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occt/src/Visual3d/Visual3d_ViewManager.cdl
abv 6e33d3ced2 0024830: Remove redundant keyword 'mutable' in CDL declarations
Redundant keyword 'mutable' removed in CDL files.
In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed.
Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
2014-05-29 14:58:25 +04:00

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-- Created on: 1991-09-05
-- Created by: NW,JPB,CAL
-- Copyright (c) 1991-1999 Matra Datavision
-- Copyright (c) 1999-2014 OPEN CASCADE SAS
--
-- This file is part of Open CASCADE Technology software library.
--
-- This library is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License version 2.1 as published
-- by the Free Software Foundation, with special exception defined in the file
-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-- distribution for complete text of the license and disclaimer of any warranty.
--
-- Alternatively, this file may be used under the terms of Open CASCADE
-- commercial license or contractual agreement.
-- 05-97: CAL; Ajout du Clear sur les TOS_COMPUTED.
-- 05-98: CAL; Perfs. Connection entre structures COMPUTED.
class ViewManager from Visual3d inherits StructureManager from Graphic3d
---Purpose: This class allows the definition of a manager to
-- which the views are associated.
-- It allows them to be globally manipulated.
-- It activates the pick.
uses
Array2OfReal from TColStd,
SequenceOfInteger from TColStd,
MapOfInteger from TColStd,
GenId from Aspect,
Window from Aspect,
TypeOfHighlightMethod from Aspect,
GraphicDriver from Graphic3d,
Structure from Graphic3d,
DataStructureManager from Graphic3d,
Vertex from Graphic3d,
CView from Graphic3d,
Vector from Graphic3d,
ZLayerSettings from Graphic3d,
MapOfZLayerSettings from Visual3d,
ContextPick from Visual3d,
Layer from Visual3d,
SequenceOfView from Visual3d,
HSequenceOfView from Visual3d,
View from Visual3d
is
Create ( theDriver: GraphicDriver from Graphic3d)
returns ViewManager from Visual3d;
---Level: Public
---Purpose: Creates a 3D visualizer.
-- Currently creating of more than 100 viewer instances
-- is not supported and leads to InitializationError and
-- initialisation failure.
-- This limitation might be addressed in some future OCCT releases.
---------------------------------------------------
-- Category: Methods to modify the class definition
---------------------------------------------------
Activate ( me : mutable )
is static;
---Level: Public
---Purpose: Activates all the views of the manager <me>.
---Category: Methods to modify the class definition
Deactivate ( me : mutable )
is static;
---Level: Public
---Purpose: Deactivates all the views of the manager <me>.
---Category: Methods to modify the class definition
Destroy ( me : mutable )
is redefined;
---Level: Public
---Purpose: Deletes and erases the 3D visualiser <me>.
---Category: Methods to modify the class definition
---C++: alias ~
Erase ( me : mutable )
is static;
---Level: Public
---Purpose: Erases all of the structures displayed in the
-- visualiser <me>.
---Category: Methods to modify the class definition
Redraw ( me )
is static;
---Level: Public
---Purpose: Redraws all the displayed structures.
---Category: Methods to modify the class definition
RedrawImmediate ( me )
is static;
---Level: Public
---Purpose: Updates layer of immediate presentations.
Invalidate ( me )
is static;
---Level: Public
---Purpose: Invalidates viewer content but does not redraw it.
Remove ( me : mutable )
is static;
---Level: Public
---Purpose: Deletes and erases the 3D visualiser <me>.
---Category: Methods to modify the class definition
Update ( me )
is redefined static;
---Level: Public
---Purpose: Updates screen in function of modifications of the structures.
-- Category: Methods to modify the class definition
----------------------------
-- Category: Inquire methods
----------------------------
ActivatedView ( me )
returns HSequenceOfView from Visual3d
is static;
---Level: Internal
---Purpose: Returns the group of views activated in the visualiser <me>.
---Category: Inquire methods
DefinedView ( me )
returns HSequenceOfView from Visual3d
is static;
---Level: Internal
---Purpose: Returns the group of views defined in the visualiser <me>.
---Category: Inquire methods
MaxNumOfViews ( me )
returns Integer from Standard
is static;
---Level: Internal
---Purpose: Returns the theoretical maximum number of
-- definable views in the view manager <me>.
-- Warning: It's not possible to accept an infinite
-- number of definable views because each
-- view must have an identification and we
-- have different view managers.
---Category: Inquire methods
Identification ( me : mutable;
AView : View from Visual3d )
returns Integer from Standard
is static;
---Level: Internal
---Purpose: Returns :
-- a new identification number for a new view
-- in the visualiser.
