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Added new toolkit TKIVtk: - TKIVtk toolkit includes IVtkVTK, IVtkTools, IVtkOCC, IVtk packages. - TKIVtk provides OCC interface for VTK library functionality: it allows to use VTK window and event managment for OCC objects (shapes) Porting on VTK 6: - shape source inherits vtkPolyDataAlgorithm now (vtkPolyDataSource was removed form VTK as deprecated functionality). - added factory auto-initialization in IVtkVTK_View - remove using of deprecated methods of pipeline mechanism. Get rid from warning in SelectMgr_SelectableObject. Removed firendship from SelectMgr_SelectableObject. Corrected projector parameters for selection algorithm. Removed unneeded picking algorithm modification.
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
// Created on: 2011-10-11
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// Created by: Roman KOZLOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <IVtk_IShapeMesher.hxx>
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// Handle implementation
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IMPLEMENT_STANDARD_HANDLE(IVtk_IShapeMesher, IVtk_Interface)
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IMPLEMENT_STANDARD_RTTIEXT(IVtk_IShapeMesher, IVtk_Interface)
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//! Excutes the mesh generation algorithms. To be defined in implementation class.
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void IVtk_IShapeMesher::initialize (const IVtk_IShape::Handle& theShape,
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const IVtk_IShapeData::Handle& theData)
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{
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myShapeObj = theShape;
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myShapeData = theData;
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}
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//! Main entry point for building shape representation
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//! @param [in] shape IShape to be meshed
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//! @param [in] data IShapeData interface visualization data is passed to.
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void IVtk_IShapeMesher::Build (const IVtk_IShape::Handle& theShape,
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const IVtk_IShapeData::Handle& theData)
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{
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if (!theShape.IsNull())
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{
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initialize (theShape, theData);
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internalBuild();
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}
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}
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