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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-16 10:08:36 +03:00
occt/src/OpenGl/OpenGl_GraduatedTrihedron.cxx
isz af65fb1941 0025783: Visualization - allow Z-layer to draw 2D objects and to make it alternative to Overlay and Underlay
Add one more pre-defined Z-layer Graphic3d_ZLayerId_BotOSD.

Define new Transformation Persistence flags Graphic3d_TMF_2d and Graphic3d_TMF_2d_IsTopDown
for displaying objects in screen coordinates.
Anchor point defines angle of the screen to display the object in similar way as for Graphic3d_TMF_TriedronPers.

Extend Draw Harness command vdisplay with new options:
 -overlay as alias for -toposd.
 -underlay and -botosd.
 -noselect to prevent automatic selection activation.
 -dispMode and -highMode to define displaying and highlighting modes.
 -2d, -2dtopdown and -3d to manage displaying in screen coordinates.
 -trsfPers and -trsfPersPos for Transformation Persistence options.

Drop command vsettransmode, replaced by vdisplay.

Correction of test-case bugs vis bug641
2015-04-16 11:35:04 +03:00

829 lines
33 KiB
C++
Executable File

// Created on: 2011-09-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_Utils.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Aspect.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#ifndef _WIN32
#include <string.h>
#endif
#include <OpenGl_GraduatedTrihedron.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <gp_Ax3.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_Utils.hxx>
#include <OpenGl_Workspace.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Cylinder.hxx>
#include <Precision.hxx>
namespace
{
static const OpenGl_TextParam THE_LABEL_PARAMS =
{
16, Graphic3d_HTA_LEFT, Graphic3d_VTA_BOTTOM
};
}
// =======================================================================
// function : Constructor
// purpose :
// =======================================================================
OpenGl_GraduatedTrihedron::OpenGl_GraduatedTrihedron()
: myMin (0.0f, 0.0f, 0.0f),
myMax (100.0f, 100.0f, 100.0f)
{
//
}
// =======================================================================
// function : SetValues
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::SetValues (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_GraduatedTrihedron& theData)
{
Release (theCtx.operator->());
myData = theData;
// Initialize text label parameters for x, y, and z axes
myAxes[0] = Axis (myData.XAxisAspect(), OpenGl_Vec3 (1.0f, 0.0f, 0.0f));
myAxes[1] = Axis (myData.YAxisAspect(), OpenGl_Vec3 (0.0f, 1.0f, 0.0f));
myAxes[2] = Axis (myData.ZAxisAspect(), OpenGl_Vec3 (0.0f, 0.0f, 1.0f));
// Initialize constant primitives: text, arrows.
myAxes[0].InitArrow (theCtx, myData.ArrowsLength(), OpenGl_Vec3 (0.0f, 0.0f, 1.0f));
myAxes[1].InitArrow (theCtx, myData.ArrowsLength(), OpenGl_Vec3 (0.0f, 0.0f, 1.0f));
myAxes[2].InitArrow (theCtx, myData.ArrowsLength(), OpenGl_Vec3 (1.0f, 0.0f, 0.0f));
for (Standard_Integer anIt = 0; anIt < 3; ++anIt)
{
myAxes[anIt].Label.SetFontSize (theCtx, theData.NamesSize());
}
myLabelValues.SetFontSize (theCtx, theData.ValuesSize());
myAspectLabels.SetFontAspect (theData.NamesFontAspect());
myAspectLabels.ChangeFontName() = theData.NamesFont();
myAspectValues.SetFontAspect (theData.ValuesFontAspect());
myAspectValues.ChangeFontName() = theData.ValuesFont();
// Grid aspect
myGridLineAspect.ChangeColor().rgb[0] = (Standard_ShortReal) theData.GridColor().Red();
myGridLineAspect.ChangeColor().rgb[1] = (Standard_ShortReal) theData.GridColor().Green();
myGridLineAspect.ChangeColor().rgb[2] = (Standard_ShortReal) theData.GridColor().Blue();
}
// =======================================================================
// function : Destructor
// purpose :
// =======================================================================
OpenGl_GraduatedTrihedron::~OpenGl_GraduatedTrihedron()
{
//
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::Release (OpenGl_Context* theCtx)
{
myAxes[0].Release (theCtx);
myAxes[1].Release (theCtx);
myAxes[2].Release (theCtx);
myLabelValues.Release (theCtx);
}
// =======================================================================
// method : getNormal
// purpose : Normal of the view (not normalized!)