---Category: Inquire methods
UnIdentification ( me : mutable;
aViewId : Integer from Standard )
---Purpose: Release a unique ID of the view reserved for the view on its creation.
is static;
-------------------------------------------------
-- Summary of Pick Input --
-- --
-- Picking returns information about an --
-- object pointed to on the display. --
-- --
-- To be picked, a structure must be : --
-- --
-- Visible --
-- Within the pick aperture --
-- Pickable as determined by the method --
-- Graphic3d_Structure::SetPick --
-- --
-- To insert a Pick Identification use the --
-- method Graphic3d_Group::SetPickId --
-- --
-- The pick search order tends to select the --
-- "top" object : --
-- High to low structure display priority --
-- Most recently displayed to least --
-- recently displayed. --
-------------------------------------------------
------------------------------
-- Category: Redefined methods
------------------------------
--
-- 3 redefined methods
--
-- The C++ programming language (Bjarne Stroustrup)
-- page 586 r.13.1 Declaration Matching
--
-- A function member of a derived class is not in the same
-- scope as a function member of the same name in a base class.
-- So Identification (AView) hides Identification (AStructure)
-- rather than overloads it !
--
Identification ( me;
AId : Integer from Standard )
returns Structure from Graphic3d
is redefined static;
---Level: Internal
---Purpose: Returns the structure with the identification number <AId>.
---Category: Redefined methods
Identification ( me )
returns Integer from Standard
is redefined static;
---Level: Internal
---Purpose: Returns the identification number of the visualiser.
---Category: Redefined methods
----------------------------
-- Category: Private methods
----------------------------
ChangeDisplayPriority ( me : mutable;
AStructure : Structure from Graphic3d;
OldPriority : Integer from Standard;
NewPriority : Integer from Standard )
is redefined static;
---Level: Internal
---Purpose: Changes the display priority of the structure <AStructure>.
---Category: Private methods
ChangeZLayer ( me : mutable;
theStructure : Structure from Graphic3d;
theLayerId : Integer from Standard )
is redefined static;
---Purpose: Change Z layer for structure. The layer mechanism allows
-- to display structures in higher layers in overlay of structures in
-- lower layers.
GetZLayer ( me;
theStructure : Structure from Graphic3d )
returns Integer from Standard is redefined static;
---Purpose: Get Z layer ID assigned for the structure.
SetZLayerSettings ( me : mutable;
theLayerId : Integer from Standard;
theSettings : ZLayerSettings from Graphic3d )
is redefined static;
---Purpose: Sets the settings for a single Z layer for all managed views.
ZLayerSettings ( me : mutable;
theLayerId : Integer from Standard )
returns ZLayerSettings from Graphic3d is redefined static;
---Purpose: Returns the settings of a single Z layer.
AddZLayer ( me : mutable;
theLayerId : in out Integer from Standard )
returns Boolean from Standard is redefined static;
---Purpose: Add a new top-level Z layer and get its ID as
-- <theLayerId> value. The method returns Standard_False if the layer
-- can not be created. The layer mechanism allows to display
-- structures in higher layers in overlay of structures in lower layers.
RemoveZLayer ( me : mutable;
theLayerId : Integer from Standard )
returns Boolean from Standard is redefined static;
---Purpose: Remove Z layer with ID <theLayerId>. Method returns
-- Standard_False if the layer can not be removed or doesn't exists.
-- By default, there are always default bottom-level layer that can't
-- be removed.
GetAllZLayers ( me;
theLayerSeq : out SequenceOfInteger from TColStd )
is redefined static;
---Purpose: Return all Z layer ids in sequence ordered by overlay level
-- from lowest layer to highest ( foreground ). The first layer ID
-- in sequence is the default layer that can't be removed.
InstallZLayers ( me;
theView : View from Visual3d )
is private;
---Purpose: Install z layers managed by the view manager into the
-- controlled view. This method used on the view initialization to
-- make the layer lists consistent.
getZLayerGenId ( myclass )
---Purpose: Returns global instance of z layer ids generator.
---C++: return &
returns GenId from Aspect is protected;
Clear ( me : mutable;
AStructure : Structure from Graphic3d;
WithDestruction : Boolean from Standard )
is redefined static;
---Level: Internal
---Purpose: Clears the structure <AStructure>.
---Category: Private methods
Connect ( me : mutable;
AMother : Structure from Graphic3d;
ADaughter : Structure from Graphic3d )
is redefined static;
---Level: Internal
---Purpose: Connects the structures <AMother> and <ADaughter>.
---Category: Private methods
Disconnect ( me : mutable;
AMother : Structure from Graphic3d;
ADaughter : Structure from Graphic3d )
is redefined static;
---Level: Internal
---Purpose: Disconnects the structures <AMother> and <ADaughter>.
