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Redundant keyword 'mutable' removed in CDL files. In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed. Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
492 lines
16 KiB
Plaintext
492 lines
16 KiB
Plaintext
-- Created on: 1991-09-05
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-- Created by: NW,JPB,CAL
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-- Copyright (c) 1991-1999 Matra Datavision
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-- Copyright (c) 1999-2014 OPEN CASCADE SAS
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--
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-- This file is part of Open CASCADE Technology software library.
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--
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-- This library is free software; you can redistribute it and/or modify it under
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-- the terms of the GNU Lesser General Public License version 2.1 as published
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-- by the Free Software Foundation, with special exception defined in the file
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-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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-- distribution for complete text of the license and disclaimer of any warranty.
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--
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-- Alternatively, this file may be used under the terms of Open CASCADE
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-- commercial license or contractual agreement.
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-- 05-97: CAL; Ajout du Clear sur les TOS_COMPUTED.
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-- 05-98: CAL; Perfs. Connection entre structures COMPUTED.
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class ViewManager from Visual3d inherits StructureManager from Graphic3d
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---Purpose: This class allows the definition of a manager to
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-- which the views are associated.
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-- It allows them to be globally manipulated.
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-- It activates the pick.
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uses
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Array2OfReal from TColStd,
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SequenceOfInteger from TColStd,
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MapOfInteger from TColStd,
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GenId from Aspect,
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Window from Aspect,
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TypeOfHighlightMethod from Aspect,
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GraphicDriver from Graphic3d,
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Structure from Graphic3d,
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DataStructureManager from Graphic3d,
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Vertex from Graphic3d,
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CView from Graphic3d,
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Vector from Graphic3d,
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ZLayerSettings from Graphic3d,
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MapOfZLayerSettings from Visual3d,
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ContextPick from Visual3d,
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Layer from Visual3d,
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SequenceOfView from Visual3d,
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HSequenceOfView from Visual3d,
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View from Visual3d
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is
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Create ( theDriver: GraphicDriver from Graphic3d)
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returns ViewManager from Visual3d;
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---Level: Public
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---Purpose: Creates a 3D visualizer.
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-- Currently creating of more than 100 viewer instances
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-- is not supported and leads to InitializationError and
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-- initialisation failure.
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-- This limitation might be addressed in some future OCCT releases.
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---------------------------------------------------
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-- Category: Methods to modify the class definition
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---------------------------------------------------
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Activate ( me : mutable )
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is static;
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---Level: Public
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---Purpose: Activates all the views of the manager <me>.
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---Category: Methods to modify the class definition
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Deactivate ( me : mutable )
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is static;
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---Level: Public
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---Purpose: Deactivates all the views of the manager <me>.
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---Category: Methods to modify the class definition
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Destroy ( me : mutable )
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is redefined;
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---Level: Public
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---Purpose: Deletes and erases the 3D visualiser <me>.
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---Category: Methods to modify the class definition
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---C++: alias ~
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Erase ( me : mutable )
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is static;
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---Level: Public
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---Purpose: Erases all of the structures displayed in the
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-- visualiser <me>.
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---Category: Methods to modify the class definition
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Redraw ( me )
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is static;
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---Level: Public
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---Purpose: Redraws all the displayed structures.
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---Category: Methods to modify the class definition
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RedrawImmediate ( me )
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is static;
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---Level: Public
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---Purpose: Updates layer of immediate presentations.
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Invalidate ( me )
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is static;
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---Level: Public
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---Purpose: Invalidates viewer content but does not redraw it.
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Remove ( me : mutable )
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is static;
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---Level: Public
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---Purpose: Deletes and erases the 3D visualiser <me>.
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---Category: Methods to modify the class definition
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Update ( me )
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is redefined static;
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---Level: Public
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---Purpose: Updates screen in function of modifications of the structures.
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-- Category: Methods to modify the class definition
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----------------------------
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-- Category: Inquire methods
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----------------------------
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ActivatedView ( me )
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returns HSequenceOfView from Visual3d
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is static;
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---Level: Internal
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---Purpose: Returns the group of views activated in the visualiser <me>.
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---Category: Inquire methods
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DefinedView ( me )
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returns HSequenceOfView from Visual3d
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is static;
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---Level: Internal
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---Purpose: Returns the group of views defined in the visualiser <me>.
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---Category: Inquire methods
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MaxNumOfViews ( me )
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returns Integer from Standard
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is static;
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---Level: Internal
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---Purpose: Returns the theoretical maximum number of
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-- definable views in the view manager <me>.
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-- Warning: It's not possible to accept an infinite
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-- number of definable views because each
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-- view must have an identification and we
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-- have different view managers.
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---Category: Inquire methods
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Identification ( me : mutable;
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AView : View from Visual3d )
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returns Integer from Standard
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is static;
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---Level: Internal
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---Purpose: Returns :
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-- a new identification number for a new view
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-- in the visualiser.
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---Category: Inquire methods
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UnIdentification ( me : mutable;
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aViewId : Integer from Standard )
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---Purpose: Release a unique ID of the view reserved for the view on its creation.