// =======================================================================
Standard_ShortReal OpenGl_GraduatedTrihedron::getNormal (const Handle(OpenGl_Context)& theContext,
OpenGl_Vec3& theNormal) const
{
GLint aViewport[4] = {};
glGetIntegerv(GL_VIEWPORT, aViewport);
OpenGl_Mat4 aModelMatrix;
OpenGl_Mat4 aProjMatrix;
aModelMatrix.Convert (theContext->ModelWorldState.Current() * theContext->WorldViewState.Current());
aProjMatrix .Convert (theContext->ProjectionState.Current());
OpenGl_Vec3 aPoint1, aPoint2, aPoint3;
OpenGl_Utils::UnProject<Standard_ShortReal> ((Standard_ShortReal) aViewport[0],
(Standard_ShortReal) aViewport[1],
0.0f,
aModelMatrix, aProjMatrix, aViewport,
aPoint1.x(), aPoint1.y(), aPoint1.z());
OpenGl_Utils::UnProject<Standard_ShortReal> ((Standard_ShortReal) (aViewport[0] + aViewport[2]),
(Standard_ShortReal) aViewport[1],
0.0f,
aModelMatrix, aProjMatrix, aViewport,
aPoint2.x(), aPoint2.y(), aPoint2.z());
OpenGl_Utils::UnProject<Standard_ShortReal> ((Standard_ShortReal) aViewport[0],
(Standard_ShortReal) (aViewport[1] + aViewport[3]),
0.0f,
aModelMatrix, aProjMatrix, aViewport,
aPoint3.x(), aPoint3.y(), aPoint3.z());
const OpenGl_Vec3 aD1 = aPoint3 - aPoint1;
const OpenGl_Vec3 aD2 = aPoint2 - aPoint1;
theNormal = OpenGl_Vec3::Cross (aD1, aD2);
// Distance corresponding to 1 pixel
return aD2.Modulus() / (float) aViewport[2];
}
// =======================================================================
// method : getDistancetoCorner
// purpose :
// =======================================================================
Standard_ShortReal OpenGl_GraduatedTrihedron::getDistanceToCorner (const OpenGl_Vec3& theNormal,
const OpenGl_Vec3& theCenter,
const Standard_ShortReal theX,
const Standard_ShortReal theY,
const Standard_ShortReal theZ) const
{
return theNormal.x() * (theX - theCenter.x())
+ theNormal.y() * (theY - theCenter.y())
+ theNormal.z() * (theZ - theCenter.z());
}
// =======================================================================
// method : getGridAxes
// purpose :
// =======================================================================
Standard_ExtCharacter OpenGl_GraduatedTrihedron::getGridAxes (const Standard_ShortReal theCorners[8],
GridAxes& theGridAxes) const
{
// Find the farest corner
Standard_Byte aMaxIndex = 0;
Standard_ShortReal aMax = theCorners[aMaxIndex] > 0.0f ? theCorners[aMaxIndex] : 0.0f;
for (Standard_Byte anIt = 0; anIt < 8; ++anIt)
{
if (theCorners[anIt] > aMax)
{
aMax = theCorners[anIt];
aMaxIndex = anIt;
}
}
switch (aMaxIndex)
{
case 0: // (0,0,0)
{
theGridAxes.Origin = OpenGl_Vec3 (myMin.x(), myMin.y(), myMin.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (1.0f, 0.0f, 0.0f);
theGridAxes.Axes[1] = OpenGl_Vec3 (0.0f, 1.0f, 0.0f);
theGridAxes.Axes[2] = OpenGl_Vec3 (0.0f, 0.0f, 1.0f);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMax.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
return OOZ_XOZ | OYO_XYO |
XOO_XYO | OOZ_OYZ |
XOO_XOZ | OYO_OYZ;
}
case 1: // (0,0,1)
{
theGridAxes.Origin = OpenGl_Vec3 (myMin.x(), myMin.y(), myMax.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (1.0f, 0.0f, 0.0f);
theGridAxes.Axes[1] = OpenGl_Vec3 (0.0f, 1.0f, 0.0f);
theGridAxes.Axes[2] = OpenGl_Vec3 (0.0f, 0.0f, -1.0f);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMax.z());
return OOZ_XOZ | OYZ_XYZ |
OOZ_OYZ | XOZ_XYZ |
XOO_XOZ | OYO_OYZ;
}
case 2: // (0,1,0)
{
theGridAxes.Origin = OpenGl_Vec3 (myMin.x(), myMax.y(), myMin.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (1.0f, 0.0f, 0.0f);
theGridAxes.Axes[1] = OpenGl_Vec3 (0.0f, -1.0f, 0.0f);
theGridAxes.Axes[2] = OpenGl_Vec3 (0.0f, 0.0f, 1.0f);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMax.x(), myMax.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMax.x(), myMax.y(), myMin.z());
