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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
364 lines
9.4 KiB
C++
364 lines
9.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <VrmlConverter_Projector.ixx>
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#include <gp_Pnt.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Vec.hxx>
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#include <gp_Trsf.hxx>
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#include <gp_Ax3.hxx>
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#include <Bnd_Box.hxx>
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#include <BRepBndLib.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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#include <TColgp_Array1OfVec.hxx>
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#include <Vrml_SFRotation.hxx>
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#include <Precision.hxx>
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#include <Vrml_MatrixTransform.hxx>
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#include <Vrml_TransformSeparator.hxx>
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#include <Vrml_Instancing.hxx>
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VrmlConverter_Projector::VrmlConverter_Projector (const TopTools_Array1OfShape& Shapes,
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const Quantity_Length Focus,
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const Quantity_Length DX,
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const Quantity_Length DY,
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const Quantity_Length DZ,
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const Quantity_Length XUp,
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const Quantity_Length YUp,
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const Quantity_Length ZUp,
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const VrmlConverter_TypeOfCamera Camera,
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const VrmlConverter_TypeOfLight Light)
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{
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myTypeOfCamera = Camera;
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myTypeOfLight = Light;
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Standard_Integer i;
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Bnd_Box box;
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Standard_Real Xmin, Xmax, Ymin, Ymax, Zmin, Zmax, diagonal;
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Standard_Real Xtarget, Ytarget, Ztarget, Angle, MaxAngle, Height, MaxHeight;
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for ( i=Shapes.Lower(); i <= Shapes.Upper(); i++)
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{
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BRepBndLib::AddClose(Shapes.Value(i), box);
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}
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Standard_Real DistMax = 500000;
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Standard_Real TolMin = 0.000001;
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box.Enlarge(TolMin);
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box.Get( Xmin, Ymin, Zmin, Xmax, Ymax, Zmax );
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if (box.IsOpenXmin()) Xmin = -DistMax;
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if (box.IsOpenXmax()) Xmax = DistMax;
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if (box.IsOpenYmin()) Ymin = -DistMax;
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if (box.IsOpenYmax()) Ymax = DistMax;
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if (box.IsOpenZmin()) Zmin = -DistMax;
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if (box.IsOpenZmax()) Zmax = DistMax;
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Standard_Real xx = (Xmax - Xmin);
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Standard_Real yy = (Ymax - Ymin);
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Standard_Real zz = (Zmax - Zmin);
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Xtarget = (Xmin + Xmax)/2;
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Ytarget = (Ymin + Ymax)/2;
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Ztarget = (Zmin + Zmax)/2;
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// cout << " target: " << endl;
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// cout << " X: " << Xtarget << " Y: " << Ytarget << " Z: " << Ztarget << endl;
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// gp_Pnt Target(Xtarget, Ytarget, Ztarget);
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// gp_Vec VTarget(Target.X(),Target.Y(),Target.Z());
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gp_Dir Zpers (DX,DY,DZ);
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gp_Vec V(Zpers);
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diagonal = Sqrt (xx*xx + yy*yy + zz*zz);
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gp_Vec aVec = V.Multiplied(0.5*diagonal+TolMin+Focus);
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gp_Pnt Source;
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Source.SetX(Xtarget+aVec.X());
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Source.SetY(Ytarget+aVec.Y());
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Source.SetZ(Ztarget+aVec.Z());
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// cout << " source: " << endl;
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// cout << " X: " << Source.X() << " Y: " << Source.Y() << " Z: " << Source.Z() << endl;
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gp_Vec VSource(Source.X(),Source.Y(),Source.Z());
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// gp_Vec Proj(Source,Target);
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// cout << " Vec(source-target): " << endl;
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// cout << " X: " << Proj.X() << " Y: " << Proj.Y() << " Z: " << Proj.Z() << endl;
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gp_Dir Ypers (XUp,YUp,ZUp);
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if( Ypers.IsParallel(Zpers,Precision::Angular()) )
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{
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Standard_Failure::Raise("Projection Vector is Parallel to High Point Direction");
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}
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gp_Dir Xpers = Ypers.Crossed(Zpers);
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// cout << " Dir(Zpers): " << endl;
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// cout << " X: " << Zpers.X() << " Y: " << Zpers.Y() << " Z: " << Zpers.Z() << endl;
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// cout << " Dir(Xpers): " << endl;
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// cout << " X: " << Xpers.X() << " Y: " << Xpers.Y() << " Z: " << Xpers.Z() << endl;
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gp_Ax3 Axe (Source, Zpers, Xpers);
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gp_Trsf T;
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// Makes the transformation allowing passage from the basic
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// coordinate system
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// {P(0.,0.,0.), VX (1.,0.,0.), VY (0.,1.,0.), VZ (0., 0. ,1.) }
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// to the local coordinate system defined with the Ax3 ToSystem.
