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V3d_View::GetGraduatedTrihedron() - return configuration structure directly. OpenGl_View::TriedronDisplay() - do not re-create trihedron on each Display call. OpenGl_Trihedron::Setup() - eliminate global variables. OpenGl_PrimitiveArray::buildVBO() - release old VBOs before initialization. ViewerTest.hxx - move out package header from .cdl file. ViewerTest::ParseColor() - add new method to parse color arguments in common way. vzbufftrihedron - improve command syntax. vgraduatedtrihedron - add options -drawgrid and -drawaxes.
96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
// Created on: 2011-07-13
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_AspectLine_Header
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#define _OpenGl_AspectLine_Header
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#include <TCollection_AsciiString.hxx>
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#include <InterfaceGraphic_Graphic3d.hxx>
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#include <Aspect_TypeOfLine.hxx>
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#include <Graphic3d_CAspectLine.hxx>
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#include <Handle_OpenGl_ShaderProgram.hxx>
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#include <OpenGl_Element.hxx>
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class OpenGl_AspectLine : public OpenGl_Element
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{
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public:
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Standard_EXPORT OpenGl_AspectLine();
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Standard_EXPORT OpenGl_AspectLine (const OpenGl_AspectLine &AnOther);
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Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTLINE& theAspect);
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const TEL_COLOUR& Color() const { return myColor; }
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TEL_COLOUR& ChangeColor() { return myColor; }
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Aspect_TypeOfLine Type() const { return myType; }
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float Width() const { return myWidth; }
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//! Init and return OpenGl shader program resource.
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//! @return shader program resource.
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const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
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{
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if (!myResources.IsShaderReady())
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{
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myResources.BuildShader (theCtx, myShaderProgram);
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myResources.SetShaderReady();
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}
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return myResources.ShaderProgram;
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}
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Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
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protected:
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TEL_COLOUR myColor;
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Aspect_TypeOfLine myType;
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float myWidth;
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Handle(Graphic3d_ShaderProgram) myShaderProgram;
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protected:
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//! OpenGl resources
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mutable struct Resources
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{
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public:
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Resources() : myIsShaderReady (Standard_False) {}
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Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
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void SetShaderReady() { myIsShaderReady = Standard_True; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
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const Handle(Graphic3d_ShaderProgram)& theShader);
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Handle(OpenGl_ShaderProgram) ShaderProgram;
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TCollection_AsciiString ShaderProgramId;
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private:
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Standard_Boolean myIsShaderReady;
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} myResources;
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public:
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DEFINE_STANDARD_ALLOC
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};
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#endif //_OpenGl_AspectLine_Header
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