return OYO_XYO | OYZ_XYZ |
XOO_XYO | OOZ_OYZ |
XYO_XYZ | OYO_OYZ;
}
case 3: // (0,1,1)
{
theGridAxes.Origin = OpenGl_Vec3 (myMin.x(), myMax.y(), myMax.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (1.0f, 0.0f, 0.0f);
theGridAxes.Axes[1] = OpenGl_Vec3 (0.0f, -1.0f, 0.0f);
theGridAxes.Axes[2] = OpenGl_Vec3 (0.0f, 0.0f, -1.0f);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMax.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMin.x(), myMax.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMax.z());
return OOZ_XOZ | OYZ_XYZ | OYO_XYO |
OOZ_OYZ | XOZ_XYZ |
OYO_OYZ | XYO_XYZ;
}
case 4: // (1,0,0)
{
theGridAxes.Origin = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (-1, 0, 0);
theGridAxes.Axes[1] = OpenGl_Vec3 (0, 1, 0);
theGridAxes.Axes[2] = OpenGl_Vec3 (0, 0, 1);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMax.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMin.z());
return OOZ_XOZ | OYO_XYO |
XOO_XYO | XOZ_XYZ |
XOO_XOZ | XYO_XYZ;
}
case 5: // (1,0,1)
{
theGridAxes.Origin = OpenGl_Vec3 (myMax.x(), myMin.y(), myMax.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (-1, 0, 0);
theGridAxes.Axes[1] = OpenGl_Vec3 (0, 1, 0);
theGridAxes.Axes[2] = OpenGl_Vec3 (0, 0, -1);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMin.x(), myMin.y(), myMax.z());
return OOZ_XOZ | OYZ_XYZ |
XOO_XYO | XOZ_XYZ | OOZ_OYZ |
XOO_XOZ | XYO_XYZ;
}
case 6: // (1,1,0)
{
theGridAxes.Origin = OpenGl_Vec3 (myMax.x(), myMax.y(), myMin.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (-1, 0, 0);
theGridAxes.Axes[1] = OpenGl_Vec3 (0, -1, 0);
theGridAxes.Axes[2] = OpenGl_Vec3 (0, 0, 1);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMin.x(), myMax.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMin.z());
return OYO_XYO | OYZ_XYZ |
XOO_XYO | XOZ_XYZ |
XOO_XOZ | XYO_XYZ | OYO_OYZ;
}
case 7: // (1,1,1)
default:
{
theGridAxes.Origin = OpenGl_Vec3 (myMax.x(), myMax.y(), myMax.z());
theGridAxes.Axes[0] = OpenGl_Vec3 (-1, 0, 0);
theGridAxes.Axes[1] = OpenGl_Vec3 (0, -1, 0);
theGridAxes.Axes[2] = OpenGl_Vec3 (0, 0, -1);
theGridAxes.Ticks[0] = OpenGl_Vec3 (myMax.x(), myMax.y(), myMin.z());
theGridAxes.Ticks[1] = OpenGl_Vec3 (myMax.x(), myMax.y(), myMin.z());
theGridAxes.Ticks[2] = OpenGl_Vec3 (myMax.x(), myMin.y(), myMax.z());
return OYO_XYO | OYZ_XYZ | OOZ_XOZ |
XOO_XYO | XOZ_XYZ | OOZ_OYZ |
XOO_XOZ | XYO_XYZ | OYO_OYZ;
}
}
}
// =======================================================================
// function : renderLine
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::renderLine (const OpenGl_PrimitiveArray& theLine,
const Handle(OpenGl_Workspace)& theWorkspace,
const OpenGl_Mat4& theMat,
const Standard_ShortReal theXt,
const Standard_ShortReal theYt,
const Standard_ShortReal theZt) const
{
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
OpenGl_Mat4 aMat (theMat);
OpenGl_Utils::Translate (aMat, theXt, theYt, theZt);
aContext->WorldViewState.SetCurrent (aMat);
aContext->ApplyWorldViewMatrix();
theLine.Render (theWorkspace);
}
// =======================================================================
// function : renderGridPlane
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::renderGridPlane (const Handle(OpenGl_Workspace)& theWorkspace,
const Standard_Integer& theIndex,
const GridAxes& theGridAxes,
OpenGl_Mat4& theMat) const
{
const Graphic3d_AxisAspect& aCurAspect = myData.AxisAspect (theIndex);
if (aCurAspect.TickmarksNumber() <= 0)
{
return;
}
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
Standard_ShortReal aStep = theGridAxes.Axes[theIndex].GetData()[theIndex]
* (myMax.GetData()[theIndex] - myMin.GetData()[theIndex]) / aCurAspect.TickmarksNumber();
// NOTE:
// Get two other axes directions and draw lines Axis.TickmarksNumber times.
