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occt/src/OpenGl/OpenGl_LOD.cxx
vpa efb8c69bbc The procedure of LOD creation and management was refactored:
- added LOD managers at Graphic3d and OpenGl levels;
- the LODs are connected to structure via unique managers;
- the metric could be redefined using custom LOD selectors;
- LODs are now added to MeshVS_Mesh in Compute method and are listed as its data sources.
2015-11-25 21:09:24 +03:00

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C++

// Created on: 2015-10-29
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_LOD.hxx>
//=======================================================================
// function : NewGroup
// purpose :
//=======================================================================
Handle(Graphic3d_Group) OpenGl_LOD::NewGroup (const Handle(Graphic3d_Structure)& theParentStruct)
{
Handle(OpenGl_Group) aGroup = new OpenGl_Group (theParentStruct);
myGroups.Append (aGroup);
return aGroup;
}