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is static;
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-------------------------------------------------
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-- Summary of Pick Input --
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-- --
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-- Picking returns information about an --
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-- object pointed to on the display. --
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-- --
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-- To be picked, a structure must be : --
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-- --
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-- Visible --
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-- Within the pick aperture --
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-- Pickable as determined by the method --
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-- Graphic3d_Structure::SetPick --
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-- --
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-- To insert a Pick Identification use the --
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-- method Graphic3d_Group::SetPickId --
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-- --
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-- The pick search order tends to select the --
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-- "top" object : --
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-- High to low structure display priority --
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-- Most recently displayed to least --
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-- recently displayed. --
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-------------------------------------------------
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------------------------------
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-- Category: Redefined methods
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------------------------------
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--
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-- 3 redefined methods
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--
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-- The C++ programming language (Bjarne Stroustrup)
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-- page 586 r.13.1 Declaration Matching
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--
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-- A function member of a derived class is not in the same
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-- scope as a function member of the same name in a base class.
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-- So Identification (AView) hides Identification (AStructure)
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-- rather than overloads it !
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--
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Identification ( me;
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AId : Integer from Standard )
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returns Structure from Graphic3d
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is redefined static;
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---Level: Internal
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---Purpose: Returns the structure with the identification number <AId>.
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---Category: Redefined methods
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Identification ( me )
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returns Integer from Standard
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is redefined static;
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---Level: Internal
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---Purpose: Returns the identification number of the visualiser.
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---Category: Redefined methods
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----------------------------
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-- Category: Private methods
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----------------------------
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ChangeDisplayPriority ( me : mutable;
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AStructure : Structure from Graphic3d;
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OldPriority : Integer from Standard;
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NewPriority : Integer from Standard )
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is redefined static;
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---Level: Internal
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---Purpose: Changes the display priority of the structure <AStructure>.
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---Category: Private methods
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ChangeZLayer ( me : mutable;
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theStructure : Structure from Graphic3d;
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theLayerId : Integer from Standard )
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is redefined static;
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---Purpose: Change Z layer for structure. The layer mechanism allows
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-- to display structures in higher layers in overlay of structures in
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-- lower layers.
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GetZLayer ( me;
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theStructure : Structure from Graphic3d )
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returns Integer from Standard is redefined static;
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---Purpose: Get Z layer ID assigned for the structure.
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SetZLayerSettings ( me : mutable;
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theLayerId : Integer from Standard;
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theSettings : ZLayerSettings from Graphic3d )
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is redefined static;
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---Purpose: Sets the settings for a single Z layer for all managed views.
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ZLayerSettings ( me : mutable;
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theLayerId : Integer from Standard )
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returns ZLayerSettings from Graphic3d is redefined static;
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---Purpose: Returns the settings of a single Z layer.
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AddZLayer ( me : mutable;
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theLayerId : in out Integer from Standard )
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returns Boolean from Standard is redefined static;
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---Purpose: Add a new top-level Z layer and get its ID as
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-- <theLayerId> value. The method returns Standard_False if the layer
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-- can not be created. The layer mechanism allows to display
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-- structures in higher layers in overlay of structures in lower layers.
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RemoveZLayer ( me : mutable;
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theLayerId : Integer from Standard )
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returns Boolean from Standard is redefined static;
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---Purpose: Remove Z layer with ID <theLayerId>. Method returns
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-- Standard_False if the layer can not be removed or doesn't exists.
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-- By default, there are always default bottom-level layer that can't
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-- be removed.
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GetAllZLayers ( me;
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theLayerSeq : out SequenceOfInteger from TColStd )
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is redefined static;
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---Purpose: Return all Z layer ids in sequence ordered by overlay level
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-- from lowest layer to highest ( foreground ). The first layer ID
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-- in sequence is the default layer that can't be removed.
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InstallZLayers ( me;
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theView : View from Visual3d )
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is private;
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---Purpose: Install z layers managed by the view manager into the
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-- controlled view. This method used on the view initialization to
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-- make the layer lists consistent.
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getZLayerGenId ( myclass )
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---Purpose: Returns global instance of z layer ids generator.
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---C++: return &
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returns GenId from Aspect is protected;
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Clear ( me : mutable;
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AStructure : Structure from Graphic3d;
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WithDestruction : Boolean from Standard )
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is redefined static;
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---Level: Internal
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---Purpose: Clears the structure <AStructure>.
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---Category: Private methods
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Connect ( me : mutable;
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AMother : Structure from Graphic3d;
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ADaughter : Structure from Graphic3d )
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is redefined static;
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---Level: Internal
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---Purpose: Connects the structures <AMother> and <ADaughter>.
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---Category: Private methods
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Disconnect ( me : mutable;
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AMother : Structure from Graphic3d;
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ADaughter : Structure from Graphic3d )
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is redefined static;
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---Level: Internal
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---Purpose: Disconnects the structures <AMother> and <ADaughter>.