// Combining together from three axes, these lines will make a grid.
for (Standard_Integer anIter = 1; anIter <= 2; ++anIter)
{
OpenGl_Mat4 aMat (theMat);
const Standard_Integer anIndex = (theIndex + anIter) % 3;
const Axis& anAxis = myAxes[anIndex];
OpenGl_Vec3 aStart (theGridAxes.Origin);
if (theGridAxes.Axes[anIndex].GetData()[anIndex] < 0.0)
{
aStart.ChangeData()[anIndex] = myMin.GetData()[anIndex];
}
OpenGl_Utils::Translate (aMat, aStart.x(), aStart.y(), aStart.z());
aContext->WorldViewState.SetCurrent (aMat);
aContext->ApplyWorldViewMatrix();
const OpenGl_Vec3 aStepVec (myAxes[theIndex].Direction * aStep);
for (Standard_Integer anIt = myData.ToDrawAxes() ? 1 : 0; anIt < aCurAspect.TickmarksNumber(); ++anIt)
{
OpenGl_Utils::Translate (aMat, aStepVec.x(), aStepVec.y(), aStepVec.z());
aContext->WorldViewState.SetCurrent (aMat);
aContext->ApplyWorldViewMatrix();
anAxis.Line.Render (theWorkspace);
}
}
}
// =======================================================================
// function : renderAxis
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::renderAxis (const Handle(OpenGl_Workspace)& theWorkspace,
const Standard_Integer& theIndex,
const OpenGl_Mat4& theMat) const
{
const Axis& anAxis = myAxes[theIndex];
theWorkspace->SetAspectLine (&anAxis.LineAspect);
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
// Reset transformations
aContext->WorldViewState.SetCurrent (theMat);
aContext->ApplyWorldViewMatrix();
// Render arrow
TEL_TRANSFORM_PERSISTENCE aTransMode;
aTransMode.mode = Graphic3d_TMF_ZoomPers;
OpenGl_Vec3 anArrowVec = myMin + anAxis.Direction * (myMax - myMin);
aTransMode.pointX = anArrowVec.x();
aTransMode.pointY = anArrowVec.y();
aTransMode.pointZ = anArrowVec.z();
theWorkspace->ActiveView()->BeginTransformPersistence (aContext, &aTransMode, theWorkspace->Width(), theWorkspace->Height());
// NOTE:
// OpenGl_View applies Transform Persistence only in Projection Matrix.
