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occt/src/gp/gp_Vec2d.hxx
abv 6ed44b1ca9 0031044: Coding - Standard_NODISCARD should be placed before Standard_EXPORT
Standard_NODISCARD is put before Standard_EXPORT in all places throughout OCCT code
2019-10-22 12:12:26 +03:00

325 lines
9.9 KiB
C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Vec2d_HeaderFile
#define _gp_Vec2d_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_XY.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_VectorWithNullMagnitude;
class gp_Dir2d;
class gp_XY;
class gp_Pnt2d;
class gp_Ax2d;
class gp_Trsf2d;
//! Defines a non-persistent vector in 2D space.
class gp_Vec2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a zero vector.
gp_Vec2d();
//! Creates a unitary vector from a direction V.
gp_Vec2d(const gp_Dir2d& V);
//! Creates a vector with a doublet of coordinates.
gp_Vec2d(const gp_XY& Coord);
//! Creates a point with its two Cartesian coordinates.
gp_Vec2d(const Standard_Real Xv, const Standard_Real Yv);
//! Creates a vector from two points. The length of the vector
//! is the distance between P1 and P2
gp_Vec2d(const gp_Pnt2d& P1, const gp_Pnt2d& P2);
//! Changes the coordinate of range Index
//! Index = 1 => X is modified
//! Index = 2 => Y is modified
//! Raises OutOfRange if Index != {1, 2}.
void SetCoord (const Standard_Integer Index, const Standard_Real Xi);
//! For this vector, assigns
//! the values Xv and Yv to its two coordinates
void SetCoord (const Standard_Real Xv, const Standard_Real Yv);
//! Assigns the given value to the X coordinate of this vector.
void SetX (const Standard_Real X);
//! Assigns the given value to the Y coordinate of this vector.
void SetY (const Standard_Real Y);
//! Assigns the two coordinates of Coord to this vector.
void SetXY (const gp_XY& Coord);
//! Returns the coordinate of range Index :
//! Index = 1 => X is returned
//! Index = 2 => Y is returned
//! Raised if Index != {1, 2}.
Standard_Real Coord (const Standard_Integer Index) const;
//! For this vector, returns its two coordinates Xv and Yv
void Coord (Standard_Real& Xv, Standard_Real& Yv) const;
//! For this vector, returns its X coordinate.
Standard_Real X() const;
//! For this vector, returns its Y coordinate.
Standard_Real Y() const;
//! For this vector, returns its two coordinates as a number pair
const gp_XY& XY() const;
//! Returns True if the two vectors have the same magnitude value
//! and the same direction. The precision values are LinearTolerance
//! for the magnitude and AngularTolerance for the direction.
Standard_EXPORT Standard_Boolean IsEqual (const gp_Vec2d& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const;
//! Returns True if abs(Abs(<me>.Angle(Other)) - PI/2.)
//! <= AngularTolerance
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
//! Other.Magnitude() <= Resolution from gp.
Standard_Boolean IsNormal (const gp_Vec2d& Other, const Standard_Real AngularTolerance) const;
//! Returns True if PI - Abs(<me>.Angle(Other)) <= AngularTolerance
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
//! Other.Magnitude() <= Resolution from gp.
Standard_Boolean IsOpposite (const gp_Vec2d& Other, const Standard_Real AngularTolerance) const;
//! Returns true if Abs(Angle(<me>, Other)) <= AngularTolerance or
//! PI - Abs(Angle(<me>, Other)) <= AngularTolerance
//! Two vectors with opposite directions are considered as parallel.
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
//! Other.Magnitude() <= Resolution from gp
Standard_Boolean IsParallel (const gp_Vec2d& Other, const Standard_Real AngularTolerance) const;
//! Computes the angular value between <me> and <Other>
//! returns the angle value between -PI and PI in radian.
//! The orientation is from <me> to Other. The positive sense is the
//! trigonometric sense.
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or
//! Other.Magnitude() <= Resolution because the angular value is
//! indefinite if one of the vectors has a null magnitude.
Standard_EXPORT Standard_Real Angle (const gp_Vec2d& Other) const;
//! Computes the magnitude of this vector.
Standard_Real Magnitude() const;
//! Computes the square magnitude of this vector.
