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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-10 11:34:06 +03:00
occt/src/RWGltf/RWGltf_GltfLatePrimitiveArray.hxx
osa 538ab5dd8a 0032078: Visualization, Poly_Triangulation - add cached bounding box.
1) Add empty constructor for Poly_Triangulation(),
2) Add Poly_Triangulation::HasGeometry() method to check that triangulation has any geometry.
3) Add possibility to cache bounding box in Poly_Triangulation and use it later in case of empty triangulation.
4) Add Poly_Triangulation::MinMax() to extends input box with bounding box of triangulation.
5) Add Poly_Triangulation::UpdateCachedMinMax() to cache min - max range of this triangulation with bounding box of nodal data.
6) Add virtual Poly_Triangulation::computeBoundingBox() to calculate bounding box of nodal data.
7) Update BRepBndLib::Add/AddOptimal/AddOBB algorithms to check empty triangulation and use cached box in this case.
8) Update BRepGProp::roughBary/surfaceProperties/volumeProperties to skip empty triangulation.
9) Remove additional myBox from RWGltf_GltfLatePrimitiveArray and some hack to save this box as nodes of base Poly_Triangulation.
10) Cache min-max range from JT file during its parsing
2021-01-27 21:21:32 +03:00

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// Author: Kirill Gavrilov
// Copyright (c) 2018-2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _RWGltf_GltfLatePrimitiveArray_HeaderFile
#define _RWGltf_GltfLatePrimitiveArray_HeaderFile
#include <NCollection_Sequence.hxx>
#include <Poly_Triangulation.hxx>
#include <RWGltf_GltfPrimArrayData.hxx>
#include <RWGltf_GltfPrimitiveMode.hxx>
#include <Quantity_ColorRGBA.hxx>
class RWGltf_MaterialMetallicRoughness;
class RWGltf_MaterialCommon;
//! Mesh data wrapper for delayed primitive array loading from glTF file.
//! Class inherits Poly_Triangulation so that it can be put temporarily into TopoDS_Face within assembly structure,
//! to be replaced with proper Poly_Triangulation loaded later on.
class RWGltf_GltfLatePrimitiveArray : public Poly_Triangulation
{
DEFINE_STANDARD_RTTIEXT(RWGltf_GltfLatePrimitiveArray, Poly_Triangulation)
public:
//! Constructor.
Standard_EXPORT RWGltf_GltfLatePrimitiveArray (const TCollection_AsciiString& theId,
const TCollection_AsciiString& theName);
//! Destructor.
Standard_EXPORT virtual ~RWGltf_GltfLatePrimitiveArray();
//! Entity id.
const TCollection_AsciiString& Id() const { return myId; }
//! Entity name.
const TCollection_AsciiString& Name() const { return myName; }
//! Assign entity name.
void SetName (const TCollection_AsciiString& theName) { myName = theName; }
//! Return type of primitive array.
RWGltf_GltfPrimitiveMode PrimitiveMode() const { return myPrimMode; }
//! Set type of primitive array.
void SetPrimitiveMode (RWGltf_GltfPrimitiveMode theMode) { myPrimMode = theMode; }
//! Return true if primitive array has assigned material
bool HasStyle() const { return !myMaterialPbr.IsNull() || !myMaterialCommon.IsNull(); }
//! Return base color.
Standard_EXPORT Quantity_ColorRGBA BaseColor() const;
//! Return PBR material definition.
const Handle(RWGltf_MaterialMetallicRoughness)& MaterialPbr() const { return myMaterialPbr; }
//! Set PBR material definition.
void SetMaterialPbr (const Handle(RWGltf_MaterialMetallicRoughness)& theMat) { myMaterialPbr = theMat; }
//! Return common (obsolete) material definition.
const Handle(RWGltf_MaterialCommon)& MaterialCommon() const { return myMaterialCommon; }
//! Set common (obsolete) material definition.
void SetMaterialCommon (const Handle(RWGltf_MaterialCommon)& theMat) { myMaterialCommon = theMat; }
//! Return primitive array data elements.
const NCollection_Sequence<RWGltf_GltfPrimArrayData>& Data() const { return myData; }
//! Add primitive array data element.
Standard_EXPORT RWGltf_GltfPrimArrayData& AddPrimArrayData (RWGltf_GltfArrayType theType);
protected:
NCollection_Sequence<RWGltf_GltfPrimArrayData> myData;
Handle(RWGltf_MaterialMetallicRoughness) myMaterialPbr; //!< PBR material
Handle(RWGltf_MaterialCommon) myMaterialCommon; //!< common (obsolete) material
TCollection_AsciiString myId; //!< entity id
TCollection_AsciiString myName; //!< entity name
RWGltf_GltfPrimitiveMode myPrimMode; //!< type of primitive array
};
#endif // _RWGltf_GltfLatePrimitiveArray_HeaderFile