---Category: Private methods
Display ( me : mutable;
AStructure : Structure from Graphic3d )
is redefined static;
---Level: Internal
---Purpose: Display of the structure <AStructure>.
---Category: Private methods
Erase ( me : mutable;
AStructure : Structure from Graphic3d )
is redefined static;
---Level: Internal
---Purpose: Erases the structure <AStructure>.
---Category: Private methods
Highlight ( me : mutable;
AStructure : Structure from Graphic3d;
AMethod : TypeOfHighlightMethod from Aspect )
is redefined static;
---Level: Internal
---Purpose: Highlights the structure <AStructure>.
---Category: Private methods
SetTransform ( me : mutable;
AStructure : Structure from Graphic3d;
ATrsf : Array2OfReal from TColStd )
is redefined static;
---Level: Internal
---Purpose:
---Category: Private methods
UnHighlight ( me : mutable )
is redefined static;
---Level: Internal
---Purpose: Suppress the highlighting on all the structures.
---Category: Private methods
UnHighlight ( me : mutable;
AStructure : Structure from Graphic3d )
is redefined static;
---Level: Internal
---Purpose: Suppress the highlighting on the structure <AStructure>.
---Category: Private methods
ViewExists ( me;
AWindow : Window from Aspect;
TheCView : out CView from Graphic3d )
returns Boolean from Standard
is static;
---Level: Internal
---Purpose: Returns Standard_True if the view associated to the
-- window <AWindow> exists and is activated.
-- <TheViewId> contains the internal identification of
-- the associated view.
---Category: Private methods
SetLayer ( me : mutable;
ALayer : Layer from Visual3d )
is static private;
---Level: Internal
---Purpose: Adds a new layer in all the views of <me>.
---Category: Private methods
UnderLayer ( me )
returns Layer from Visual3d;
---Level: Internal
---Purpose: Returns the underlay of the viewer <me>.
---Category: Private methods
---C++: return const &
OverLayer ( me )
returns Layer from Visual3d;
---Level: Internal
---Purpose: Returns the underlay of the viewer <me>.
---Category: Private methods
---C++: return const &
-----------------------------
-- Category: Internal methods
-----------------------------
ReCompute ( me : mutable;
AStructure : Structure from Graphic3d )
is redefined static;
---Level: Advanced
---Purpose: Forces a new construction of the structure <AStructure>
-- if <AStructure> is displayed and TOS_COMPUTED.
---Category: Private methods
ReCompute ( me : mutable;
AStructure : Structure from Graphic3d;
AProjector : DataStructureManager from Graphic3d )
is redefined static;
---Level: Advanced
---Purpose: Forces a new construction of the structure <AStructure>
-- if <AStructure> is displayed in <AProjector> and TOS_COMPUTED.
---Category: Private methods
Transparency ( me )
returns Boolean from Standard
is static;
---Level: Advanced
---Purpose: Returns Standard_True if the transparency
-- is activated in all activated views.
-- Default Standard_False
---Category: Internal methods
SetTransparency ( me : mutable;
AFlag : Boolean from Standard )
is static;
---Level: Advanced
---Purpose: if <AFlag> is Standard_True then the transparency
-- is managed.
-- Default Standard_False
---Category: Internal methods
ZBufferAuto ( me )
returns Boolean from Standard
is static;
---Level: Advanced
---Purpose: Returns Standard_True if the zbuffer activity
-- is managed automatically.
-- Default Standard_False
---Category: Internal methods
SetZBufferAuto ( me : mutable;
AFlag : Boolean from Standard )
is static;
---Level: Advanced
---Purpose: if <AFlag> is Standard_True then the zbuffer activity
-- is managed automatically.
-- Default Standard_False
---Category: Internal methods
--
fields
--
-- Class : Visual3d_ViewManager
--
-- Purpose : Declaration of the variables specific to visualiser
--
-- Reminder : A visualiser manipulates a group of structures
-- and a group of views.
--
-- the defined views
MyDefinedView : SequenceOfView from Visual3d;
-- the layers
MyUnderLayer : Layer from Visual3d;
MyOverLayer : Layer from Visual3d;
-- the view identifier generator
MyViewGenId : GenId from Aspect;
-- the graphic driver used
MyGraphicDriver : GraphicDriver from Graphic3d;
-- advanced
MyZBufferAuto : Boolean from Standard;
MyTransparency : Boolean from Standard;
-- Z layer indexes
myLayerIds : MapOfInteger from TColStd;
myLayerSeq : SequenceOfInteger from TColStd;
myMapOfZLayerSettings : MapOfZLayerSettings from Visual3d;
friends
class View from Visual3d,
class Layer from Visual3d
-- Create, Destroy, SetType
end ViewManager;