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occt/src/StdSelect/StdSelect_BRepSelectionTool.cdl
vpa f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00

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-- Created on: 1995-03-08
-- Created by: Mister rmi
-- Copyright (c) 1995-1999 Matra Datavision
-- Copyright (c) 1999-2014 OPEN CASCADE SAS
--
-- This file is part of Open CASCADE Technology software library.
--
-- This library is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License version 2.1 as published
-- by the Free Software Foundation, with special exception defined in the file
-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-- distribution for complete text of the license and disclaimer of any warranty.
--
-- Alternatively, this file may be used under the terms of Open CASCADE
-- commercial license or contractual agreement.
-- Fri Apr 10 98 : rob : Add Boolean for automatic
-- Triangulation on faces...
class BRepSelectionTool from StdSelect
---Purpose: Tool to create specific selections (sets of primitives)
-- for Shapes from Topology.
-- These Selections may be used in dynamic selection
-- Mechanism
-- Given a Shape and a mode of selection
-- (selection of vertices,
-- edges,faces ...) , This Tool Computes corresponding sensitive primitives,
-- puts them in an entity called Selection (see package SelectMgr) and returns it.
--
--
-- A Priority for the decomposed pickable objects can be given ;
-- by default There is A Preset Hierachy:
-- Vertex priority : 5
-- Edge priority : 4
-- Wire priority : 3
-- Face priority : 2
-- Shell,solid,shape priority : 1
-- the default priority in the following methods has no sense - it's only taken in account
-- when the user gives a value between 0 and 10.
-- IMPORTANT : This decomposition creates BRepEntityOwner instances (from StdSelect).
-- which are stored in the Sensitive Entities coming from The Decomposition.
--
-- the result of picking in a ViewerSelector return EntityOwner from SelectMgr;
-- to know what kind of object was picked :
--
-- ENTITY_OWNER -> Selectable() gives the selectableobject which
-- was decomposed into pickable elements.
-- Handle(StdSelect_BRepOwner)::DownCast(ENTITY_OWNER) -> Shape()
-- gives the real picked shape (edge,vertex,shape...)
--
uses
Selection from SelectMgr,
Shape from TopoDS,
Face from TopoDS,
ShapeEnum from TopAbs,
SelectableObject from SelectMgr,
BRepOwner from StdSelect,
SensitiveEntity from Select3D,
EntitySequence from Select3D
is
Load(myclass;
aSelection : Selection from SelectMgr;
aShape : Shape from TopoDS;
aType : ShapeEnum from TopAbs;
theDeflection : Real from Standard;
theDeviationAngle : Real from Standard;
AutoTriangulation : Boolean from Standard = Standard_True;
aPriority : Integer =-1;
NbPOnEdge : Integer = 9;
MaximalParameter : Real from Standard = 500);
---Level: Public
---Purpose: Decomposition of <aShape> into sensitive entities following
-- a mode of decomposition <aType>. These entities are stored in <aSelection>.
-- BrepOwners are created to store the identity of the picked shapes
-- during the selection process.
-- In those BRepOwners is also stored the original shape.
-- But One can't get the selectable object which was decomposed to give
-- the sensitive entities.
-- maximal parameter is used for infinite objects, to limit the sensitive Domain....
-- If AutoTriangulation = True, a Triangulation will be
-- computed for faces which have no existing one.
-- if AutoTriangulation = False the old algorithm will be
-- called to compute sensitive entities on faces.
Load(myclass;
aSelection : Selection from SelectMgr;
Origin : SelectableObject from SelectMgr;
aShape : Shape from TopoDS;
aType : ShapeEnum from TopAbs;
theDeflection : Real from Standard;
theDeviationAngle : Real from Standard;
AutoTriangulation : Boolean from Standard = Standard_True;
aPriority : Integer =-1;
NbPOnEdge : Integer = 9;
MaximalParameter : Real from Standard = 500);
---Purpose: Same functionnalities ; the only
-- difference is that the selectable object from which the
-- selection comes is stored in each Sensitive EntityOwner;
-- Load(myclass;
-- aSelection : Selection from SelectMgr;
-- Users : SequenceOfAddress from SelectBasics;
-- aShape : Shape from TopoDS;
-- aType : ShapeEnum from TopAbs;
-- AutoTriangulation : Boolean from Standard = Standard_True;
-- aPriority : Integer =-1;
-- NbPOnEdge : Integer = 9;
-- MaximalParameter : Real from Standard = 500);
---Level: Public
---Purpose:decomposition of <aShape> into sensitive entities following
-- a mode of decomposition <aType>. These entities are stored in <aSelection>
-- The Major difference is that the known users are first inserted in the
-- BRepOwners. the original shape is the last user...
-- (see EntityOwner from SelectBasics and BrepOwner)...
GetStandardPriority(myclass;
aShap: Shape from TopoDS;
aType: ShapeEnum from TopAbs)
returns Integer from Standard;
---Purpose: Returns the standard priority of the shape aShap having the type aType.
-- This priority is passed to a StdSelect_BRepOwner object.
-- You can use the function Load to modify the
-- selection priority of an owner to make one entity
-- more selectable than another one.
ComputeSensitive(myclass;
aShape : Shape from TopoDS;
anOwner : BRepOwner from StdSelect;
aSelection : Selection from SelectMgr;
theDeflection : Real from Standard;
theDeviationAngle : Real from Standard;
NbPOnEdge : Integer;
MaximalParameter : Real from Standard;
AutoTriangulation : Boolean from Standard = Standard_True) ;
---Purpose: Computes the sensitive primitives corresponding to
-- the subshape aShape with the owner anOwner.
-- Stores them in the SelectMgr_Selection object, and returns this object.
-- The number NbPOnEdge is used to define edges and wires.
-- In the case of infinite objects, the value
-- MaximalParameter serves to limit computation time
-- by limiting the sensitive area. The default value is 500.
-- If AutoTriangulation is true, triangulation will be
-- computed for the faces which have none. If it is false,
-- sensitive entities on these faces will be calculated.
preBuildBVH (myclass;
theSelection : Selection from SelectMgr)
is private;
---Level: Internal
---Purpose: Traverses the selection given and pre-builds BVH trees for heavyweight
-- sensitive entities containing more than BVH_PRIMITIVE_LIMIT (defined in .cxx file)
-- sub-elements
GetEdgeSensitive(myclass;
aShape : Shape from TopoDS;
anOwner : BRepOwner from StdSelect;
aSelection : Selection from SelectMgr;
theDeflection : Real from Standard;
theDeflectionAngle : Real from Standard;
NbPOnEdge : Integer;
MaximalParameter : Real from Standard;
aSensitive : in out SensitiveEntity from Select3D)
is private;
---Level: Internal
---Purpose:
GetSensitiveForFace(myclass;
aFace : Face from TopoDS;
anOwner : BRepOwner from StdSelect;
OutList : in out EntitySequence from Select3D;
AutoTriangulation : Boolean from Standard = Standard_True;
NbPOnEdge : Integer = 9;
MaxiParam : Real from Standard =500;
InteriorFlag : Boolean from Standard = Standard_True)
returns Boolean from Standard;
---Purpose: appends to <OutList> the 3D
-- sensitive entities created for selection of <aFace>
-- if<InteriorFlag> = False the face will be sensitive only on its boundary
end BRepSelectionTool;