// Take into account Transform Persistence
aContext->ApplyModelViewMatrix();
// Get current Model-View and Projection states
OpenGl_Mat4 aModelMat;
OpenGl_Mat4 aProjMat;
GLint aViewport[4];
aContext->core11fwd->glGetIntegerv (GL_VIEWPORT, aViewport);
aModelMat.Convert (aContext->ModelWorldState.Current() * aContext->WorldViewState.Current());
aProjMat .Convert (aContext->ProjectionState.Current());
// Get the window's (fixed) coordinates for before matrixes modifications
OpenGl_Vec3 aEndPoint = -anAxis.Direction * myData.ArrowsLength();
OpenGl_Vec3 aWinPoint;
OpenGl_Utils::Project<Standard_ShortReal> (aEndPoint.x(), aEndPoint.y(), aEndPoint.z(),
aModelMat, aProjMat, aViewport,
aWinPoint.x(), aWinPoint.y(), aWinPoint.z());
anAxis.Arrow.Render (theWorkspace);
theWorkspace->ActiveView()->EndTransformPersistence (aContext);
// Get current Model-View and Projection states after the end of Transform Persistence
aModelMat.Convert (aContext->ModelWorldState.Current() * aContext->WorldViewState.Current());
aProjMat .Convert (aContext->ProjectionState.Current());
// Get start point of zoom persistent arrow
OpenGl_Vec3 anArrowStart;
OpenGl_Utils::UnProject<Standard_ShortReal> (aWinPoint.x(), aWinPoint.y(), aWinPoint.z(),
aModelMat, aProjMat, aViewport,
anArrowStart.x(), anArrowStart.y(), anArrowStart.z());
// Render axis line
aModelMat = theMat;
OpenGl_Utils::Translate (aModelMat, myMin.x(), myMin.y(), myMin.z());
Standard_ShortReal aScaleFactor = ( (anArrowStart - myMin)*anAxis.Direction ).Modulus()
/ (anAxis.Direction * (myMax - myMin) ).Modulus();
OpenGl_Vec3 aScaleAxes = anAxis.Direction * aScaleFactor;
OpenGl_Utils::Scale (aModelMat, aScaleAxes.x(), aScaleAxes.y(), aScaleAxes.z());
aContext->WorldViewState.SetCurrent (aModelMat);
aContext->ApplyWorldViewMatrix();
anAxis.Line.Render (theWorkspace);
}
// =======================================================================
// function : renderTickmarkTextLabels
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::renderTickmarkLabels (const Handle(OpenGl_Workspace)& theWorkspace,
const OpenGl_Mat4& theMat,
const Standard_Integer theIndex,
const GridAxes& theGridAxes,
const Standard_ShortReal theDpix) const
{
const Graphic3d_AxisAspect& aCurAspect = myData.AxisAspect (theIndex);
if (!aCurAspect.ToDrawName() && !aCurAspect.ToDrawValues())
{
return;
}
Standard_Character aTextValue[128];
const Axis& anAxis = myAxes[theIndex];
const OpenGl_Vec3 aSizeVec (myMax - myMin);
Standard_ShortReal aStep = theGridAxes.Axes[theIndex].GetData()[theIndex]
* (myMax.GetData()[theIndex] - myMin.GetData()[theIndex]) / aCurAspect.TickmarksNumber();
OpenGl_Vec3 aDir = (theGridAxes.Ticks[theIndex] - theGridAxes.Origin).Normalized();
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
if (aCurAspect.ToDrawTickmarks() && aCurAspect.TickmarksNumber() > 0)
{
theWorkspace->SetAspectLine (&myGridLineAspect);
OpenGl_Mat4 aModelMat (theMat);
anAxis.InitTickmark (aContext, aDir * (Standard_ShortReal) aCurAspect.TickmarksLength() * theDpix);
OpenGl_Utils::Translate (aModelMat, theGridAxes.Ticks[theIndex].x(),
theGridAxes.Ticks[theIndex].y(),
theGridAxes.Ticks[theIndex].z());
aContext->WorldViewState.SetCurrent (aModelMat);
aContext->ApplyWorldViewMatrix();
OpenGl_Vec3 aStepVec = anAxis.Direction * aStep;
for (Standard_Integer anIter = 0; anIter <= aCurAspect.TickmarksNumber(); ++anIter)
{
anAxis.Tickmark.Render (theWorkspace);
OpenGl_Utils::Translate (aModelMat, aStepVec.x(), aStepVec.y(), aStepVec.z());
aContext->WorldViewState.SetCurrent (aModelMat);
aContext->ApplyWorldViewMatrix();
}
}
// Restore matrix