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// Same utilisation as the previous method. FromSystem1 is
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// defaulted to the absolute coordinate system.
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T.SetTransformation(Axe);
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Standard_Boolean Pers = Standard_False;
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if (Camera == VrmlConverter_PerspectiveCamera) Pers = Standard_True;
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//build a Projector with automatic minmax directions
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myProjector = HLRAlgo_Projector(T,Pers,Focus);
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gp_Trsf T3;
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T3 = T.Inverted();
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// T3.SetTranslationPart(gp_Vec (0,0,0));
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myMatrixTransform.SetMatrix(T3);
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// For VRweb1.3
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// gp_Trsf T1 = T;
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// T1.SetTranslationPart(gp_Vec (0,0,0));
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// myMatrixTransform.SetMatrix(T1);
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//
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//== definitions cameras and lights
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//
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if (Light == VrmlConverter_DirectionLight)
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{
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myDirectionalLight.SetDirection(Zpers.Reversed());
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}
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if (Light == VrmlConverter_PointLight)
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{
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myPointLight.SetLocation(VSource);
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}
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if (Light == VrmlConverter_SpotLight || Camera != VrmlConverter_NoCamera )
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{
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/*
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gp_Dir Zmain (0,0,1);
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gp_Dir Xmain (1,0,0);
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gp_Dir Dturn;
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Standard_Real AngleTurn;
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if( Zmain.IsParallel(Zpers,Precision::Angular()) )
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{
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if ( Zmain.IsOpposite(Zpers,Precision::Angular()) )
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{
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Dturn = Zpers;
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AngleTurn = - Xmain.Angle(Xpers);
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}
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Dturn = Zpers;
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AngleTurn = Xmain.Angle(Xpers);
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}
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else
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{
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Dturn = Zmain.Crossed(Zpers);
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AngleTurn = Zmain.Angle(Zpers);
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}
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*/
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gp_Pnt CurP;
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TColgp_Array1OfPnt ArrP(1,8);
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CurP.SetCoord(Xmin, Ymin, Zmin);
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ArrP.SetValue(1,CurP);
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CurP.SetCoord(Xmin+xx, Ymin, Zmin);
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ArrP.SetValue(2,CurP);
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CurP.SetCoord(Xmin+xx, Ymin+yy, Zmin);
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ArrP.SetValue(3,CurP);
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CurP.SetCoord(Xmin, Ymin+yy, Zmin);
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ArrP.SetValue(4,CurP);
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CurP.SetCoord(Xmin, Ymin, Zmax);
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ArrP.SetValue(5,CurP);
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CurP.SetCoord(Xmin+xx, Ymin, Zmax);
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ArrP.SetValue(6,CurP);
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CurP.SetCoord(Xmin+xx, Ymin+yy, Zmax);
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ArrP.SetValue(7,CurP);
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CurP.SetCoord(Xmin, Ymin+yy, Zmax);
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ArrP.SetValue(8,CurP);
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//
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gp_Vec V1, V2;
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gp_Pnt P1, P2;
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MaxHeight = TolMin;
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MaxAngle = TolMin;
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for ( i=ArrP.Lower(); i <= ArrP.Upper(); i++)
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{
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P1 = ArrP.Value(i);
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P2 = P1.Transformed (T);
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V1.SetX(P2.X());
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V1.SetY(P2.Y());
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V1.SetZ(P2.Z());
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V2.SetX(P2.X());
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V2.SetY(0);
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V2.SetZ(P2.Z());
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// cout << " Angle: " << V1.Angle(V2) << endl;
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// cout << " ****************** " << endl;
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if ( Abs(V1.Angle(V2)) > Abs(MaxAngle) ) MaxAngle = Abs(V1.Angle(V2));
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V2.SetX(0);
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V2.SetY(P2.Y());
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V2.SetZ(P2.Z());
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// cout << " Angle: " << V1.Angle(V2) << endl;
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// cout << " ****************** " << endl;
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if ( Abs(V1.Angle(V2)) > Abs(MaxAngle) ) MaxAngle = Abs(V1.Angle(V2));
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if ( Abs(P2.Y()) > Abs(MaxHeight) )
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{
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// cout << " Height Y: " << P2.Y() << endl;
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// cout << " ****************** " << endl;
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MaxHeight = Abs(P2.Y());
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}
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if ( Abs(P2.X()) > Abs(MaxHeight) )
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{
