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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
139 lines
3.8 KiB
C++
139 lines
3.8 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#define IMP080300 //GG Add protection on FindColorMapIndex()
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#define IMP060400 //GG Take in account the Hue of the color
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// for computing the nearest color index.
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#include <Aspect_GenericColorMap.ixx>
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#include <Aspect_ColorMapEntry.hxx>
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Aspect_GenericColorMap::Aspect_GenericColorMap ():Aspect_ColorMap (Aspect_TOC_Generic) {
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Aspect_ColorMapEntry theDefaultEntry;
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AddEntry(theDefaultEntry);
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}
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void Aspect_GenericColorMap::AddEntry (const Aspect_ColorMapEntry& AnEntry) {
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Standard_Integer index = AnEntry.Index();
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if ( myDataMap.IsBound( index ) ) {
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Standard_Integer i = myDataMap( index ) ;
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mydata.SetValue( i , AnEntry ) ;
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} else {
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mydata.Append( AnEntry ) ;
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myDataMap.Bind( index , mydata.Length() ) ;
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}
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}
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Standard_Integer Aspect_GenericColorMap::AddEntry (const Quantity_Color &aColor) {
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Aspect_ColorMapEntry theEntry ;
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Standard_Integer i,maxindex = 0 ;
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for( i=1 ; i<=mydata.Length() ; i++ ) {
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theEntry = mydata.Value(i) ;
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maxindex = Max(maxindex,theEntry.Index()) ;
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if( theEntry.Color() == aColor ) return theEntry.Index() ;
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}
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maxindex++ ;
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theEntry.SetValue(maxindex,aColor) ;
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mydata.Append( theEntry ) ;
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myDataMap.Bind( maxindex , mydata.Length() ) ;
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return maxindex ;
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}
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void Aspect_GenericColorMap::RemoveEntry (const Standard_Integer index) {
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mydata.Remove( index ) ;
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}
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const Aspect_ColorMapEntry& Aspect_GenericColorMap::NearestEntry(
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const Quantity_Color& color ) const
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{
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return( Entry( NearestColorMapIndex( color ) ) ) ;
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}
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Standard_Integer Aspect_GenericColorMap::NearestColorMapIndex(
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const Quantity_Color& color ) const
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{
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Standard_Real dist ;
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struct {
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Standard_Real dist ;
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Standard_Integer index ;
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} nearest;
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nearest.dist = 0. ;
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nearest.index = 0 ;
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#ifdef IMP060400
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Standard_Integer ehue,hue = (color.Hue() < 0.) ? -1 :
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Standard_Integer(color.Hue())/60;
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#endif
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Quantity_Color ecolor;
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if ( Size() == 0 )
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Aspect_BadAccess::Raise ("NearestColorMapIndex() ColorMap is empty.");
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for ( Standard_Integer i = 1 ; i <= Size() ; i++ ) {
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if ( Entry(i).IsAllocated() ) {
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ecolor = Entry(i).Color();
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dist = color.SquareDistance( ecolor ) ;
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#ifdef IMP060400
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ehue = (ecolor.Hue() < 0.) ? -1 : Standard_Integer(ecolor.Hue())/60;
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if ( (nearest.index == 0) ||
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((dist < nearest.dist) && (hue == ehue)) ) {
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#else
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if ( nearest.index == 0 || dist < nearest.dist ) {
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#endif
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nearest.index = i ;
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nearest.dist = dist ;
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#ifdef IMP060400
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if( dist == 0.0 ) break;
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#endif
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}
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}
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}
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if ( nearest.index == 0 )
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Aspect_BadAccess::Raise ("NearestEntryIndex() ColorMap is empty.");
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return( nearest.index ) ;
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}
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const Aspect_ColorMapEntry& Aspect_GenericColorMap::FindEntry(
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const Standard_Integer ColorEntryIndex ) const
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{
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return( Entry( FindColorMapIndex( ColorEntryIndex ) ) ) ;
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}
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Standard_Integer Aspect_GenericColorMap::FindColorMapIndex(
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const Standard_Integer ColorEntryIndex ) const
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{
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Standard_Integer index = 0;
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#ifdef IMP080300
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if( myDataMap.IsBound( ColorEntryIndex ) )
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index = myDataMap.Find( ColorEntryIndex );
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#else
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index = myDataMap ( ColorEntryIndex );
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#endif
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return index;
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}
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