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occt/src/FairCurve/FairCurve_EnergyOfMVC.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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5.8 KiB
C++

// Created on: 1996-04-01
// Created by: Philippe MANGIN
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <FairCurve_BattenLaw.hxx>
#include <FairCurve_EnergyOfMVC.hxx>
#include <math_GaussSetIntegration.hxx>
#include <math_IntegerVector.hxx>
#include <Standard_DomainError.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
//=====================================================================================
FairCurve_EnergyOfMVC::FairCurve_EnergyOfMVC(const Standard_Integer BSplOrder,
const Handle(TColStd_HArray1OfReal)& FlatKnots,
const Handle(TColgp_HArray1OfPnt2d)& Poles,
const Standard_Integer ContrOrder1,
const Standard_Integer ContrOrder2,
const FairCurve_BattenLaw& Law,
const Standard_Real PhysicalRatio,
const Standard_Real LengthSliding,
const Standard_Boolean FreeSliding,
const Standard_Real Angle1,
const Standard_Real Angle2,
const Standard_Real Curvature1,
const Standard_Real Curvature2 )
//=====================================================================================
: FairCurve_Energy( Poles, ContrOrder1, ContrOrder2,
FreeSliding, Angle1, Angle2,
BSplOrder-1, Curvature1, Curvature2),
MyLengthSliding(LengthSliding),
OriginalSliding(LengthSliding),
MyBattenLaw(Law),
MyPhysicalRatio(PhysicalRatio),
MyTension(BSplOrder, FlatKnots, Poles, 1, LengthSliding, Law, FreeSliding, Standard_True),
MySagging(BSplOrder, FlatKnots, Poles, 1, Law, FreeSliding),
MyJerk( BSplOrder, FlatKnots, Poles, 1, Law, FreeSliding)
{
Standard_DomainError_Raise_if(PhysicalRatio < 0 || PhysicalRatio > 1,
"FairCurve_EnergyOfMVC: PhysicalRatio error" );
}
//=====================================================================================
void FairCurve_EnergyOfMVC::ComputePoles(const math_Vector& X)
//=====================================================================================
{
FairCurve_Energy::ComputePoles(X);
if (MyWithAuxValue) { MyLengthSliding = X(X.Upper()); }
}
//=====================================================================================
Standard_Boolean FairCurve_EnergyOfMVC::Variable(math_Vector& X) const
//=====================================================================================
{
Standard_Boolean Ok;
Ok = FairCurve_Energy::Variable(X);
if (MyWithAuxValue) { X(X.Upper()) = MyLengthSliding; }
return Ok;
}
//=====================================================================================
Standard_Boolean FairCurve_EnergyOfMVC::Compute(const Standard_Integer DerivativeOrder,
math_Vector& Result)
//=====================================================================================
{
math_Vector Debut(1, 1, 0.), Fin(1, 1, 1.);
math_IntegerVector MyOrder(1, 1, 24);
Standard_Boolean Ok=Standard_False;
// Blindage contre les longueur de glissement trop exotique
MyStatus = FairCurve_OK;
if ( MyLengthSliding > 10*OriginalSliding ) {
MyStatus = FairCurve_InfiniteSliding;
return Standard_False;
}
if ( MyLengthSliding < OriginalSliding/100 ) {
MyLengthSliding = OriginalSliding/100;
}
// Mise a jour des objets sous-fonction
MyTension.SetDerivativeOrder(DerivativeOrder);
MyTension.SetLengthSliding(MyLengthSliding);
MySagging.SetDerivativeOrder(DerivativeOrder);
MyJerk.SetDerivativeOrder(DerivativeOrder);
MyBattenLaw.SetSliding(MyLengthSliding);
// Integrations
// on decoupe afin d'avoir au moins 2 points d'integration par poles
// 24 points de Gauss => 12 poles maximum.
Standard_Integer NbInterv = (MyPoles->Length()-1) / 12 + 1, ii;
Standard_Real Delta = 1./ NbInterv;
Result.Init(0);
if (MyPhysicalRatio <= 1.e-12) {
// Cas purement non physique --------------------------
for (ii=1; ii<=NbInterv; ii++) {
Debut(1) = (ii-1)*Delta;
Fin(1) = ii*Delta;
math_GaussSetIntegration SumTension(MyTension, Debut, Fin, MyOrder);
Ok = SumTension.IsDone();
if (!Ok) return Ok;
math_GaussSetIntegration SumJerk(MyJerk, Debut, Fin, MyOrder);
Ok = SumJerk.IsDone();
if (!Ok) return Ok;
Result += SumJerk.Value() + SumTension.Value(); // Cas purement non physique
}
}
else {
// Cas mixte --------------------------
for (ii=1; ii<=NbInterv; ii++) {
Debut(1) = (ii-1)*Delta;
Fin(1) = ii*Delta;
math_GaussSetIntegration SumTension(MyTension, Debut, Fin, MyOrder);
Ok = SumTension.IsDone();
if (!Ok) return Ok;
math_GaussSetIntegration SumSagging(MySagging, Debut, Fin, MyOrder);
Ok = SumSagging.IsDone();
if (!Ok) return Ok;
math_GaussSetIntegration SumJerk(MyJerk, Debut, Fin, MyOrder);
Ok = SumJerk.IsDone();
if (!Ok) return Ok;
Result += SumJerk.Value() * (1-MyPhysicalRatio)
+ SumSagging.Value() * MyPhysicalRatio
+ SumTension.Value();
}
}
return Ok;
}