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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
145 lines
5.3 KiB
C++
145 lines
5.3 KiB
C++
// Created on: 1993-09-23
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// Created by: Didier PIFFAULT
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_Triangle.hxx>
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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BRepMesh_Triangle::BRepMesh_Triangle()
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: myEdge1(0),
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myEdge2(0),
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myEdge3(0),
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myOrientation1(Standard_False),
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myOrientation2(Standard_False),
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myOrientation3(Standard_False),
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myMovability(BRepMesh_Free)
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{
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}
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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BRepMesh_Triangle::BRepMesh_Triangle (const Standard_Integer theEdge1,
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const Standard_Integer theEdge2,
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const Standard_Integer theEdge3,
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const Standard_Boolean theOrientation1,
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const Standard_Boolean theOrientation2,
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const Standard_Boolean theOrientation3,
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const BRepMesh_DegreeOfFreedom isCanMove)
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: myEdge1(theEdge1),
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myEdge2(theEdge2),
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myEdge3(theEdge3),
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myOrientation1(theOrientation1),
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myOrientation2(theOrientation2),
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myOrientation3(theOrientation3),
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myMovability(isCanMove)
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{
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}
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//=======================================================================
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//function : Initialize
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//purpose :
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//=======================================================================
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void BRepMesh_Triangle::Initialize(const Standard_Integer theEdge1,
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const Standard_Integer theEdge2,
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const Standard_Integer theEdge3,
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const Standard_Boolean theOrientation1,
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const Standard_Boolean theOrientation2,
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const Standard_Boolean theOrientation3,
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const BRepMesh_DegreeOfFreedom isCanMove)
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{
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myEdge1 = theEdge1;
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myEdge2 = theEdge2;
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myEdge3 = theEdge3;
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myOrientation1 = theOrientation1;
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myOrientation2 = theOrientation2;
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myOrientation3 = theOrientation3;
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myMovability = isCanMove;
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}
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//=======================================================================
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//function : Edges
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//purpose :
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//=======================================================================
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void BRepMesh_Triangle::Edges(Standard_Integer& theEdge1,
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Standard_Integer& theEdge2,
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Standard_Integer& theEdge3,
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Standard_Boolean& theOrientation1,
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Standard_Boolean& theOrientation2,
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Standard_Boolean& theOrientation3) const
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{
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theEdge1 = myEdge1;
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theEdge2 = myEdge2;
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theEdge3 = myEdge3;
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theOrientation1 = myOrientation1;
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theOrientation2 = myOrientation2;
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theOrientation3 = myOrientation3;
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}
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//=======================================================================
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//function : SetMovability
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//purpose :
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//=======================================================================
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void BRepMesh_Triangle::SetMovability(const BRepMesh_DegreeOfFreedom theMovability)
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{
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myMovability = theMovability;
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}
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//=======================================================================
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//function : HashCode
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//purpose :
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//=======================================================================
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Standard_Integer BRepMesh_Triangle::HashCode(const Standard_Integer theUpper)const
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{
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return ::HashCode(myEdge1 + myEdge2 + myEdge3, theUpper);
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}
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//=======================================================================
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//function : IsEqual
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_Triangle::IsEqual(const BRepMesh_Triangle& theOther) const
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{
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if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
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return Standard_False;
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if (myEdge1 == theOther.myEdge1 &&
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myEdge2 == theOther.myEdge2 &&
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myEdge3 == theOther.myEdge3)
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{
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return Standard_True;
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}
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if (myEdge1 == theOther.myEdge2 &&
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myEdge2 == theOther.myEdge3 &&
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myEdge3 == theOther.myEdge1)
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{
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return Standard_True;
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}
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if (myEdge1 == theOther.myEdge3 &&
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myEdge2 == theOther.myEdge1 &&
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myEdge3 == theOther.myEdge2)
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{
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return Standard_True;
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}
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return Standard_False;
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}
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