aContext->WorldViewState.SetCurrent (theMat);
aContext->ApplyWorldViewMatrix();
if (aCurAspect.ToDrawName())
{
Standard_Real anOffset = aCurAspect.NameOffset() + aCurAspect.TickmarksLength();
OpenGl_Vec3 aMiddle (theGridAxes.Ticks[theIndex] + aSizeVec * theGridAxes.Axes[theIndex] * 0.5f + aDir * (Standard_ShortReal)(theDpix * anOffset));
myAspectLabels.ChangeColor() = anAxis.NameColor;
theWorkspace->SetAspectText (&myAspectLabels);
anAxis.Label.SetPosition (aMiddle);
anAxis.Label.Render (theWorkspace);
}
if (aCurAspect.ToDrawValues() && aCurAspect.TickmarksNumber() > 0)
{
myAspectValues.ChangeColor() = anAxis.LineAspect.Color();
theWorkspace->SetAspectText (&myAspectValues);
Standard_Real anOffset = aCurAspect.ValuesOffset() + aCurAspect.TickmarksLength();
for (Standard_Integer anIt = 0; anIt <= aCurAspect.TickmarksNumber(); ++anIt)
{
sprintf (aTextValue, "%g", theGridAxes.Ticks[theIndex].GetData()[theIndex] + anIt * aStep);
OpenGl_Vec3 aPos (theGridAxes.Ticks[theIndex] + anAxis.Direction* (Standard_ShortReal) (anIt * aStep) + aDir * (Standard_ShortReal) (theDpix * anOffset));
myLabelValues.Init (theWorkspace->GetGlContext(), aTextValue, aPos);
myLabelValues.Render (theWorkspace);
}
}
}
// =======================================================================
// function : Render
// purpose : call_graduatedtrihedron_redraw
// =======================================================================
void OpenGl_GraduatedTrihedron::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
{
const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext();
// Update boundary box
OpenGl_Vec3 anOldMin = myMin;
OpenGl_Vec3 anOldMax = myMax;
if (myData.CubicAxesCallback)
{
myData.CubicAxesCallback (myData.PtrVisual3dView);
if (!myAxes[0].Line.IsInitialized()
|| !myAxes[1].Line.IsInitialized()
|| !myAxes[2].Line.IsInitialized()
|| OpenGl_Vec3 (anOldMin - myMin).Modulus() > Precision::Confusion()
|| OpenGl_Vec3 (anOldMax - myMax).Modulus() > Precision::Confusion())
{
myAxes[0].InitLine (aContext, OpenGl_Vec3 (myMax.x() - myMin.x(), 0.0f, 0.0f));
myAxes[1].InitLine (aContext, OpenGl_Vec3 (0.0f, myMax.y() - myMin.y(), 0.0f));
myAxes[2].InitLine (aContext, OpenGl_Vec3 (0.0f, 0.0f, myMax.z() - myMin.z()));
}
}
// Find the farest point of bounding box
// Get normal of the view out of user and distance corresponding to 1 pixel
OpenGl_Vec3 aNormal;
Standard_ShortReal aDpix = getNormal (aContext, aNormal);
aNormal.Normalize();
// Get central point of bounding box
OpenGl_Vec3 aCenter;
aCenter = (myMin + myMax) * 0.5f;
// Check distance to corners of bounding box along the normal
Standard_ShortReal aCorners[8];
aCorners[0] = getDistanceToCorner (aNormal, aCenter, myMin.x(), myMin.y(), myMin.z());
aCorners[1] = getDistanceToCorner (aNormal, aCenter, myMin.x(), myMin.y(), myMax.z());
aCorners[2] = getDistanceToCorner (aNormal, aCenter, myMin.x(), myMax.y(), myMin.z());
aCorners[3] = getDistanceToCorner (aNormal, aCenter, myMin.x(), myMax.y(), myMax.z());
aCorners[4] = getDistanceToCorner (aNormal, aCenter, myMax.x(), myMin.y(), myMin.z());
aCorners[5] = getDistanceToCorner (aNormal, aCenter, myMax.x(), myMin.y(), myMax.z());
aCorners[6] = getDistanceToCorner (aNormal, aCenter, myMax.x(), myMax.y(), myMin.z());
aCorners[7] = getDistanceToCorner (aNormal, aCenter, myMax.x(), myMax.y(), myMax.z());
// NOTE:
// (0, 0, 1), (0, 1, 0) and (0, 0, 1) directions from (myMin.x(), Ymin, Zmin) point
// are reserved for trihedron axes.
// So for the grid here are 9 edges of cube,
// and, depending on the farest point, 2 or 3 of them may not be drawn
// if they overlap displayed model.