Standard_Real SquareMagnitude() const;
void Add (const gp_Vec2d& Other);
void operator += (const gp_Vec2d& Other)
{
Add(Other);
}
//! Adds two vectors
Standard_NODISCARD gp_Vec2d Added (const gp_Vec2d& Other) const;
Standard_NODISCARD gp_Vec2d operator + (const gp_Vec2d& Other) const
{
return Added(Other);
}
//! Computes the crossing product between two vectors
Standard_NODISCARD Standard_Real Crossed (const gp_Vec2d& Right) const;
Standard_NODISCARD Standard_Real operator ^ (const gp_Vec2d& Right) const
{
return Crossed(Right);
}
//! Computes the magnitude of the cross product between <me> and
//! Right. Returns || <me> ^ Right ||
Standard_Real CrossMagnitude (const gp_Vec2d& Right) const;
//! Computes the square magnitude of the cross product between <me> and
//! Right. Returns || <me> ^ Right ||**2
Standard_Real CrossSquareMagnitude (const gp_Vec2d& Right) const;
void Divide (const Standard_Real Scalar);
void operator /= (const Standard_Real Scalar)
{
Divide(Scalar);
}
//! divides a vector by a scalar
Standard_NODISCARD gp_Vec2d Divided (const Standard_Real Scalar) const;
Standard_NODISCARD gp_Vec2d operator / (const Standard_Real Scalar) const
{
return Divided(Scalar);
}
//! Computes the scalar product
Standard_Real Dot (const gp_Vec2d& Other) const;
Standard_Real operator * (const gp_Vec2d& Other) const
{
return Dot(Other);
}
gp_Vec2d GetNormal() const;
void Multiply (const Standard_Real Scalar);
void operator *= (const Standard_Real Scalar)
{
Multiply(Scalar);
}
//! Normalizes a vector
//! Raises an exception if the magnitude of the vector is
//! lower or equal to Resolution from package gp.
Standard_NODISCARD gp_Vec2d Multiplied (const Standard_Real Scalar) const;
Standard_NODISCARD gp_Vec2d operator * (const Standard_Real Scalar) const
{
return Multiplied(Scalar);
}
void Normalize();
//! Normalizes a vector
//! Raises an exception if the magnitude of the vector is
//! lower or equal to Resolution from package gp.
//! Reverses the direction of a vector
Standard_NODISCARD gp_Vec2d Normalized() const;
void Reverse();
//! Reverses the direction of a vector
Standard_NODISCARD gp_Vec2d Reversed() const;
Standard_NODISCARD gp_Vec2d operator -() const
{
return Reversed();
}
//! Subtracts two vectors
void Subtract (const gp_Vec2d& Right);
void operator -= (const gp_Vec2d& Right)
{
Subtract(Right);
}
//! Subtracts two vectors
Standard_NODISCARD gp_Vec2d Subtracted (const gp_Vec2d& Right) const;
Standard_NODISCARD gp_Vec2d operator - (const gp_Vec2d& Right) const
{
return Subtracted(Right);
}
//! <me> is set to the following linear form :
//! A1 * V1 + A2 * V2 + V3
void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2, const gp_Vec2d& V3);
//! <me> is set to the following linear form : A1 * V1 + A2 * V2
void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2);
//! <me> is set to the following linear form : A1 * V1 + V2
void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const gp_Vec2d& V2);
//! <me> is set to the following linear form : Left + Right
void SetLinearForm (const gp_Vec2d& Left, const gp_Vec2d& Right);
//! Performs the symmetrical transformation of a vector
//! with respect to the vector V which is the center of
//! the symmetry.
Standard_EXPORT void Mirror (const gp_Vec2d& V);
//! Performs the symmetrical transformation of a vector
//! with respect to the vector V which is the center of
//! the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Vec2d Mirrored (const gp_Vec2d& V) const;
//! Performs the symmetrical transformation of a vector
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_EXPORT void Mirror (const gp_Ax2d& A1);
//! Performs the symmetrical transformation of a vector
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_NODISCARD Standard_EXPORT gp_Vec2d Mirrored (const gp_Ax2d& A1) const;
void Rotate (const Standard_Real Ang);
//! Rotates a vector. Ang is the angular value of the
//! rotation in radians.
Standard_NODISCARD gp_Vec2d Rotated (const Standard_Real Ang) const;
void Scale (const Standard_Real S);
//! Scales a vector. S is the scaling value.
Standard_NODISCARD gp_Vec2d Scaled (const Standard_Real S) const;
Standard_EXPORT void Transform (const gp_Trsf2d& T);
//! Transforms a vector with a Trsf from gp.
Standard_NODISCARD gp_Vec2d Transformed (const gp_Trsf2d& T) const;
protected:
private:
gp_XY coord;
};
#include <gp_Vec2d.lxx>
#endif // _gp_Vec2d_HeaderFile