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// cout << " Height X: " << P2.X() << endl;
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// cout << " ****************** " << endl;
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MaxHeight = Abs(P2.X());
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}
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}
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Height = MaxHeight;
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// cout << " MaxHeight: " << Height << endl;
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// cout << " ****************** " << endl;
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Angle = MaxAngle;
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// cout << " MaxAngle: " << Angle << endl;
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// cout << " ****************** " << endl;
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if (Light == VrmlConverter_SpotLight)
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{
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mySpotLight.SetLocation(VSource);
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mySpotLight.SetDirection(Zpers.Reversed());
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mySpotLight.SetCutOffAngle(2*Angle);
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}
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if (Camera == VrmlConverter_PerspectiveCamera)
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{
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// myPerspectiveCamera.SetPosition(VSource);
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// myPerspectiveCamera.SetOrientation(Vrml_SFRotation (Dturn.X(),Dturn.Y(),Dturn.Z(),AngleTurn));
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myPerspectiveCamera.SetFocalDistance(Focus);
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myPerspectiveCamera.SetAngle(2*Angle);
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}
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if (Camera == VrmlConverter_OrthographicCamera)
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{
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// myOrthographicCamera.SetPosition(VSource);
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// myOrthographicCamera.SetOrientation(Vrml_SFRotation (Dturn.X(),Dturn.Y(),Dturn.Z(),AngleTurn));
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myOrthographicCamera.SetFocalDistance(Focus);
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myOrthographicCamera.SetHeight(2*Height);
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}
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}
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}
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void VrmlConverter_Projector::Add(Standard_OStream& anOStream) const
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{
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switch ( myTypeOfCamera )
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{
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case VrmlConverter_NoCamera: break;
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case VrmlConverter_PerspectiveCamera:
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{
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Vrml_TransformSeparator TS;
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TS.Print(anOStream);
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myMatrixTransform.Print(anOStream);
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Vrml_Instancing I1 ("Perspective Camera");
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I1.DEF(anOStream);
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myPerspectiveCamera.Print(anOStream);
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TS.Print(anOStream);
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}
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break;
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case VrmlConverter_OrthographicCamera:
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{
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Vrml_TransformSeparator TS;
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TS.Print(anOStream);
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myMatrixTransform.Print(anOStream);
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Vrml_Instancing I2 ("Orthographic Camera");
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I2.DEF(anOStream);
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myOrthographicCamera.Print(anOStream);
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TS.Print(anOStream);
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}
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break;
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}
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switch ( myTypeOfLight )
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{
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case VrmlConverter_NoLight: break;
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case VrmlConverter_DirectionLight:
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{
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myDirectionalLight.Print(anOStream);
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}
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break;
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case VrmlConverter_PointLight:
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{
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myPointLight.Print(anOStream);
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}
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break;
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case VrmlConverter_SpotLight:
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{
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mySpotLight.Print(anOStream);
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}
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break;
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}
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}
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void VrmlConverter_Projector::SetCamera(const VrmlConverter_TypeOfCamera aCamera)
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{
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myTypeOfCamera = aCamera;
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}
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VrmlConverter_TypeOfCamera VrmlConverter_Projector::Camera() const
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{
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return myTypeOfCamera;
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}
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void VrmlConverter_Projector::SetLight(const VrmlConverter_TypeOfLight aLight)
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{
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myTypeOfLight = aLight;
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}
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VrmlConverter_TypeOfLight VrmlConverter_Projector::Light() const
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{
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return myTypeOfLight;
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}
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HLRAlgo_Projector VrmlConverter_Projector::Projector () const
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{
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return myProjector;
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}
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