// Write an axes state what axes of bounding box are to be drawn
GridAxes aGridAxes;
Standard_ExtCharacter anAxesState = getGridAxes (aCorners, aGridAxes);
// Remember current aspects
const OpenGl_AspectLine* anOldAspectLine = theWorkspace->AspectLine (Standard_False);
const OpenGl_AspectText* anOldAspectText = theWorkspace->AspectText (Standard_False);
OpenGl_Mat4 aModelMatrix;
aModelMatrix.Convert (aContext->WorldViewState.Current());
// Remember model-view matrix
aContext->WorldViewState.Push();
aContext->WorldViewState.SetCurrent (aModelMatrix);
aContext->ApplyWorldViewMatrix();
if (myData.ToDrawGrid())
{
theWorkspace->SetAspectLine (&myGridLineAspect);
// render grid edges
if (anAxesState & XOO_XYO)
{
renderLine (myAxes[1].Line, theWorkspace, aModelMatrix, myMax.x(), myMin.y(), myMin.z());
}
if (anAxesState & XOO_XOZ)
{
renderLine (myAxes[2].Line,theWorkspace, aModelMatrix, myMax.x(), myMin.y(), myMin.z());
}
if (anAxesState & OYO_OYZ)
{
renderLine (myAxes[2].Line, theWorkspace, aModelMatrix, myMin.x(), myMax.y(), myMin.z());
}
if (anAxesState & OYO_XYO)
{
renderLine (myAxes[0].Line, theWorkspace, aModelMatrix, myMin.x(), myMax.y(), myMin.z());
}
if (anAxesState & OOZ_XOZ)
{
renderLine (myAxes[0].Line, theWorkspace, aModelMatrix, myMin.z(), myMin.y(), myMax.z());
}
if (anAxesState & OOZ_OYZ)
{
renderLine (myAxes[1].Line, theWorkspace, aModelMatrix, myMin.x(), myMin.y(), myMax.z());
}
if (anAxesState & OYZ_XYZ)
{
renderLine (myAxes[0].Line, theWorkspace, aModelMatrix, myMin.x(), myMax.y(), myMax.z());
}
if (anAxesState & XOZ_XYZ)
{
renderLine (myAxes[1].Line, theWorkspace, aModelMatrix, myMax.x(), myMin.y(), myMax.z());
}
if (anAxesState & XYO_XYZ)
{
renderLine (myAxes[2].Line, theWorkspace, aModelMatrix, myMax.x(), myMax.y(), myMin.z());
}
for (Standard_Integer anIter = 0 ; anIter < 3; ++anIter)
{
renderGridPlane (theWorkspace, anIter, aGridAxes, aModelMatrix);
}
}
// Axes (arrows)
if (myData.ToDrawAxes())
{
for (Standard_Integer anIter = 0; anIter < 3; ++anIter)
{
renderAxis (theWorkspace, anIter, aModelMatrix);
}
}
// Names of axes & values
for (Standard_Integer anIter = 0; anIter < 3; ++anIter)
{
// Restore current matrix
aContext->WorldViewState.SetCurrent (aModelMatrix);
aContext->ApplyWorldViewMatrix();
renderTickmarkLabels (theWorkspace, aModelMatrix, anIter, aGridAxes, aDpix);
}
theWorkspace->SetAspectLine (anOldAspectLine);
theWorkspace->SetAspectText (anOldAspectText);
aContext->WorldViewState.Pop();
aContext->ApplyWorldViewMatrix();
}
// =======================================================================
// method : SetMinMax
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::SetMinMax (const OpenGl_Vec3& theMin, const OpenGl_Vec3& theMax)
{
myMin = theMin;
myMax = theMax;
}
// =======================================================================
// method : OpenGl_GraduatedTrihedron::Axis constructor
// purpose :
// =======================================================================
OpenGl_GraduatedTrihedron::Axis::Axis (const Graphic3d_AxisAspect& theAspect,
const OpenGl_Vec3& theDirection)
: Direction (theDirection),
Label (NCollection_String ((Standard_Utf16Char* )theAspect.Name().ToExtString()).ToCString(), theDirection, THE_LABEL_PARAMS),
Tickmark (NULL),
Line (NULL),
Arrow (NULL)
{
NameColor.rgb[0] = (Standard_ShortReal) theAspect.NameColor().Red();
NameColor.rgb[1] = (Standard_ShortReal) theAspect.NameColor().Green();
NameColor.rgb[2] = (Standard_ShortReal) theAspect.NameColor().Blue();
NameColor.rgb[3] = 1.0f;
LineAspect.ChangeColor().rgb[0] = (Standard_ShortReal) theAspect.Color().Red();
LineAspect.ChangeColor().rgb[1] = (Standard_ShortReal) theAspect.Color().Green();
