resolution(), "gp_Dir2d::SetZ() - result vector has zero norm");
coord.SetX (aX / aD);
coord.SetY (anY / aD);
}
// =======================================================================
// function : IsEqual
// purpose :
// =======================================================================
inline Standard_Boolean gp_Dir2d::IsEqual (const gp_Dir2d& theOther,
const Standard_Real theAngularTolerance) const
{
Standard_Real anAng = Angle (theOther);
if (anAng < 0)
{
anAng = -anAng;
}
return anAng <= theAngularTolerance;
}
// =======================================================================
// function : IsNormal
// purpose :
// =======================================================================
inline Standard_Boolean gp_Dir2d::IsNormal (const gp_Dir2d& theOther,
const Standard_Real theAngularTolerance) const
{
Standard_Real anAng = Angle (theOther);
if (anAng < 0)
{
anAng = -anAng;
}
anAng = M_PI / 2.0 - anAng;
if (anAng < 0)
{
anAng = -anAng;
}
return anAng <= theAngularTolerance;
}
// =======================================================================
// function : IsOpposite
// purpose :
// =======================================================================
inline Standard_Boolean gp_Dir2d::IsOpposite (const gp_Dir2d& theOther,
const Standard_Real theAngularTolerance) const
{
Standard_Real anAng = Angle (theOther);
if (anAng < 0)
{
anAng = -anAng;
}
return M_PI - anAng <= theAngularTolerance;
}
// =======================================================================
// function : IsParallel
// purpose :
// =======================================================================
inline Standard_Boolean gp_Dir2d::IsParallel (const gp_Dir2d& theOther,
const Standard_Real theAngularTolerance) const
{
Standard_Real anAng = Angle (theOther);
if (anAng < 0)
{
anAng = -anAng;
}
return anAng <= theAngularTolerance || M_PI - anAng <= theAngularTolerance;
}
// =======================================================================
// function : Rotate
// purpose :
// =======================================================================
inline void gp_Dir2d::Rotate (const Standard_Real theAng)
{
gp_Trsf2d aT;
aT.SetRotation (gp_Pnt2d (0.0, 0.0), theAng);
coord.Multiply (aT.HVectorialPart());
}
#endif // _gp_Dir2d_HeaderFile