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Fixed uninitialized fields in several classes. Body of trivial methods have been moved to class definition (header file). Ensure that non-primitive types are returned by reference, when possible. Removed unused class Prs3d_PlaneSet.
52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
// Created on: 1993-09-14
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// Created by: Jean-Louis FRENKEL
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_TextAspect.hxx>
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#include <Font_NameOfFont.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Prs3d_TextAspect, Prs3d_BasicAspect)
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// =======================================================================
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// function : Prs3d_TextAspect
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// purpose :
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// =======================================================================
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Prs3d_TextAspect::Prs3d_TextAspect()
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: myTextAspect (new Graphic3d_AspectText3d (Quantity_Color (Quantity_NOC_YELLOW), Font_NOF_ASCII_TRIPLEX, 1.0, 0.0)),
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myAngle (0.0),
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myHeight(16.0),
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myHorizontalJustification (Graphic3d_HTA_LEFT),
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myVerticalJustification (Graphic3d_VTA_BOTTOM),
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myOrientation (Graphic3d_TP_RIGHT)
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{
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//
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}
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// =======================================================================
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// function : Prs3d_TextAspect
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// purpose :
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// =======================================================================
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Prs3d_TextAspect::Prs3d_TextAspect (const Handle(Graphic3d_AspectText3d)& theAspect)
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: myTextAspect (theAspect),
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myAngle (0.0),
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myHeight(16.0),
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myHorizontalJustification (Graphic3d_HTA_LEFT),
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myVerticalJustification (Graphic3d_VTA_BOTTOM),
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myOrientation (Graphic3d_TP_RIGHT)
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{
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//
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}
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