LineAspect.ChangeColor().rgb[2] = (Standard_ShortReal) theAspect.Color().Blue();
}
// =======================================================================
// method : OpenGl_GraduatedTrihedron::Axis::~Axis
// purpose :
// =======================================================================
OpenGl_GraduatedTrihedron::Axis::~Axis()
{
//
}
// =======================================================================
// method : OpenGl_GraduatedTrihedron::Axis operator=
// purpose :
// =======================================================================
OpenGl_GraduatedTrihedron::Axis& OpenGl_GraduatedTrihedron::Axis::operator= (const Axis& theOther)
{
Direction = theOther.Direction;
NameColor = theOther.NameColor;
LineAspect = theOther.LineAspect;
Label = theOther.Label;
Line .InitBuffers (NULL, Graphic3d_TOPA_SEGMENTS, theOther.Line.Indices(), theOther.Line.Attributes(), theOther.Line.Bounds());
Tickmark.InitBuffers (NULL, Graphic3d_TOPA_SEGMENTS, theOther.Tickmark.Indices(), theOther.Tickmark.Attributes(), theOther.Tickmark.Bounds());
Arrow .InitBuffers (NULL, Graphic3d_TOPA_POLYLINES, theOther.Arrow.Indices(), theOther.Arrow.Attributes(), theOther.Arrow.Bounds());
return *this;
}
// =======================================================================
// method : InitArrow
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::Axis::InitArrow (const Handle(OpenGl_Context)& theContext,
const Standard_ShortReal theLength,
const OpenGl_Vec3& theNormal) const
{
// Draw from the end point of the aris
OpenGl_Vec3 aLengthVec = -Direction * theLength;
// Radial direction to the arrow
OpenGl_Vec3 aRadial = OpenGl_Vec3::Cross (this->Direction, theNormal);
if (aRadial.Modulus() < (Standard_ShortReal) Precision::Confusion())
{
return;
}
aRadial = aRadial.Normalized() * theLength * 0.2f;
// Initialize arrow primitive array
// Make loop from polyline
const OpenGl_Vec3 aPoint1 = aRadial + aLengthVec;
const OpenGl_Vec3 aPoint2 (0.0f, 0.0f, 0.0f);
const OpenGl_Vec3 aPoint3 = -aRadial + aLengthVec;
Handle(Graphic3d_ArrayOfPolylines) anArray = new Graphic3d_ArrayOfPolylines (4);
anArray->AddVertex (aPoint1);
anArray->AddVertex (aPoint2);
anArray->AddVertex (aPoint3);
anArray->AddVertex (aPoint1);
Arrow.InitBuffers (theContext, Graphic3d_TOPA_POLYLINES,
anArray->Indices(), anArray->Attributes(), anArray->Bounds());
}
// =======================================================================
// function : InitTickmark
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::Axis::InitTickmark (const Handle(OpenGl_Context)& theContext,
const OpenGl_Vec3& theDir) const
{
Handle(Graphic3d_ArrayOfSegments) anArray = new Graphic3d_ArrayOfSegments (2);
anArray->AddVertex (0.0f, 0.0f, 0.0f);
anArray->AddVertex (theDir);
Tickmark.InitBuffers (theContext, Graphic3d_TOPA_SEGMENTS,
anArray->Indices(), anArray->Attributes(), anArray->Bounds());
}
// =======================================================================
// function : InitLine
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::Axis::InitLine (const Handle(OpenGl_Context)& theContext,
const OpenGl_Vec3& theDir) const
{
Handle(Graphic3d_ArrayOfSegments) anArray = new Graphic3d_ArrayOfSegments (2);
anArray->AddVertex (0.0f, 0.0f, 0.0f);
anArray->AddVertex (theDir);
Line.InitBuffers (theContext, Graphic3d_TOPA_SEGMENTS,
anArray->Indices(), anArray->Attributes(), anArray->Bounds());
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_GraduatedTrihedron::Axis::Release (OpenGl_Context* theCtx)
{
Label .Release (theCtx);
Tickmark.Release (theCtx);
Line .Release (theCtx);
Arrow .Release (theCtx);
}