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occt/src/BRepExtrema/BRepExtrema_SelfIntersection.hxx
luz paz b81b237fa4 0031939: Coding - correction of spelling errors in comments [part 5]
Fix various typos

Fixed via `codespell v2.1.dev
2020-12-23 19:30:48 +03:00

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// Created on: 2015-04-26
// Created by: Denis BOGOLEPOV
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepExtrema_SelfIntersection_HeaderFile
#define _BRepExtrema_SelfIntersection_HeaderFile
#include <BRepExtrema_OverlapTool.hxx>
//! Tool class for detection of self-sections in the given shape.
//! This class is based on BRepExtrema_OverlapTool and thus uses
//! shape tessellation to detect incorrect mesh fragments (pairs
//! of overlapped triangles belonging to different faces). Thus,
//! a result depends critically on the quality of mesh generator
//! (e.g., BREP mesh is not always a good choice, because it can
//! contain gaps between adjacent face triangulations, which may
//! not share vertices on common edge; thus false overlap can be
//! detected). As a result, this tool can be used for relatively
//! fast approximated test which provides sub-set of potentially
//! overlapped faces.
class BRepExtrema_SelfIntersection : public BRepExtrema_ElementFilter
{
friend class BRepExtrema_OverlapTool;
public:
//! Creates uninitialized self-intersection tool.
Standard_EXPORT BRepExtrema_SelfIntersection (const Standard_Real theTolerance = 0.0);
//! Creates self-intersection tool for the given shape.
Standard_EXPORT BRepExtrema_SelfIntersection (const TopoDS_Shape& theShape, const Standard_Real theTolerance = 0.0);
public:
//! Returns tolerance value used for self-intersection test.
Standard_Real Tolerance() const
{
return myTolerance;
}
//! Sets tolerance value used for self-intersection test.
void SetTolerance (const Standard_Real theTolerance)
{
myTolerance = theTolerance;
}
//! Loads shape for detection of self-intersections.
Standard_EXPORT Standard_Boolean LoadShape (const TopoDS_Shape& theShape);
//! Performs detection of self-intersections.
Standard_EXPORT void Perform();
//! True if the detection is completed.
Standard_Boolean IsDone() const
{
return myOverlapTool.IsDone();
}
//! Returns set of IDs of overlapped sub-shapes (started from 0).
const BRepExtrema_MapOfIntegerPackedMapOfInteger& OverlapElements() const
{
return myOverlapTool.OverlapSubShapes1();
}
//! Returns sub-shape from the shape for the given index (started from 0).
const TopoDS_Face& GetSubShape (const Standard_Integer theID) const
{
return myFaceList.Value (theID);
}
//! Returns set of all the face triangles of the shape.
const Handle(BRepExtrema_TriangleSet)& ElementSet() const
{
return myElementSet;
}
#ifdef OVERLAP_TOOL_OUTPUT_TRIANGLES
//! Returns set of overlapped mesh elements (only triangles).
const TColStd_PackedMapOfInteger& OverlapTriangles() const
{
return myOverlapTool.OverlapTriangles1();
}
#endif
protected:
//! Filter out correct adjacent mesh elements.
Standard_EXPORT virtual BRepExtrema_ElementFilter::FilterResult PreCheckElements (const Standard_Integer theIndex1,
const Standard_Integer theIndex2);
//! Checks if the given triangles have only single common vertex.
Standard_EXPORT BRepExtrema_ElementFilter::FilterResult isRegularSharedVertex (const BVH_Vec3d& theSharedVert,
const BVH_Vec3d& theTrng1Vtxs1,
const BVH_Vec3d& theTrng1Vtxs2,
const BVH_Vec3d& theTrng2Vtxs1,
const BVH_Vec3d& theTrng2Vtxs2);
//! Checks if the given triangles have only single common edge.
Standard_EXPORT BRepExtrema_ElementFilter::FilterResult isRegularSharedEdge (const BVH_Vec3d& theTrng1Vtxs0,
const BVH_Vec3d& theTrng1Vtxs1,
const BVH_Vec3d& theTrng1Vtxs2,
const BVH_Vec3d& theTrng2Vtxs2);
private:
//! Self-intersection tolerance.
Standard_Real myTolerance;
//! Is the input shape inited?
Standard_Boolean myIsInit;
//! List of triangulated faces of the shape.
BRepExtrema_ShapeList myFaceList;
//! Set of all the face triangles of the shape.
Handle(BRepExtrema_TriangleSet) myElementSet;
//! Overlap tool used for self-intersection test.
BRepExtrema_OverlapTool myOverlapTool;
};
#endif // _BRepExtrema_SelfIntersection_HeaderFile