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occt/src/Vrml/Vrml_Transform.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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4.2 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Vrml_Transform.ixx>
Vrml_Transform::Vrml_Transform()
{
gp_Vec tmpV(0,0,0);
myTranslation = tmpV;
Vrml_SFRotation tmpSFR(0,0,1,0);
myRotation = tmpSFR;
tmpV.SetX(1);
tmpV.SetY(1);
tmpV.SetZ(1);
myScaleFactor = tmpV;
tmpSFR.SetRotationX(0);
tmpSFR.SetRotationY(0);
tmpSFR.SetRotationZ(1);
tmpSFR.SetAngle(0);
myScaleOrientation = tmpSFR;
tmpV.SetX(0);
tmpV.SetY(0);
tmpV.SetZ(0);
myCenter = tmpV;
}
Vrml_Transform::Vrml_Transform(const gp_Vec& aTranslation,
const Vrml_SFRotation& aRotation,
const gp_Vec& aScaleFactor,
const Vrml_SFRotation& aScaleOrientation,
const gp_Vec& aCenter)
{
myTranslation = aTranslation;
myRotation = aRotation;
myScaleFactor = aScaleFactor;
myScaleOrientation = aScaleOrientation;
myCenter = aCenter;
}
void Vrml_Transform::SetTranslation(const gp_Vec& aTranslation)
{
myTranslation = aTranslation;
}
gp_Vec Vrml_Transform::Translation() const
{
return myTranslation;
}
void Vrml_Transform::SetRotation(const Vrml_SFRotation& aRotation)
{
myRotation = aRotation;
}
Vrml_SFRotation Vrml_Transform::Rotation() const
{
return myRotation;
}
void Vrml_Transform::SetScaleFactor(const gp_Vec& aScaleFactor)
{
myScaleFactor = aScaleFactor;
}
gp_Vec Vrml_Transform::ScaleFactor() const
{
return myScaleFactor;
}
void Vrml_Transform::SetScaleOrientation(const Vrml_SFRotation& aScaleOrientation)
{
myScaleOrientation = aScaleOrientation;
}
Vrml_SFRotation Vrml_Transform::ScaleOrientation() const
{
return myScaleOrientation;
}
void Vrml_Transform::SetCenter(const gp_Vec& aCenter)
{
myCenter = aCenter;
}
gp_Vec Vrml_Transform::Center() const
{
return myCenter;
}
Standard_OStream& Vrml_Transform::Print(Standard_OStream& anOStream) const
{
anOStream << "Transform {" << endl;
if ( Abs(myTranslation.X() - 0) > 0.0001 ||
Abs(myTranslation.Y() - 0) > 0.0001 ||
Abs(myTranslation.Z() - 0) > 0.0001 )
{
anOStream << " translation" << "\t\t";
anOStream << myTranslation.X() << ' ' << myTranslation.Y() << ' ' << myTranslation.Z() << endl;
}
if ( Abs(myRotation.RotationX() - 0) > 0.0001 ||
Abs(myRotation.RotationY() - 0) > 0.0001 ||
Abs(myRotation.RotationZ() - 1) > 0.0001 ||
Abs(myRotation.Angle() - 0) > 0.0001 )
{
anOStream << " rotation" << "\t\t";
anOStream << myRotation.RotationX() << ' ' << myRotation.RotationY() << ' ';
anOStream << myRotation.RotationZ() << ' ' << myRotation.Angle() << endl;
}
if ( Abs(myScaleFactor.X() - 1) > 0.0001 ||
Abs(myScaleFactor.Y() - 1) > 0.0001 ||
Abs(myScaleFactor.Z() - 1) > 0.0001 )
{
anOStream << " scaleFactor" << "\t\t";
anOStream << myTranslation.X() << ' ' << myTranslation.Y() << ' ' << myTranslation.Z() << endl;
}
if ( Abs(myScaleOrientation.RotationX() - 0) > 0.0001 ||
Abs(myScaleOrientation.RotationY() - 0) > 0.0001 ||
Abs(myScaleOrientation.RotationZ() - 1) > 0.0001 ||
Abs(myScaleOrientation.Angle() - 0) > 0.0001 )
{
anOStream << " scaleOrientation" << '\t';
anOStream << myScaleOrientation.RotationX() << ' ' << myScaleOrientation.RotationY() << ' ';
anOStream << myScaleOrientation.RotationZ() << ' ' << myScaleOrientation.Angle() << endl;
}
if ( Abs(myCenter.X() - 0) > 0.0001 ||
Abs(myCenter.Y() - 0) > 0.0001 ||
Abs(myCenter.Z() - 0) > 0.0001 )
{
anOStream << " center" << "\t\t";
anOStream << myCenter.X() << ' ' << myCenter.Y() << ' ' << myCenter.Z() << endl;
}
anOStream << '}' << endl;
return anOStream;
}