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---Category: Private methods
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Display ( me : mutable;
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AStructure : Structure from Graphic3d )
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is redefined static;
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---Level: Internal
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---Purpose: Display of the structure <AStructure>.
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---Category: Private methods
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Erase ( me : mutable;
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AStructure : Structure from Graphic3d )
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is redefined static;
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---Level: Internal
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---Purpose: Erases the structure <AStructure>.
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---Category: Private methods
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Highlight ( me : mutable;
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AStructure : Structure from Graphic3d;
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AMethod : TypeOfHighlightMethod from Aspect )
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is redefined static;
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---Level: Internal
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---Purpose: Highlights the structure <AStructure>.
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---Category: Private methods
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SetTransform ( me : mutable;
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AStructure : Structure from Graphic3d;
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ATrsf : Array2OfReal from TColStd )
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is redefined static;
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---Level: Internal
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---Purpose:
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---Category: Private methods
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UnHighlight ( me : mutable )
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is redefined static;
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---Level: Internal
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---Purpose: Suppress the highlighting on all the structures.
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---Category: Private methods
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UnHighlight ( me : mutable;
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AStructure : Structure from Graphic3d )
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is redefined static;
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---Level: Internal
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---Purpose: Suppress the highlighting on the structure <AStructure>.
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---Category: Private methods
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ViewExists ( me;
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AWindow : Window from Aspect;
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TheCView : out CView from Graphic3d )
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returns Boolean from Standard
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is static;
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---Level: Internal
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---Purpose: Returns Standard_True if the view associated to the
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-- window <AWindow> exists and is activated.
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-- <TheViewId> contains the internal identification of
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-- the associated view.
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---Category: Private methods
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SetLayer ( me : mutable;
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ALayer : Layer from Visual3d )
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is static private;
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---Level: Internal
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---Purpose: Adds a new layer in all the views of <me>.
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---Category: Private methods
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UnderLayer ( me )
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returns Layer from Visual3d;
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---Level: Internal
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---Purpose: Returns the underlay of the viewer <me>.
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---Category: Private methods
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---C++: return const &
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OverLayer ( me )
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returns Layer from Visual3d;
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---Level: Internal
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---Purpose: Returns the underlay of the viewer <me>.
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---Category: Private methods
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---C++: return const &
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-----------------------------
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-- Category: Internal methods
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-----------------------------
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ReCompute ( me : mutable;
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AStructure : Structure from Graphic3d )
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is redefined static;
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---Level: Advanced
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---Purpose: Forces a new construction of the structure <AStructure>
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-- if <AStructure> is displayed and TOS_COMPUTED.
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---Category: Private methods
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ReCompute ( me : mutable;
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AStructure : Structure from Graphic3d;
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AProjector : DataStructureManager from Graphic3d )
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is redefined static;
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---Level: Advanced
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---Purpose: Forces a new construction of the structure <AStructure>
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-- if <AStructure> is displayed in <AProjector> and TOS_COMPUTED.
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---Category: Private methods
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Transparency ( me )
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returns Boolean from Standard
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is static;
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---Level: Advanced
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---Purpose: Returns Standard_True if the transparency
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-- is activated in all activated views.
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-- Default Standard_False
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---Category: Internal methods
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SetTransparency ( me : mutable;
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AFlag : Boolean from Standard )
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is static;
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---Level: Advanced
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---Purpose: if <AFlag> is Standard_True then the transparency
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-- is managed.
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-- Default Standard_False
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---Category: Internal methods
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ZBufferAuto ( me )
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returns Boolean from Standard
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is static;
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---Level: Advanced
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---Purpose: Returns Standard_True if the zbuffer activity
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-- is managed automatically.
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-- Default Standard_False
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---Category: Internal methods
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SetZBufferAuto ( me : mutable;
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AFlag : Boolean from Standard )
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is static;
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---Level: Advanced
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---Purpose: if <AFlag> is Standard_True then the zbuffer activity
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-- is managed automatically.
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-- Default Standard_False
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---Category: Internal methods
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--
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fields
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--
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-- Class : Visual3d_ViewManager
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--
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-- Purpose : Declaration of the variables specific to visualiser
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--
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-- Reminder : A visualiser manipulates a group of structures
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-- and a group of views.
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--
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-- the defined views
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MyDefinedView : SequenceOfView from Visual3d;
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-- the layers
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MyUnderLayer : Layer from Visual3d;
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MyOverLayer : Layer from Visual3d;
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-- the view identifier generator
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MyViewGenId : GenId from Aspect;
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-- the graphic driver used
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MyGraphicDriver : GraphicDriver from Graphic3d;
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-- advanced
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MyZBufferAuto : Boolean from Standard;
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MyTransparency : Boolean from Standard;
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-- Z layer indexes
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myLayerIds : MapOfInteger from TColStd;
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myLayerSeq : SequenceOfInteger from TColStd;
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myMapOfZLayerSettings : MapOfZLayerSettings from Visual3d;
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friends
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class View from Visual3d,
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class Layer from Visual3d
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-- Create, Destroy, SetType
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end ViewManager;
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